Alright, due to weapon's lethality, I've devloped a new to hit system for my Star Wars Traveller idea. Now, as an fairly inexpirienced player, I want you hard core players (especially CT players) to point out any imbalances.
Tell me what you think
To Hit: Roll 2D6, given the DM's of your weapon, and various other gear(sights and the like) to get a hit roll. If hit roll>8, a hit is scored. Then, roll a location. If the target is wearing armor that covers that location, apply the corresponding Armor DM. If your hit roll is now less than 8, the hit glances off, doing no damage. If the power is still above 8, do damage with the proper modifier from location.
Hit Location: Damage:
6. Head +4, may be lethal
5. Torso +2, may be lethal
4. Dominant Leg
-2 damage -2 Dex, -2 End, may not be lethal
3. Weak leg
-2 damage -1 Dex, -1 End, may not be lethal
2. Dominant Arm
.5 damage -3 dex, -1 End, may not be lethal
1.Weak Arm
.5 damage -2 dex, -1 End, may not be lethal
Lethal refers to an immediate kill from a single wound. Cumulative wounds may knock unconcious.
Dominant and Weak are given by the player who is playing, i.e, I am right handed, so unless otherwise specified, all my characters are right handed.