Right so in my case even if the throw is 11 or 12 you will be found out over time, it’s just will you slip past and be able to do your dirty deed in the time of exposure.People think stealth is magic invisibility, probably because in Red Storm Rising they had stealth fighters stopping the entire warsaw pact. All it means though is reduced signature.
That is fine. It is logical to assume that military spacecraft in the future will have features to reduce their signature. A lot of the arguments about stealth in the real world are budgetary concerns of the B-2 vs B-52, which to be clear, there have been arguments about the effectiveness of strategic bombing in general. Speer wrote that the strategic bombing of Germany actually allowed him to make production more efficient, which contravenes the notion that it is effective. One can also use the submarine warfare argument, though ultimately we had miked the oceans to such a degree, and had optical satellites to see where all the Russian subs were (a big reason as to the payload capacity of the Shuttle). Game-wise it adds enough flavor, and suspense, and is realistic enough, to be there; give it a roll.Right so in my case even if the throw is 11 or 12 you will be found out over time, it’s just will you slip past and be able to do your dirty deed in the time of exposure.
Taken to its (il)logical conclusion, it is therefore IMPOSSIBLE to miss ANY object (natural or artificial) within the entire Milky Way Galaxy when using a simple, ordinary, bog standard sensor scan.
Even a brown dwarf rogue planet (with "surface" temperatures well in excess of 300+ degrees Kelvin) wandering between star systems would be ... trivial ... to detect at a distance of light years away. You don't even need to roll anything ... it's just, automaticgic.
Why?
See quote above.
Your scale is wrong by multiple orders of magnitude.
A better analogy would be if someone standing on planet Terra switched on a flashlight and deliberately pointed it up at satellite Luna (~385,000 km away, or about ~1.3 light seconds distant).
Would a sensor on Luna be able to easily/trivially/automatically detect (and correctly identify) the light of that flashlight pointed up at Luna without error or difficulty of any kind? Basically, would the sensor suite be "so good" that you could flick the flashlight on/off and send a morse code message with the light of a handheld flashlight (from Terra to Luna) and have it be clearly/plainly visible and trivial to read by the sensor suite?
If you know EXACTLY where to look.![]()
The challenge gets VERY different when you DON'T know exactly where to look ... and therefore, have to search (or better yet, are continuously searching).
For example:
![]()
In this image of beach sand ... find the 1 sand grain that is a uniquely specific color because it is a speck of precious material (pick your gemstone of choice) rather than a variety of common silica. Take your time searching EACH GRAIN OF SAND in order to find "the right one" that you have been challenged to locate and extract from the background.
Take ALL THE TIME you need to sift through the sand to find whatever it is that you're looking for using yourhandseyessensors.
Then do the same thing again for the NEXT patch of beach sand.
And the NEXT patch ...
And the NEXT ...
(ad infinitum)
LBB4 p41:
![]()
Hmmmm ...
So @ TL=12 it's possible to create a "man sized/shaped space craft" (which is what a vacc suit actually is) and actually "harden" it against hostile environments (see: Combat Environment Suit) or even ARMOR it for use in vacuum (see: Combat Armor
) and engineer it with a chameleon function that ... and I quote ... "selectively bleeds heat to match the background IR level, effectively rendering a soldier invisible to IR sensors."
But it's NOT POSSIBLE to do anything similar for something larger than man sized (such as a small craft/big craft/starship).
Um ...... that's akin to asserting that my air/raft can use gravitic thrust (no problem!
), but no spacecraft/starship can (don't be absurd!
).
It's an argument ... I guess ...
Not a very compelling one ... but it's an argument ...![]()
Here is a NASA photo of the planet Uranus (plus moons) taken by the James Webb space telescope in the IR bands.A ship is not the size of a flashlight (your scale is wrong), nor does it emit at the same intensity.
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.awt.*;
import java.io.File;
import java.io.IOException;
public class ImageDiff {
public static void main(String[] args) throws IOException {
if (args.length < 3) {
System.err.println("Usage: java ImageDiff <image1.png> <image2.png> <diff.png>");
System.exit(1);
}
BufferedImage img1 = ImageIO.read(new File(args[0]));
BufferedImage img2 = ImageIO.read(new File(args[1]));
if (img1.getWidth() != img2.getWidth() || img1.getHeight() != img2.getHeight()) {
System.err.println("Images must be the same size.");
System.exit(2);
}
int width = img1.getWidth();
int height = img1.getHeight();
BufferedImage output = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
// Copy original image
Graphics2D g2 = output.createGraphics();
g2.drawImage(img1, 0, 0, null);
g2.setColor(Color.RED);
g2.setStroke(new BasicStroke(1.5f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
int radius = 6;
int diffPixels = 0;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int rgb1 = img1.getRGB(x, y);
int rgb2 = img2.getRGB(x, y);
if (rgb1 != rgb2) {
g2.drawOval(x - radius / 2, y - radius / 2, radius, radius);
diffPixels++;
}
}
}
g2.dispose();
System.out.println("Different pixels: " + diffPixels);
ImageIO.write(output, "png", new File(args[2]));
System.out.println("Diff written to " + args[2]);
}
}
Nice.This how I did it.
Which is what I was expecting people to do for the "manual comparison" option.I think I did it faster - I opened two browser windows so I could have both images to click between.
Within seconds I had spotted the different pixel.
When it gets in close enough to Earth to be a remote threat, maybe I'll point some binoculars at it to see what fuzzy shape it is. Until then, let it drift with the comets and other cold, dead rocks.Now characterize which type of starship it is (USP code will do).![]()
A (temporary) alternative would be something akin to doing active chemistry/chemical refining ... except that instead of doing exothermic stuff, you do something endothermic.My view is that you can massive reduce an IR signature in most directions by cooling your hull and pumping the heat into radiators that emit across a fairly narrow angle.
Neither nitrogen nor hydrogen should be "difficult to obtain" from wilderness refueling (either water ocean or gas giant skimming) and a reversible ammonia process could potentially be incorporated into the engineering design of a starship as a limited "heat battery" reserve for dumping waste heat (concentrated by heat pumps) into for short durations.An endothermic ammonia reaction, or ammonia decomposition, involves breaking down ammonia (NH3) into nitrogen (N2) and hydrogen (H2) gases. This reaction requires an input of energy, usually in the form of heat, and typically occurs at high temperatures (500-900 °C).
A (temporary) alternative would be something akin to doing active chemistry/chemical refining ... except that instead of doing exothermic stuff, you do something endothermic.![]()
Say ... ammonia decomposition ...
Neither nitrogen nor hydrogen should be "difficult to obtain" from wilderness refueling (either water ocean or gas giant skimming) and a reversible ammonia process could potentially be incorporated into the engineering design of a starship as a limited "heat battery" reserve for dumping waste heat (concentrated by heat pumps) into for short durations.
It doesn't have to be this EXACT chemical reaction, mind you ... I'm just using ammonia decomposition as a convenient example of an endothermic reaction that can be used to "drain" waste heat from an enclosed system (such as a spacecraft/starship), rather than necessarily radiate it away into space (in all directions).
Melting ice, then heating water is a pretty good heat sink, too.A (temporary) alternative would be something akin to doing active chemistry/chemical refining ... except that instead of doing exothermic stuff, you do something endothermic.![]()
Say ... ammonia decomposition ...
Neither nitrogen nor hydrogen should be "difficult to obtain" from wilderness refueling (either water ocean or gas giant skimming) and a reversible ammonia process could potentially be incorporated into the engineering design of a starship as a limited "heat battery" reserve for dumping waste heat (concentrated by heat pumps) into for short durations.
It doesn't have to be this EXACT chemical reaction, mind you ... I'm just using ammonia decomposition as a convenient example of an endothermic reaction that can be used to "drain" waste heat from an enclosed system (such as a spacecraft/starship), rather than necessarily radiate it away into space (in all directions).
If all you need is "a few hours" to slip past a sensor net ... temporary will get the job done (adequately).Workable on a temporary basis.
If all you need is "a few hours" to slip past a sensor net ... temporary will get the job done (adequately).
If the starship design paradigm (which varies with Traveller editions) allows the option ... then the answer is "YES."But that is the question. Do you have the technology to create a heat sink efficient enough not simply to store excess heat to keep the ship from superheating/melting due to its own internal heat production for several hours (i.e. heat dissipation/radiation problem), but to cool it down far below the 300K level to a background-level where it will not be quickly detected against the universal background? Those are two different regimes. The ability to do the first for several hours does not necessarily imply the ability to do the second for the same amount of time.