This thread is a continuation of a discussion about Naval Forces within the Imperium begun in the the thread:
"Thoughts on T4?"
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From CT Book 5: High Guard (p.2)
GENERAL BACKGROUND
An interstellar community operates under many unique restrictions, most notably the fact that it consists of many island-planets set in an ocean of vacuum. Such a society must control of that ocean. Its instrument is the Navy. Traveller assumes a remote centralized government (referred to in this volume as the Imperium) possessed of great industrial and technological might; but due to the sheer distances and travel times involved within its star-spanning realm, the lmperium is unable to be everywhere at once. As a result, the lmperium allows a large degree of autonomy to its subject worlds, calling only for some respect for its overall policies, and for a united front against outside pressures. To monitor the space lanes, the lmperium maintains a Navy. Because these forces can never be everywhere at once, local provinces (subsectors) also maintain navies, as do individual worlds. This three tiered structure of Imperial, subsector, and planetary navies produces a flexible system for patrolling space, while putting the limited resources of the lmperium to best use. High Guard deals with the navies of the Imperium, of subsectors, and of worlds.
THROW TO ENLIST
Imperial Navy. . . . . . .9+
Subsector Navy. . . . . .8+
Planetary Navy . . . . . .7+
Procedure: With the above data, a character may decide to enlist in the navy. A throw to enlist is given for each of the three types. A character may attempt to enlist in any of the three types of navies; if unsuccessful, he or she may attempt to enlist in one of the others; and if unsuccessful there, may attempt enlistment in the remaining force. However, a character may only enlist in the planetary navy of his or her homeworld, or in the subsector navy of his or her home subsector. If there is no planetary navy on his or her homeworld, then that enlistment option is not open.
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"Thoughts on T4?"
See:
thru
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From CT Book 5: High Guard (p.2)
GENERAL BACKGROUND
An interstellar community operates under many unique restrictions, most notably the fact that it consists of many island-planets set in an ocean of vacuum. Such a society must control of that ocean. Its instrument is the Navy. Traveller assumes a remote centralized government (referred to in this volume as the Imperium) possessed of great industrial and technological might; but due to the sheer distances and travel times involved within its star-spanning realm, the lmperium is unable to be everywhere at once. As a result, the lmperium allows a large degree of autonomy to its subject worlds, calling only for some respect for its overall policies, and for a united front against outside pressures. To monitor the space lanes, the lmperium maintains a Navy. Because these forces can never be everywhere at once, local provinces (subsectors) also maintain navies, as do individual worlds. This three tiered structure of Imperial, subsector, and planetary navies produces a flexible system for patrolling space, while putting the limited resources of the lmperium to best use. High Guard deals with the navies of the Imperium, of subsectors, and of worlds.
THROW TO ENLIST
Imperial Navy. . . . . . .9+
Subsector Navy. . . . . .8+
Planetary Navy . . . . . .7+
Procedure: With the above data, a character may decide to enlist in the navy. A throw to enlist is given for each of the three types. A character may attempt to enlist in any of the three types of navies; if unsuccessful, he or she may attempt to enlist in one of the others; and if unsuccessful there, may attempt enlistment in the remaining force. However, a character may only enlist in the planetary navy of his or her homeworld, or in the subsector navy of his or her home subsector. If there is no planetary navy on his or her homeworld, then that enlistment option is not open.
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The four CT sources for the Imperial Navy organisation I know of:
High Guard
FFW boardgame
Marc Miller's article in JTAS No.9 The Battle Fleets of the Marches
Spinward Marches Campaign
Plus the TNS (canonicity arguable): https://calormen.com/tns/
Miller says:
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