You'll note that I've not been commenting on T5. Two reaosns:
1. Might seem like sour grapes.
2. I've not been following the playtest.
But here we go. Some years ago I sent Marc some thoughts on a T4 based but improved task/combat resolution system when T5 was in its infancy. I don't know if this was ever acted upon or even looked at. Which itself is telling.
Marc also showed me some parts of the projected T5, and it seemed to me that it was the no-longer-plays ex-Traveller player's dream come true. Loads of charts and tables, loads of rules for creating rules for things. Plenty to play aorund with while you're sitting at home not playing Traveller.
It may be that T5 will be just what a significant segment of the fan base wants - lots of number crunching and super-detailing things with die rolls.
It's not for me though. I want to roll a couple of dice and make stuff explode. T5 looks like too much crunchy and not enough fun for me.
Y'see, I don't want a comprehensive toolkit, I want a framework to swing from while I have adventures.
1. Might seem like sour grapes.
2. I've not been following the playtest.
But here we go. Some years ago I sent Marc some thoughts on a T4 based but improved task/combat resolution system when T5 was in its infancy. I don't know if this was ever acted upon or even looked at. Which itself is telling.
Marc also showed me some parts of the projected T5, and it seemed to me that it was the no-longer-plays ex-Traveller player's dream come true. Loads of charts and tables, loads of rules for creating rules for things. Plenty to play aorund with while you're sitting at home not playing Traveller.
It may be that T5 will be just what a significant segment of the fan base wants - lots of number crunching and super-detailing things with die rolls.
It's not for me though. I want to roll a couple of dice and make stuff explode. T5 looks like too much crunchy and not enough fun for me.
Y'see, I don't want a comprehensive toolkit, I want a framework to swing from while I have adventures.