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The way the rules were in HG, first you had to penetrate the ship's armor and such. Smaller guns couldn't do it so they couldn't generate damage. Hence why "all or nothing" worked. Again, it's like the STOS 'Space Carrot.'
No, you don't. The game says energy points measure power supply, which is energy per second. So every second the ship generates the power rating in energy points.
For example we are told in Striker that 1EP is 250MW, that is 250MJ per second.
Close to 'dogfight' range, against opponents with the same acceleration with you - only happens if they also want to be that close. Also, do it in the face of Traveller-grade beam weapons...