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SolCon Reforms (TNS: 130-1121)

Originally posted by Malenfant:
I just can't see any reason for a world to join some overarching (and entirely undemocratic, and very distant), galaxy-spanning institution - what would they get from it which they can't get from a smaller local alliance of a few worlds?
Dr. Thomas,

What would the world get? How about protection from another, slightly larger, local alliance of a few worlds?

Here's a goofy little thought experiment for you to run. Take whatever sector sized map of the Imperium you have on hand and place a penny on every hi-pop world. Now step back far enough to see the systems but not their names. Every penny you see is the capital of a potential pocket empire.

Look at the pennies and how they relate in location to each other. Those three are very close together. That one is far from everyone else. Would these ally? Would those fight? Where are the borders and boundaries going to be drawn? How will they be drawn? Besides being fun to ask, the questions are almost endless.

Now, I am not saying that huge multi-sector 'empires' are historically inevitable. What I am saying is that huge multi-sector 'empires' are plausible given the physical layout of the Traveller universe. This shouldn't be surprising because having huge multi-sector 'empires' is part of Traveller.

All that being said, my money is on the SC going all Yugoslavia on us. It will fracture in a swirl of limited wars and local nastiness into several successor states.

The fear of the Aslan will keep those SC worlds along the border with the Heirate unified into some sort of polity. Watching a particular irredentist world drown under a wave of ihatei will concentrate their thinking wonderfully. It will only take a few such examples to make creating and joining a polity large enough to stop the Heirate seem like a Very Good Thing(tm).

Something similar may happen along the Federation border. The Starfish will try and poke their tentacles into everything, but the fear - real or imagined - will convince the worlds there to join together in groups large enough to prevent (too much) meddling.

The Ceasefire Line with the Imperium is the wild card. Strephon has Iolanthe parked on Sol with a Warrant. I see the Empress and Adair working hand in glove on both sides of the Line trying to keep lids on bubbling pots. At first, the Imperium cannot even be suspected of annexing worlds. That is the one event that will reunify the SC and there will be attempts by Sollie bitter-enders to lure the Imperium into such a role.

My money is on a plethora of small polities made up by clusters and individual systems arising on the Rim. Some will be Imperial client states, some will be neutral, and some will still be Imperial enemies. All will have problems. The analogy isn't perfect, but look at central and eastern Europe after WW1. In the fullness of time, some of these small state may be absorbed by the Imperium, but that is generations off.

Depending on how well the Reformers do, the region around Home will either be a center of the Confederation Rump; a revanchist, racist, totalitarian state, or part of a reformed Confederation that includes all of the Rimward territories. Either way, the Rimward territories that were never part of the Imperium are going to turn their backs on the core. Their future lays elsewhere and whether the center of the Solomani Confederation goes with them or not will depend on how well the Reformers do.

There will be no Big War, just a few little nasty ones. Only a few groups of the lunatic fringe on either side want to see a big war. Instead you'll see Imperial, Confederation, and post-Confederation officials straining ever nerve and muscle to prevent Rim War II.


Sincerely,
Larsen
 
It's amazing, what extrapolations can be pulled from just a few lines of a TNS item. Some of them sound bang on, too - but figuring which ones is the problem...

When the writers read these boards, do you bet they think:

A) "Hey, they got it! That's great, they'll really enjoy seeing how this gets fleshed out", or

B) "For pity's sake, they guessed it. Well, that surprise is gone, maybe we can try this other thread", or

C) some combination of the two?
 
From everything I have seen other writers say (in various places), my answer is "A".

The reason is because if one or a very few get it, but most don't, then the writer has succeeded. He has laid the proper clues for those that can see them; he has properly preshadowed the outcome.

It will still be a surprise to the majority of the audience who didn't guess it. And with plenty of other ideas and theories, the real answer will be plenty obfuscated.

The only way they would end up with "B" is if the answer is so obvious that most readers correctly deduce it, and there aren't many other theories running around.
 
They probably wouldn't care (though I imagine they'd prefer that people liked it) - they've clearly had it building up for ages, and it's going to happen either way regardless of what people think ;)
 
This is all clearly a Seldon Crisis orchestrated by the Sons of Orion.

The results will be good for Sollies and Starfish, and the Imperium will be dismayed when the destiny of the galaxy points South-- I mean, uh-- Rimward.
 
Now that could be worth developing.
Changing the default setting for Traveller from the Imperium to some form of Solomani Successor state, with open frontiers to allow for exploration etc. to Rimward, and an Evil Empire™ next door (the third Imperium ;) ).
 
Originally posted by Malenfant:
[QB]
Originally posted by SolCommissionar:
[qb]Shall I post it? Would you rather have it privately? [/qbprivately, if you must send it at all. I'd really rather you didn't send it though and that we just moved on, because chances are I've heard it all before from various others who have started the same arguments anyway. ]
Besides, 'primary school in the 90s'??? That'd make me less than 15 years old.
Yes - the maths did seem rather slim. If it helps at all, I had intended to come back to that part and replace "primary" with "secondary". Just to hedge my bets, and all.

If your wish is to move forward, fine. I will just close with:

At no time did I "slag off" any particular version of Traveller - I simply observed how various decisions impacted the Traveller market segment, and how that segment broadly reacted.

I'm certainly no illuminati - in the 90's, the gaming hobby was driven by a relatively small group of people, who knew each other well - especially the GDW/TSR/FASA/SJG circle.

One of the interesting things was, while these companies were competitors, they were also friends, without the fierce rivalries that would come later from newer companies that hadn't wet their feet in Lake Geneva. As a result, keeping secrets was harder back then.

Yours in the Glorious Cause
Commissionar Frye
 
Originally posted by alanb:
</font><blockquote>quote:</font><hr />Originally posted by Malenfant:
all the wailing and gnashing of teeth about "XXXX destroyed Traveller"
Well, XXXX hasn't done me much good, either.


http://www.australianbeers.com/beers/xxxx/xxxx.htm
</font>[/QUOTE]Well mate, you're from Qld, s'not your fault you can't spell "beer".


omega.gif
 
I don't post much (OK, at all, really) though I've been on the board for a long time so I'm a 'logical newbie' here (there are just too many good active forums discussion Traveller to keep up with - the TML, the JTAS boards, here on CotI, just to name the biggest three I know of) but I would like to comment on a number of ideas in this thread (and I hope not stir anything up and I hope actually add something useful).

(Warning: big post ahead. You can probably skip to the last few paragraphs for the gist of it.


Randy wrote: Changes to the status quo so as to present a vibrant, living, and more reality based gaming universe is understandable but radical upheavels which drastically change the landscape would be unwarranted (IMO). <b>I would hate to see the SolCon break apart into numerous pocket empires as a result of this internal conflict/civil war.</b>

That's kind of how I felt when learning of the demise of the 3I in the NE setting years ago. People can get invested in a setting that appeals to them and when it is radically changed (so as to no longer include many of the aspects that made it enjoyable), one can feel "on the outside". For those people who are independent thinkers, rugged individualists, that's fine. "It's a game, play in your own TU, you don't need the OTU" they can say and be perfectly fine with continuing on with their own TUs. But for some people (at least me) that are team players, that like to be part of a bigger community sharing a common experience, it's a blow - your vision of the TU is not part of the official vision anymore. Call it being a team player or a social lemming, a virtue or vice, some people will care while others won't. People who don't like the new direction should be allowed to say they don't like it (and be constructive about it), even years later (the change still happened), but they also shouldn't blindly make the loaded claims like "it killed Traveller" that irks Mr. Thomas and others. And those for whom such changes are inconsequential or even preferred should try to understand that the changes may, legitimately, be seen as undesirable by others. I think we all understand this, but we sometimes phrase our statements too absolutely and things get heated which doesn't help things, or the game.

Back during the TNE days, it was hard for me to take to heart the idea of "if you don't like TNE, play your own TU or stay in the CT era or don't play". It felt nice to have the OTU match (pretty much) my own vision. But reading this thread I was reminded how easy it is for others to go their own way, not investing much in the OTU. I admire
Refs who've created their own TUs nothing like the OTU - in the original spirit of Traveller. But saying "you can just ignore the changes to the OTU if you don't like it" reminds me the argument "so what's the big deal about spam? You can just delete it." Sure, you can just delete it, and for some people that's acceptable (and even preferrable to having limitations imposed on them by ISPs or others) but for others it's a royal hassle they feel they shouldn't have to endure. Two sides, equally valid points of view. We all have to get along in a diverse population.

Personnally, I like the CT 3I. I don't think of it as 'stale and static' but then I'm still mentally anchored in the FFW timeline of my early days. It was great getting the JTAS and reading the TNS entries watching things unfold. By the time things started to slow down I was out of college and into my long Real Life break from Traveller. I didn't get to do as much in MTU as I would've liked, so there's still (to me) lots of CT adventuring possibilities left and thus I'm still focussed on the CT era. I can imagine, though, if we'd played all the CT and MT adventures and months went by without anything new happening, it would feel like the milieu was stagnating. (Sure there are real world limited-resource type reasons, but it would still feel like it was ossifying.)

When first introduced to Traveller, I looked for the 'good guys' for the players to align with (or at least not work against), and it looked like it was the 3I. I wanted the players to be part of a polity that they could *for*, not against. The racist and totalitarian nature of the Solomani Confederation didn't seem to fit. They made a good adversary, as did the Zhos, but not a place to call home and maybe fight for. I wanted the PCs to have a fairly clearly "good home" (with of course, it's share of rotten nobles, corrupt corporate types, EC merchants, et al., but it *tries* to do good), and have fairly clearly defined adversaries - the Zhos, the Vargr raiders, the Sollies, and of course the rotten nobles, corrupt corporate types, and EC merchants. I can understand that's not everyone's preference - and some Evil Empire TUs or ethical shades-of-grey milieus could be entertaining diversions, but I of course preferred it when the official TU more closely matched my own view. Plus the non-American type government of the 3I was cool - an opportunity to do something new and different, learn about how other govts work in trying to figure out how the 3I one worked and how it evolved from what we have today, and fight the Yanks-In-Space image. Though it was hard for some players to understand, much less care about (they obviously would find it much easier to play in a Yanks-In-Space game).

To me, the 3I isn't a true 'empire' as in a collection of captive nations held together by force (I will admit to liking the word empire, but then I like learning about the Roman Empire). It's a "beacon in the dark" that brought worlds together after the Long Night, bringing security and economies of scale for improved standards of living and technology, home-rule, etc. (Sure, it's not perfect - but that's the patriotic slogan/propaganda the Imperials like to use; who'd want a goody-goody 3I (q.v. the rotten nobles mentioned above) but they aspire to be that good. And without something like that for the masses to believe in, and to entice them to buy into the common culture, how long could the 3I survive anyway? While they provide those benefits and even for a while after, but even that wouldn't last forever. (I would've liked to have seen a mechanism in the 3I that would make it possible for the people of a world to oust the bad nobles other than trying to go above their heads and hope the noble above him will do something, but no system is perfect.)

TNE, to me, wasn't my cup of chai. I understand the need, as seen by the GDW designers (Mr. Nilsen's recent revelations are great and helped that immensely) to 'start afresh', and the real desire of players looking for something more, or new and different, but adventuring in a setting that was (to me) an endless series of burned out and barely recovering worlds with trillions dead wasn't appealing to me (those are obviously the elements that I didn't like and couldn't get over - the loss of [imaginary] life was shocking, and just how many TEDs can one depose? - but that's my problem, not the game's). It also meant the OTU was diverging radically from my preferred view of the milieu, so I felt left behind or on the outside. I'm betting others felt similarly.

The other Traveller fan in my group really likes TNE and we've had discussions about it. He likes the 'more heroic feel' of it - where PCs are 'larger than life' or at least 'matter more'. I still think I prefer the CT adventure possibilities. I like classic 50s-70s SF and how the OTU emulates that. I also like the grittier feel of a group of PCs trying to make things work (a la Firefly). I prefer my 'heros' to be more the unsung hero rather than given ticker-tape parades and keys to the planet. But I understand his preference for a setting where PCs 'make more of a difference'. I do think, though, that PCs could still make a difference in the CT 3I, it's up to the ref. I also think his preference was also a vote against a 3I with an inescapable long arm of the law - in our earliest games in high school in the early 80s, our first ref's interpretation of the 3I was like that and it was almost impossible to get away from the Law - though it was also a device to get the group onto the Prison Planet. So I can also see where the comparative freedom of the TNE would be appealing to him.

The AI aspects and other 'advances' of the game technology in TNE were good (well, OK, not Virus). I like the classic SF feel of CT but science and SF have advanced since then, and it would be cool to see what kind of impact they'd have on things (or for me, figuring out how they fit into my 3I view).

I think it would have been great to have had an unexplored border to the 3I where active exploration, investigation and even colonization was proceeding apace. (Would've made a good 'Ref's Preserve' sector.) True, there's the areas spinward and trailing the 3I but they seem kind of small and confined by other existing polities or the Rifts. An unexplored area to expand into would've provided a truly 'lawless' place for our old group, opportunities for exploring uncharted worlds, discovering alien worlds/cultures/archeology, etc.

(The Spinward Marches I thought of as the frontier for a long time, but it's such an old frontier that it didn't make much sense to me after a while - but Larsen's argument on the TML last year that it's a "Sector, Interrupted" - a neutral zone between the 3I and the Consulate, still a 'frontier' after centuries because of inadequate
colonization/expansion efforts lest it provoke a war, sounds right to me now.)

Interestingly, despite my feelings about TNE, reading the "Ask Dave" thread and reading about 1248 I find myself actually thinking it might be an intriguing setting. (Oh, of course I'll buy it anyway, but it might be far enough in the future away from the devastation to the 3I that could ignore or not focus on that and get into the setting.)

Finally, I like Sigg Oddra's idea the best - if there was a Solomani successor state that wasn't the totalitarian SC, had more of the ideals that Jeffr0 desired, with an huge open border for exploration and adversarys on the other sides, that might be a very cool setting - a faction the players could cheer for, fret over, believe in, and maybe fight for. It would make a very nice alternative setting.


Rob
 
I've been rereading "Rim of Fire" again and noticing that there are plenty idealistic threads woven into the Solomoni Confederation-- and that plenty of the the problems down there are caused by the incompatability of Imperial Tradition with the Solomani worldview.

To begin the transition from a 3I focused campaign to a Solomoni focus, just do the following:

1) Emphasize the abuses of the Megacorporations. Illustrate how these institutions retard the development of new approaches and ideas.

2) Emphasize the general obnoxiousness of the "Exile" nobility on the rim.

3) Emphasize the reasonableness of the Old World Colonies of the pre-Party Solomoni.

4) Introduce a new threat on the horizon: the 3I is emphasizing stability over innovation which makes them unlikely to succeed. Meanwile, Solomani Dynamism makes them specifically suited to meet the new threat. (Repeat, to some degree, the theme of the Interstellar Wars period.)

5) Introduce several organizations that define Solomani superiority via principle instead of race.

6) Finally, the trouble over the past 300 years on the rim is, psychohistorically speaking, the cure to a major historical crisis. Things are about to get rough, but that is only the prelude. Once things come to a head, things will begin fall in place along the following lines:

Dozens of waring pocket empires are by no means in anyone's best interests. A confederation of autonomous regions with governmental checks and balances set up to protect them from MegaCorporate and Noble abuses is more likely. This would not "yanks in space." This instead is more of an idealized racially integrated CSA. The inherent tension between individual, community, world, state, and empire will reach a new level of creative balance and culminate into a Renaissance.

The threat on the horizons cannot be met by any single race or society. A new model is required to overcome it. The extremes of the Solomoni racism/totalitarian have been artificially accentuated over the past 300 years in order to provide a boost of momentum when the pendulum finally swings in the other direction. (The psionic institute on Terra has been instrumental in this.) Meanwhile, the Imperium has been manipulated into deemphasizing the Solomoni ideals in order to ossify that order. This stagnant state will provide "fuel" for the new Solomani Dynamo.

The Zhodani approach has been tried, and it is deemed to be even more unsuitable in the long term than the 3I approach. Look for a far reaching transformation that combines the Aslan, Solomani, much of the 3I, and the Hivers into a new galactic empire that will ultimately dwarf the golden age of 3I in both its scope and power.

The new threat will be overcome, and this new society will colonize the rest of the galaxy.
 
Interesting. So is this a meta-manifesto of a reformed faction that arises from the ashes of the coming conflagration in the Solomani Confederation?

How would you/they address the racial concerns of the hardline Party members that have been a major part of the Party propaganda for so long? I assume they'd need some answers to mollify them (unless they are so thoroughly crushed that they don't have any political force - cf. German Nationalists immediately after WWII perhaps). Even if it's along the lines of "We can't/can no longer afford to exclude non-pure races from the higher goals of the Confederation".
 
Actually, that is the subject of the adventure series I was proposing earlier in this thread.

Traveller refs are already in on the "Secret of the Ancients." The solution to the quandary you propose is the "Secret of the Future."
 
OK, and it's a cool idea, as I said before (in my huge post). It seems like a pretty long series if it ends with a faction colonizing the rest of the galaxy!
 
Oh yeah, that.

There's two adventure "trilogies" in production.

The first one resolves the Solomoni crisis. The second one is set during various turning points of the Galactic colonization effort.
 
I see. Cool.

Could be the old "misjump/frozen through time popping out at important turning points" bit but instead of historical, it moves into the future.
Could be very interesting and would certainly give players a sense of *contributing* to history if they are there at the right times instead of feeling "small".
 
Refs who've created their own TUs nothing like the OTU - in the original spirit of Traveller. But saying "you can just ignore the changes to the OTU if you don't like it" reminds me the argument "so what's the big deal about spam? You can just delete it." Sure, you can just delete it, and for some people that's acceptable (and even preferrable to having limitations imposed on them by ISPs or others) but for others it's a royal hassle they feel they shouldn't have to endure. Two sides, equally valid points of view. We all have to get along in a diverse population.
Well... no.

Spam is something that is thrust directly onto you, invading your mailbox and causing you inconvenience. Thus, it is most certainly a problem.

TNE on the other hand is one version of a luxury product that you are not required to have and that is not forced onto you. You can choose to completely ignore it if you so wish. That being the case, you can choose to either embrace TNE or ignore it and carry on with what you used previously.

It's the same with any other luxuries (books, etc). Just because you may read a given scifi series or watch a TV series, doesn't mean you HAVE to like it in all forms, whatever direction it takes. You ALWAYS have the option to ignore the things you don't like.
 
Malenfant,

The problem is that you are ignoring an important issue here. (I don't know if I can express it clearly, but I'll give it a shot.)

If you are an CT/MT fan and are unhappy with the changes (system, background, or both) made in TNE, you are completely correct that you can ignore TNE and play with what you had.

But it will be different. You are now playing in a "dead" system. There will be no updates. No expansions. No further background. No nothing. At that point it is just the same as if the game had gone out of print.

Such a point may be irrelevant to you, but it is a very important point to others. Just saying that it shouldn't be doesn't change that it is.

Let me put it another way. If a person didn't like TNE, then GDW going out of business when it did was irrelevant. For that person, GDW, for all intents and purposes, had already gone out of business with the introduction of TNE.
 
To get back on point, I think it would be really cool if SJG would use this Solomani Civil War to drive out the nutjobs and replace it with a more rational state. I don't care if they are still elitists, just so they aren't jackbooted militant fascists.
 
Originally posted by daryen:
[QB]But it will be different. You are now playing in a "dead" system. There will be no updates. No expansions. No further background. No nothing. At that point it is just the same as if the game had gone out of print.

Such a point may be irrelevant to you, but it is a very important point to others. Just saying that it shouldn't be doesn't change that it is.
Then they should change their attitude because the fact is, it IS objectively irrelevant. A game is only "dead" if people stop playing it, not because some guy in some RPG company decides to close its doors or change direction. People need to realise that they're not doing themselves or anyone else any favours by being slaves to the published material. If a game stops being published, the only thing stopping people playing it is the block that they themselves put in their heads to prevent them from doing so. Who cares if new people aren't attracted to it? Who cares if more books are being published or not? If a given group is enjoying a "dead" game then they can carry on playing and enjoying it til the day they die if they like.
 
"Spam is something that is thrust directly onto you, invading your mailbox and causing you inconvenience. Thus, it is most certainly a problem. "

True - it's not a great argument and you're right about spam (I fought it for years, and got a couple spammers kicked off their ISPs, but finally gave up, the filters these days get most of them. I mostly deal with it in the mailing lists I help admin).

But, I said it "reminds me of the argument", not a perfect analogy, but I wanted to illustrate the point that what some people find acceptable others don't, and just telling them to 'accept it' isn't the best answer for them. That's all.
 
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