Those prices seem a bargain ... if you factor in 20th century cargo launch costs to LEO.![]()
Sure but so do TL 7 automobile maintenance costs when compared to TL 0, pre invention of the wheel cargo hauling capability.

Those prices seem a bargain ... if you factor in 20th century cargo launch costs to LEO.![]()
. . .I was recently giving this subject some thought and came to some back-of-the-envelope decisions on this for IMTU:
Each component on the Starship creation list requires 1/1000 of its full purchase price (ignore 10% discounts) for annual maintenance at a starport. Like other real world repairs, this cost is roughly 50% parts costs and 50% labor costs.
I assume that starship repair workers have salaries similar to Starship crew salaries with a slightly heavier reliance on the lower end (since a relatively unskilled worker can be trained to perform one specific job). So IMTU most workers will earn 1000 credits per month (160 man-hours of work), some will earn 2000 credits per month and a few supervisors and specialists will earn 3000 credits per month. I assume that the average drydock worker will fall at 2000 credits per 160 man-hours of work. Flipping that around means that annual maintenance in a drydock will require about 1 man working 1 hour for each 12.5 credits of required labor costs.
So a 20 million credit Free Trader will require 20 thousand credits of annual maintenance. That breaks down into 10 thousand credits worth of new parts and 10 thousand credits worth of labor. Ten thousand credits worth of labor is equal to 800 man hours worth of labor (10,000 / 12.5 = 800). So one man could do the job in 800 hours (20 weeks) or 800 men could complete the repairs in 1 hour or using the standard 2 weeks for annual maintenance, that means 10 men working for 80 hours each (two weeks) could complete the job in the standard 2 week time frame.
So what about ships that operate far from home or during the Long Night?
Let the crew do the annual maintenance if they have the skills. The same 20 million credit Free Trader will require the same 20 thousand credits of annual maintenance in a starport drydock, but let's assume that the crew wants or needs to do it themselves. New parts are new parts, so they still need to buy the same 10,000 credits worth of new parts - either wherever they can find them, or before they left the last drydock. The ship still needs the same 800 man hours of work for annual maintenance, but I tend to assume that the ship's crew will take twice as long as a more experienced (at this specific task) full-time drydock crew. So the ship's crew will need 1600 man-hours to complete annual maintenance. Assuming a five man crew (Pilot, Navigator, Engineer, Steward and Gunner) all pitch in to help, the annual maintenance will be done in 320 hours ... 40 days working 8 hours per day or 20 days of working double shifts.
These house rules make self-maintenance possible, but not particularly desirable or cost effective.
So that's my 2 cents.
Hi folks,
I've scoured the T5 BBB for any details on starship maintenance costs ... either per month, annual or any other period .... Other than the detail for fuel costs on page 360 I can find nothing ....
To open a debate there is the possibility that the life support costs in starship design on page 344 could be the source of a base value from which a daily/monthly/quarterly % 'resupply' cost could be calculated (perhaps 1-2%?)....
I'm also perplexed by the lack of any detail behind the 'annual' starship maintenance costs which while being mentioned several times (pages 52, 320 & 377) are never detailed in numbers ...
Licheking said:Life Support is 1 MCr per 10 people per month with Luxury adding another 1 MCr for the same amount of people.
Is this for humans or, some species that has a metabolism that runs on gold?o:
I believe that's the cost of the equipment and installation when building the ship, not the monthly operational cost.
Okay, that makes some sense.
. . .let's leave the economics of a space station for another thread. This one is concerned with the economics of an interstellar ship. . .
Annual maintenance of a system that costs 100,000 Cr per person is 1,000 Cr per annum (based on CT rules, which I usually substitute for missing T5 rules). Assuming a stateroom occupied for 10 jumps per year (to make the math easy), the maintenance cost of the stateroom is 100 Cr per ticket.
Quite possibly. The question of air on a ship isn't simply one of compressing air in tanks. Levels of CO2 will become dangerous long before the amount of oxygen has been used up. Doing some quick 'back of the envelope' calculation based on the prices for Micropore ExtendAir EP canisters used to scrub out CO2 from closed circuit rebreathers has 1 week's worth of filters as costing about $1000. Then of course there's the bottled O2, scrubbers for water (because you probably don't just take enough water for everything and have to recycle it), food, medical supplies, disinfectant for all your systems, and of course all the labor involved (with 'labor' meaning more than just the wages of people).The system needs to be recharged at every stop, but the recharge consists of what? Air, water, food, evacuation of waste, sundries, minor medical supplies, laundry service, and pillow mints. Did I miss anything?
Quite possibly. The question of air on a ship isn't simply one of compressing air in tanks. Levels of CO2 will become dangerous long before the amount of oxygen has been used up. Doing some quick 'back of the envelope' calculation based on the prices for Micropore ExtendAir EP canisters used to scrub out CO2 from closed circuit rebreathers has 1 week's worth of filters as costing about $1000.
As I addressed in my first post. To quote:There's nothing that says that a space habitat uses exactly the same form of life support as a ship.
Annual maintenance is 0.1%, isn't it? That would be Cr100 per year. A stateroom is going to be occupied a good deal more often than 10 times a year. A ship canonically makes 25 jumps per year. (Personally, I believe that only applies to tramp ships and that regularily sheduled ships can do 35 jumps per year). A regular passenger liner will do it's best to have all its staterooms filled every jump, including selling the last ones at a discount, but in my own calculations I usually assume a 90% coverage, just to be on the safe side.Annual maintenance of a system that costs 100,000 Cr per person is 1,000 Cr per annum (based on CT rules, which I usually substitute for missing T5 rules). Assuming a stateroom occupied for 10 jumps per year (to make the math easy), the maintenance cost of the stateroom is 100 Cr per ticket.
Tramp ships spends five days lining up freight, passengers, and cargo because they come to a new world cold and have to start from scratch. Regular ships canonically spend the same amount of time, but they ought to be able to do much better because they can employ a local man (know as a factor) to buy cargo and line up freight and passengers ahead of time, enabling them to load freight and cargo and embark passengers as soon as they unloaded and disembarked the incoming load.Ships do 25 jumps a year because it takes about a week in jump and 1 week to load/unload passengers and freight and cargo including the buying and selling of such. The other 2 weeks is spent on the annual maintenance which is mandatory for subsidized and government vessels or any requiring some sort of regulation which i imagine would include any vessel wishing to carry passengers.
The mortgage is based on 12 payments per year. That would be the same whether the ship does 10, 25, 35 or 39 jumps per year.A pure passenger liner with no freight or cargo may be able to embark/debark passengers quicker than the 1 week turnaround and could then make more trips per year, but i guess the mortgage would be based on 25 jumps per year as a standard business model.
The mortgage is based on 12 payments per year. That would be the same whether the ship does 10, 25, 35 or 39 jumps per year.
Yes, but when the owner originally approached the bank for the mortgage they would have had to submit a business plan/model, to prove they could afford the mortgage, and i was saying that the plan would be based on 25 jumps per year and if it was viable to pay back with that specification then the bank would lend the money.
Hotels use 80% occupied as 'full occupancy' for economic planning purposes.A regular passenger liner will do it's best to have all its staterooms filled every jump, including selling the last ones at a discount, but in my own calculations I usually assume a 90% coverage, just to be on the safe side.
Hans
In MT you had to show that with 25 jumps a year you could cover all the payments through the year and make a small profit. Subsidized types didn't have this issue as much since up to half of the ship belonged to some corporation or government so they only had to find their part of the mortgage giving them quite a bit of leeway, although they are tied down to a specific route or collection of worlds. (The Traveller Adventure)