Y'know, I've read a lot of criticism of Traveller and its various editions over the years, and never once has a critic's words spoiled even a few minutes of the fun I get playing this game.Originally posted by Jeffr0:
Hopefully they never lurked on this forum.
i.e. no actual content...Originally posted by kafka47:
[QB] WOW! Six pages of pure nostalgia
Uh, did you actually read the comments? That's not 41 pages (or whatever) of people who are just responding positively to the idea of T5 - that's 41 pages of people talking mostly about D&D, while mentioning that they see Traveller in their store and nobody buys it. Sure some say "yeah I really liked it", of course there's people who would be looking forward to seeing what Marc is going to produce (the poor shmucks, if only they knew). But this isn't 41 pages (or whatever) of unadulterated praise for Traveller, it's 41 pages of people just discussing things relating to the original post.and then followed by 41 pages of people responding. Only fueling the argument, you build it, they will come.
If it involves T5 in its current form. Count me out. I'm out of shelf space for books that will never be used (my 6 T4 Books are currently taking up the room).Originally posted by kafka47:
WOW! Six pages of pure nostalgia and then followed by 41 pages of people responding. Only fueling the argument, you build it, they will come.
Come on, friends, fellow travellers, citizens we have a Future to build.
probably inevitable. traveller is hard. you have to come up with entire PLANETS, minimum, to even start a game, and in the beginning and to this day we're all on our own as to what those planets, worlds, systems, are. takes a certain kind of ref to do that - the kind that go their own way.Which is why I sometimes grind my teeth over the divisions among the faithful....
yeah, and that was kind of inevitable too. kid walks into a store, looks at two games. one is "realistic", "gritty", "ordinary people in extraordinary situations", "shotguns in space". the other has artwork of cute babes, pictures of colorful flashing energy weapons, and ever-increasing powers for the character. decisions, decisions ....My experience is that Traveller is seen as one of the great games of yesterday by many gamers, leaving just us, the faithful, playing on.
If people want it to be a great game for the current generation, then the game surely needs to adapt to fit the mores of the current generation - one can't expect it to appeal to people today by waving it in their faces and saying "Look! It's older! It's better!". What's Traveller got in it to appeal to the current market?My experience is that Traveller is seen as one of the great games of yesterday by many gamers, leaving just us, the faithful, playing on.
Which is why I sometimes grind my teeth over the divisions among the faithful....
A wise man once said, "There are two fools in the world. The first fool says, 'This is old, therefore it is good.' The second fool says, 'This is new, therefore it is better.'"Originally posted by Malenfant:
If people want it to be a great game for the current generation, then the game surely needs to adapt to fit the mores of the current generation. . .
Firefly and Serenity were bombs. The series was cancelled, and the movie tanked.Originally posted by Malenfant:
Serenity/Firefly shows that something similar to Traveller could appeal to the 20-30 age market today.
With respect to the movie, would you believe Joss Whedon himself?Originally posted by Malenfant:
Well if one considers Firefly and Serenity to be "bombs", then that just proves the point even more - they're the most Traveller-like things on TV... and supposedly they tanked.
I read that Serenity DVD sales may have recovered the advertising budget, meaning that the film either lost a bit of money or barely broke even.Originally posted by Malenfant:
(I won't believe it myself without more data - how are DVD sales?)
Ouch, trying take in the sweep of that generalization nearly gave me whiplash! (Denying the antecedent tends to do that to me.)Originally posted by Malenfant:
So that would indicate that Traveller-like settings aren't viable today.
I run across this idea from time to time, that the popularity of genre fiction (i.e., sci-fi, fantasy) is somehow integral to the popularity of roleplaying games, and from the bits of gaming's cottage-industry talk I've read over the years, that simply isn't the case.Originally posted by far-trader:
I think Mal's point is that the show did indeed find a youth market though, despite the best attempts of the suits to kill it, proving that there is a chance for science fiction to appeal to a younger generation. I'm not sure that means the same market is going to embrace an RPG though.
This is only partially true. Ever try explaining an Elf to someone who has not seen LOTR? The audience is often shared between RPGs and popular films/TV shows/books, as it forms part of the shared universe of assumptions that the RPG fan is trying to convey. Learning what constitutes the appeal factor of those can go along way in making a good game.You're drawing an invalid inference here. Part of the audience for the movies and series is also a part of the audience that enjoys roleplaying games. However, a large portion of each audience has no overlap whatsoever, and there is also a portion of the audience that overlaps that still doesn't want to play a roleplaying game based on a movie they like. (For example, I enjoyed The Lord of the Rings trilogy and I like roleplaying games, but I have no desire to play a LotR RPG.)
Sure - they're little fellas with pointy ears who make cookies.Originally posted by kafka47:
This is only partially true. Ever try explaining an Elf to someone who has not seen LOTR?
Yes, but not with the sort of one-to-one correspondence that was applied upthread: "That movie was unpopular. This game is like that movie. Therefore the game will be unpopular." That's a logical fallacy called "denying the antecedent" that's readily disproved.Originally posted by kafka47:
The audience is often shared between RPGs and popular films/TV shows/books, as it forms part of the shared universe of assumptions that the RPG fan is trying to convey.
Sure. Jack McDevitt's novels and Elizabeth Moon's Vatta's War books have a Traveller vibe about them, and I'm told that David Weber's Honor Harrington books are this way as well.Originally posted by Rhialto the Marvelous:
There is something like a "core experience" contained in Traveller that you can find popping up in contemporary scifi material.