Not sure where MT get's its time from but I'm guessing there's a different limiting factor or something on jumping (been a long time since I looked at those rules).
Let me know if I'm getting something wrong here:
Size A planet has a diameter of 16,000 km.
100D out from 16,000 km is 1,600,000 km.
Half that distance is your 'turnaround' where you have to start decelerating, so 800,000 km or 800,000,000 m.
800,000,000m / 1/2 of 10m (for convenience) = 160,000,000
160,000,000.5 = 12,649
12,650 * 2 (since we will spend as long after turn around as we did before it) = 25,300
25,300 / 3600 = 7 hours, 1 minute, 40 seconds.
So by my math that is way under 19 hours. What's more, that's assuming you are coming in from a dead stop, which to me is crazy because you retain your initial velocity. Let's assume you jumped in from a fairly normal size 5 world. You would have had to fly 800,000 km away from the planet which at 1 G would have taken roughly 3.5 hours. When you jumped you would have had a velocity of about 63 km/s. You would continue to accelerate towards your destination for another 48 minutes before turn around and then decelerate for 4 hours and 18 minutes.
Trip time from precipitation to planet would be 5 hours and 36 minutes.
All of this assumes that the relative velocities of the planets are identical. If there is any difference at all then the time will be decreased because the ship can jump in on a vector either ahead of or behind the target planet, depending on what is best.
Of course there's also some safety margins since you can't be sure exactly where or when you'll drop out and possibly you wouldn't be able to take the most optimal course because of masses in the way during the jump but you are looking at somewhere between a bit over 5 1/2 hours for a suicidally confident astrogator and 7 hours for an overly cautious one, not 19.
That is unless I've missed something, which is entirely possible.
Double for the round trip. Note that the tables in MTIE are for 100 to 10, and 10 to "orbit" (presumably a low orbit of under 0.1 diameters)
Step 10 of the flow chart is travel from 100 diameters
6.7 hours at 1G to a Size A. Roll for encounter.
No instruction to skip Step 11.
Step 11 is from 10 diameters, shows 2.1 hours to a Size A
Roll for encounter again.
Again, no instruction to skip step 12...
Step 12 is from orbit to surface. Shows 42 min (0.7 hours).
roll for encounter AGAIN.
Now, times outbound (steps 4-6) match these for both times and sequential nature...
So, double the time for the trip to account. Size A to Size A is thus (6.7+2.1+0.7)+(6.7+2.1+0.7)
=2*(6.7+2.1+0.7)
=2*(8.8+0.7)
=2*(9.5)
=19
Because you HAVE to count both in and out.
If you want a consistent schedule block, you have to allow the longest routed time.
Why it doesn't match the acceleration formula? Probably because they're adding rotational velocity so that you ARE in orbit. (ISS orbit is 7.6km/s, using the "Traveller G" of 10m/s/s, that's a 760G-seconds... 12:40 minutes:seconds... and that would be higher for larger worlds... but it really should not be added... in short, because you can, most of the time, simply not brake... tho' at other points, this may result in undesired vectors.
I'll agree the tables are not a good match to the formulae unless they're each to/from Low Orbit, but that's not how they're presented.
And it's slower still in TNE...
Where a 1 G-burn to 100 diameters for a size A world would be 12.6 hours by itself... plus the 42min surface to orbit. (Aside from the fuel used column, itself broken, the surface/orbit table is the same as MT's.) So, for TNE, 210.6hrs{=168+16.8+2*(12.6+0.7)=184+26.6}... plus load/unload. Call it 214 hours. 8.9 days, rather than 8.6 or so.