I would like to compare Classic Traveller (and other versions) to other classic SRPGs out there:
Traveller Pretty clean rules, some glitches that were covered/fixed by Mercenary, High Guard, Scouts and Merchant Prince. Striker/AHL adds a good, not perfect combat system. The Universe is well defined, consistent, and offers multifaceted adventure possiblities.
Space Opera (FGU) More complex than Chivalry and Sorcery, very complex character generation system that bogs things down, decent armor/combat system, excellent psionic system. Ship design rules similar to Book 2, ship weapons are fantasy. Published Universe is interesting, had promise, but tried to cover literally EVERY Space Opera type universe. Played it, went back to Traveller.
Gurps Decent idea growing out of The Fantasy Trip/Melee system. Adequate if not spectacular ship design system. Tried it, went back to Traveller.
Star Wars Never played it, so I cannot comment.
FTL 2448 Big, complex, an outgrowth of the Bureau 13 system by Rich Tucholka, poor ship design rules, excellent star mapping, complex combat rules, very good psionic rules. Got the books, never played it, but used it as a suppliment. Recommended.
Other versions of Traveller- Yuck. Megatraveller should have been a cleaned up Classic system, the Imperium should not have been killed off. The New Era- Dreck, just Dreck.
2300AD Great star mapping, poor character/combat system. No psionics, Interesting history, Silly 7.7 ly limit on star drives. Had great promise and it blew it. Played it, went back to Traveller
Traveller Pretty clean rules, some glitches that were covered/fixed by Mercenary, High Guard, Scouts and Merchant Prince. Striker/AHL adds a good, not perfect combat system. The Universe is well defined, consistent, and offers multifaceted adventure possiblities.
Space Opera (FGU) More complex than Chivalry and Sorcery, very complex character generation system that bogs things down, decent armor/combat system, excellent psionic system. Ship design rules similar to Book 2, ship weapons are fantasy. Published Universe is interesting, had promise, but tried to cover literally EVERY Space Opera type universe. Played it, went back to Traveller.
Gurps Decent idea growing out of The Fantasy Trip/Melee system. Adequate if not spectacular ship design system. Tried it, went back to Traveller.
Star Wars Never played it, so I cannot comment.
FTL 2448 Big, complex, an outgrowth of the Bureau 13 system by Rich Tucholka, poor ship design rules, excellent star mapping, complex combat rules, very good psionic rules. Got the books, never played it, but used it as a suppliment. Recommended.
Other versions of Traveller- Yuck. Megatraveller should have been a cleaned up Classic system, the Imperium should not have been killed off. The New Era- Dreck, just Dreck.
2300AD Great star mapping, poor character/combat system. No psionics, Interesting history, Silly 7.7 ly limit on star drives. Had great promise and it blew it. Played it, went back to Traveller