I'll take a shot...
OK, here's my stab at New Konigsberg:
New Konigsberg is a small, airless captured planet in a highly elliptical orbit around a massive red giant star. The intense solar bombardment of countless passes near the system's primary has resulted in New Konigsberg's crust having a higher than normal concentration of He3 and Deuterium. When New Konigsberg was settled, two thousand years ago during the long night, both elements were in high demand for fusion reactors. Additonally, when New Konigsberg was settled the planet was near the farthest point on its' elliptical orbit. Even so, it was still within the star's 100d limit, but only by a week or so at 1G.
As the sector pulled itself out of the Long Night, fusion technology improved to the point where the performance deficiency of using simple hydrogen was overcome. Therefore, New Konigsberg's primary export, and the colony's raison d'etre, became less and less valuable to export. In addition, the planet was beginning its' long fall back to the star. As the distance to the 100d limit increased, the starships came less and less often. Eventually they stopped coming at all. As children on New Konigsberg learn in school, "We didn't turn our back on the galaxy, they turned their back on us".
At this point another geological trait of the planet became of critical importance. Although rich in many elements, New Konigsberg's crust is almost singularly lacking in Silicon (necessary for many industrial applications) and Sulfur (very important for industrial chemistry). As the planet's surface temperatures rose over the decades, the population moved underground into caves. Everything containing either Silicon or Sulfur was looted from the surface, including the starport and almost all computers, and moved underground. Now deep within the primary's jump shadow, effectively cut off from the universe and with industry crippled by the lack of Silicon and Sulfur, the population hunkered down in the caves.
Proximity to the system's primary was a curse to interstellar communication, but a blessing to the colony's agriculture. With ample sunlight and low gravity, crop yields exploded and the colony's population, hitherto modest, bloomed. Light tubes made from scavenged Silicon provided ample sunlight to the colony and solar heating of the surface was used for `hot rock' geothermal energy. Under the wise guidance of the Council of Elders, sculpture, music, poetry all flourished in the caves.
Now the planet is outward bound again. Each passing year brings New Konigsberg closer and closer to the 100d limit. But each year also brings New Konigsberg farther and farther from the star. Crop yields have dwindled to subsistence levels and the once bright halls of the central cave are growing dimmer and dimmer...
I see several points of campaign interaction with such a world:
1) The Dark Secret. The colony was founded by a megacorp/nearby polity to mine the He3/Deuterium. Once the corp/polity realized how much it would cost in time a money to pull the miners off New Konigsberg they just stopped sending ships to the colony. Even though it happened over one thousand years ago, the corp/polity don't want their harsh decision public. The corp/polity might hire the PCs to contact the Council of Elders to bribe/persuade them to spin/rewrite history.
2) The Council of Elders. In a tough political position. Need to feed the populace, but have very little to trade since the planet's only export is now worthless. Might not want to re-integrate with the Imperium, but might feel pressured to do so. A vile Councilor might back a human slavery ring from behind the scenes to get hard currency. The players would be contacted for a smuggling job, only to find out after the fact the cargo is people.
3) Scouts Forward. The IISS contracts the players to make first contact with the planet as it nears the edge of the jump shadow. They are accompanied by a pain in the butt noble, arrive on the planet to find the colony abandoned and everything stripped, have to find the cave entrances, navigate them, and deal with people whose customs and norms in a claustrophobic underground environment over 1500-2000 years are probably quite different than those of the PCs. Plus, they may not be greeted as heros...
Anyway, that's all I've got off the top of my head. Hope it helps.
OK, here's my stab at New Konigsberg:
New Konigsberg is a small, airless captured planet in a highly elliptical orbit around a massive red giant star. The intense solar bombardment of countless passes near the system's primary has resulted in New Konigsberg's crust having a higher than normal concentration of He3 and Deuterium. When New Konigsberg was settled, two thousand years ago during the long night, both elements were in high demand for fusion reactors. Additonally, when New Konigsberg was settled the planet was near the farthest point on its' elliptical orbit. Even so, it was still within the star's 100d limit, but only by a week or so at 1G.
As the sector pulled itself out of the Long Night, fusion technology improved to the point where the performance deficiency of using simple hydrogen was overcome. Therefore, New Konigsberg's primary export, and the colony's raison d'etre, became less and less valuable to export. In addition, the planet was beginning its' long fall back to the star. As the distance to the 100d limit increased, the starships came less and less often. Eventually they stopped coming at all. As children on New Konigsberg learn in school, "We didn't turn our back on the galaxy, they turned their back on us".
At this point another geological trait of the planet became of critical importance. Although rich in many elements, New Konigsberg's crust is almost singularly lacking in Silicon (necessary for many industrial applications) and Sulfur (very important for industrial chemistry). As the planet's surface temperatures rose over the decades, the population moved underground into caves. Everything containing either Silicon or Sulfur was looted from the surface, including the starport and almost all computers, and moved underground. Now deep within the primary's jump shadow, effectively cut off from the universe and with industry crippled by the lack of Silicon and Sulfur, the population hunkered down in the caves.
Proximity to the system's primary was a curse to interstellar communication, but a blessing to the colony's agriculture. With ample sunlight and low gravity, crop yields exploded and the colony's population, hitherto modest, bloomed. Light tubes made from scavenged Silicon provided ample sunlight to the colony and solar heating of the surface was used for `hot rock' geothermal energy. Under the wise guidance of the Council of Elders, sculpture, music, poetry all flourished in the caves.
Now the planet is outward bound again. Each passing year brings New Konigsberg closer and closer to the 100d limit. But each year also brings New Konigsberg farther and farther from the star. Crop yields have dwindled to subsistence levels and the once bright halls of the central cave are growing dimmer and dimmer...
I see several points of campaign interaction with such a world:
1) The Dark Secret. The colony was founded by a megacorp/nearby polity to mine the He3/Deuterium. Once the corp/polity realized how much it would cost in time a money to pull the miners off New Konigsberg they just stopped sending ships to the colony. Even though it happened over one thousand years ago, the corp/polity don't want their harsh decision public. The corp/polity might hire the PCs to contact the Council of Elders to bribe/persuade them to spin/rewrite history.
2) The Council of Elders. In a tough political position. Need to feed the populace, but have very little to trade since the planet's only export is now worthless. Might not want to re-integrate with the Imperium, but might feel pressured to do so. A vile Councilor might back a human slavery ring from behind the scenes to get hard currency. The players would be contacted for a smuggling job, only to find out after the fact the cargo is people.
3) Scouts Forward. The IISS contracts the players to make first contact with the planet as it nears the edge of the jump shadow. They are accompanied by a pain in the butt noble, arrive on the planet to find the colony abandoned and everything stripped, have to find the cave entrances, navigate them, and deal with people whose customs and norms in a claustrophobic underground environment over 1500-2000 years are probably quite different than those of the PCs. Plus, they may not be greeted as heros...
Anyway, that's all I've got off the top of my head. Hope it helps.