I had experimental, military jump drives that could oscillate the jump drive and program. This coupled with a large computer running the best navigation program available would allow jump capable craft to start a jump within 10 planetary diameters, navigate to a safe spot in system and jump normally. The faster the oscillations the "slower" the ship would go, but would put more strain on ships electrical systems for burn outs.
This concept would allow a military craft (civilian craft if players got one) to strafe another craft invisibly with a high defense adjustment. Since the craft was entering and exiting jump space so quickly it could rarely be seen or detected by sensors and you can't hit what isn't there.
I also used ruls such that the lower the tech level of the drives and repair facilities used to upkeep this technology, the easier it was for a failure or a miss-jump. This gave me lots of additional adventures just having "GREEDY" players try to keep the drives functoning.
This concept would allow a military craft (civilian craft if players got one) to strafe another craft invisibly with a high defense adjustment. Since the craft was entering and exiting jump space so quickly it could rarely be seen or detected by sensors and you can't hit what isn't there.
I also used ruls such that the lower the tech level of the drives and repair facilities used to upkeep this technology, the easier it was for a failure or a miss-jump. This gave me lots of additional adventures just having "GREEDY" players try to keep the drives functoning.