Here's a bunch of systems I sort of wrote up as my game hurtled past at J2, mostly during various QLI adventures. They're not that deep, but they might be useful to somebody running the same adventures...
1633 Guarda Outreaumer/Ley (Imperial)
Guarda 1633 D000566-8 As 414 Im G3 V A6 D
Big strikes n years back showed the second belt system to be potentially very rich. Guarda is now run by the Imperial military after a claim war blew up between various independent miners and a megacorp or two. There were lots of IN stationed here, but they were replaced by subsector/reserve navy types due to Solomani war. Most of the marines are gone now, and the army reservist types who replaced them are unhappy in zero-g. With trade reduced lately, the tech level (goods generally available) has dipped.
Resentment still simmers between the prospectors and the megacorps. Some of the reservist (i.e. local) forces have sympathies with various belter groups.
1832 Egran Diamond-Prince/Ley (Imperial)
Egran 1832 C256555-8 Ag Ni 600 Im K3 V
They grow some lichen that produces a cooking spice here. It’s quite a pleasant world, except for the air. Egran is run by the spice export board, for historical reasons, but the peasants are thinking about revolting.
945-755 (3139 Ley)
945-755 3139 A8C2756-9 103 Xx M1 V K6 D
Starport is orbital. Insidious atmosphere is close to sea level only (the seas are very nasty). The people live on high ground. The system has a fairly normal mixed economy, plus some bold souls extracting nasty chemicals from the seas for export. The starport builds J1 ships for sale around the cluster. The atmosphere testing and health and safety departments of the civil service largely run the government.
Gikii (2940 Ley)
Gikii 2940 B739454-A 502 Xx M2 V
Gikii is a giant quarry or strip mine, producing a unique and valuable decorative blue stone. The population mostly comprises quarry workers and their hangers-on, except for a shipyard that assembles specialist shuttles that can grab a single 50-dton block of stone and lift it to orbit. Some of these shuttles are used locally; others are exported as freight in larger merchant ships.
Kaalan (2935 Ley)
Kaalan 2935 BA99242-9 213 Xx K3 V G1 D
Kaalan is home to considerable native plant life and a fair number of marine animals. All of them, however, are based on wrong-handed (from the human point of view) amino acids, so they hold no nutritional value. The 200 inhabitants are starport workers and fish-trackers, the first wave of a huge development project backed by the megacorporation Zirunkariish to export a particularly tasty fish as diet food. If the market really exists, the population should rise to ten thousand over the next few years.
241-281 (2934 Ley)
241-281 2934 C9D6320-A 412 Xx K5 V A8 D
This system is pretty much an artists’ colony. To make the dense atmosphere breathable, 400 people live at high altitude where they paint pictures of the rugged mountains in the twin sunset. There is the usual array of agents, flunkies, wannabes etc. The small starport is nestled in a high valley. It has good facilities for a world of this size, to accommodate the wealthy yachts that pass by. Gliding is a popular sport in the dense atmosphere and strong up-draughts, despite the risk of plunging to unbreathable altitudes – most gliders have an emergency grav system.
[When my game came through, about the only spec cargo was several dtons of fruit. I said it was rotting plumns, which had been dumped by a passing trading magnate in a 1000 dton freighter to make room for a sculpture that he'd fallen in love with.]
Sham (2832 Ley)
Sham 2832 A85977A-D 210 Xx F7 V A1 D
Sham is a reasonably clement world, although the air is thin and the surface mostly underwater, and it occupies a moderately strategic position at the end of a thirteen-world cluster/main. Population has risen to twenty million, at least partly driven by emigration from the adjacent Qaran system (which is similarly wet and unbreathable but far more crowded). The starport, with ground and orbital components, is a major high-tech shipbuilder and one of the few facilities in the area that can build J4 ships in volume.
1633 Guarda Outreaumer/Ley (Imperial)
Guarda 1633 D000566-8 As 414 Im G3 V A6 D
Big strikes n years back showed the second belt system to be potentially very rich. Guarda is now run by the Imperial military after a claim war blew up between various independent miners and a megacorp or two. There were lots of IN stationed here, but they were replaced by subsector/reserve navy types due to Solomani war. Most of the marines are gone now, and the army reservist types who replaced them are unhappy in zero-g. With trade reduced lately, the tech level (goods generally available) has dipped.
Resentment still simmers between the prospectors and the megacorps. Some of the reservist (i.e. local) forces have sympathies with various belter groups.
1832 Egran Diamond-Prince/Ley (Imperial)
Egran 1832 C256555-8 Ag Ni 600 Im K3 V
They grow some lichen that produces a cooking spice here. It’s quite a pleasant world, except for the air. Egran is run by the spice export board, for historical reasons, but the peasants are thinking about revolting.
945-755 (3139 Ley)
945-755 3139 A8C2756-9 103 Xx M1 V K6 D
Starport is orbital. Insidious atmosphere is close to sea level only (the seas are very nasty). The people live on high ground. The system has a fairly normal mixed economy, plus some bold souls extracting nasty chemicals from the seas for export. The starport builds J1 ships for sale around the cluster. The atmosphere testing and health and safety departments of the civil service largely run the government.
Gikii (2940 Ley)
Gikii 2940 B739454-A 502 Xx M2 V
Gikii is a giant quarry or strip mine, producing a unique and valuable decorative blue stone. The population mostly comprises quarry workers and their hangers-on, except for a shipyard that assembles specialist shuttles that can grab a single 50-dton block of stone and lift it to orbit. Some of these shuttles are used locally; others are exported as freight in larger merchant ships.
Kaalan (2935 Ley)
Kaalan 2935 BA99242-9 213 Xx K3 V G1 D
Kaalan is home to considerable native plant life and a fair number of marine animals. All of them, however, are based on wrong-handed (from the human point of view) amino acids, so they hold no nutritional value. The 200 inhabitants are starport workers and fish-trackers, the first wave of a huge development project backed by the megacorporation Zirunkariish to export a particularly tasty fish as diet food. If the market really exists, the population should rise to ten thousand over the next few years.
241-281 (2934 Ley)
241-281 2934 C9D6320-A 412 Xx K5 V A8 D
This system is pretty much an artists’ colony. To make the dense atmosphere breathable, 400 people live at high altitude where they paint pictures of the rugged mountains in the twin sunset. There is the usual array of agents, flunkies, wannabes etc. The small starport is nestled in a high valley. It has good facilities for a world of this size, to accommodate the wealthy yachts that pass by. Gliding is a popular sport in the dense atmosphere and strong up-draughts, despite the risk of plunging to unbreathable altitudes – most gliders have an emergency grav system.
[When my game came through, about the only spec cargo was several dtons of fruit. I said it was rotting plumns, which had been dumped by a passing trading magnate in a 1000 dton freighter to make room for a sculpture that he'd fallen in love with.]
Sham (2832 Ley)
Sham 2832 A85977A-D 210 Xx F7 V A1 D
Sham is a reasonably clement world, although the air is thin and the surface mostly underwater, and it occupies a moderately strategic position at the end of a thirteen-world cluster/main. Population has risen to twenty million, at least partly driven by emigration from the adjacent Qaran system (which is similarly wet and unbreathable but far more crowded). The starport, with ground and orbital components, is a major high-tech shipbuilder and one of the few facilities in the area that can build J4 ships in volume.