My comment on T5.
I don't own a copy, I was never part of the beta, or the Kickstarter, all my information I have gleaned from online reviews.
I referee two different groups, of which only my wife and I are in both groups. This comes to a total of eight players. One of these groups has been with me since classic Traveller, and they have taken part in MegaTrav (which they loved), New Era (which they hated, except my wife, she loved it), T4 (Which they did not like the dice mechanic), T20 (Where they got sick of me changing systems, and had issues with the levelling, balance, etc), and finally MgT (Where they are pleased that it seems close to Classic Trav).
I own a copy of GURPS Trav as well. However, never played it, as I could not;
This group found the character creation in Mongoose a confusing and hard to use. Just saying.
OK, so to the point. Judging from what I have read here, on COTI, and on the TML, there is frankly, no way that I am going to ask these people to pick up T5. I think I would face open revolt (pretty close to what I got with TNE, which I persisted with far too long).
Some factors that have gone into my decision;
OK, final comment. This book is someone’s view of the ultimate Traveller game. Some people share that view. I do not share that view. Please do not let my view detract from your enjoyment of the game.
I will not be purchasing this product. I will be giving negative recommendation to my fellow players, based on the all the reviews, both positive and negative, that I have read (and video's I have watched).
Sorry T5 fans. This is not "The Ultimate Traveller", this is "Just another Traveller".
I don't own a copy, I was never part of the beta, or the Kickstarter, all my information I have gleaned from online reviews.
I referee two different groups, of which only my wife and I are in both groups. This comes to a total of eight players. One of these groups has been with me since classic Traveller, and they have taken part in MegaTrav (which they loved), New Era (which they hated, except my wife, she loved it), T4 (Which they did not like the dice mechanic), T20 (Where they got sick of me changing systems, and had issues with the levelling, balance, etc), and finally MgT (Where they are pleased that it seems close to Classic Trav).
I own a copy of GURPS Trav as well. However, never played it, as I could not;
- Subject my poor players to another rules system
- Could not get imperial measurements... I grew up in a metric system.
This group found the character creation in Mongoose a confusing and hard to use. Just saying.
OK, so to the point. Judging from what I have read here, on COTI, and on the TML, there is frankly, no way that I am going to ask these people to pick up T5. I think I would face open revolt (pretty close to what I got with TNE, which I persisted with far too long).
Some factors that have gone into my decision;
My players don't really like a roll under system. Double sixes make their eyes light up. So I would not be using the task system. I find that games are generally built around the task system (especially combat), so that I expect would cut great swathes out of the book for me.
The various "maker" systems and QREBS. Nice idea, however, I suspect that the "things" made will be tied into the task system (how could they not?). So I would have to do my own customization. If I am planning to customize before I purchase, that is a red flag for "value for money". Also, I don't need it. MgT's Central Supply Catalogue already has a QREBS equivalent and item construction equivalent. I use that a lot for building gear and weapons.
Errata - I am having enough issues with the MgT errata. Some of the errata I have seen for T5 looks very annoying. I have to say made all the more annoying by the knowledge that this product had the longest play test for almost any RPG I have ever heard of, and there are still, what I would regard as fundamental errors in character creation, vehicle design, etc. Despite the incredibly long development cycle, the production of this book was still a rushed job. I can't tell you how much that annoys me.
Even the positive reviews that I have read have indicated that using this product is a lot of work to use. I already put in a lot of work for my custom campaigns. I don't need to do any more. I do not have the time.
I like officially supported systems. This project is not officially supported. It is a hobby project, run from Marc's study. New products will be slow arriving, second editions may never be produced. Somebody is going to make the "But it's only early days!" comment. My rather blunt reply to that is that it shouldn't be "early days", it has been too long for "early days" to be a factor.
There does not appear to be anything that has been given in a review that has made me think "Cool!". A mention of three different types of jump drives have tickled my fancy. That was not enough to get me to lay down cash.
OK, final comment. This book is someone’s view of the ultimate Traveller game. Some people share that view. I do not share that view. Please do not let my view detract from your enjoyment of the game.
I will not be purchasing this product. I will be giving negative recommendation to my fellow players, based on the all the reviews, both positive and negative, that I have read (and video's I have watched).
Sorry T5 fans. This is not "The Ultimate Traveller", this is "Just another Traveller".