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SolCon Reforms (TNS: 130-1121)

Originally posted by Malenfant:
When they revoked it, they may have stated that they wanted to bring it under Imperial control, but they only actually managed to regain the coreward chunk of it and incorporate that into Impy space - they didn't get the rest of the sphere beyond the current Imp/Sol border. So it looks to me like they can say what they want, but the rest of the sphere is as firmly Solomani as it always has been.
The point is that the Imperium has a claim on the territory, irrespective of their ability to actually enforce it. They do not regard the Solomani Confederation as a legitimate government, and might be prepared to attempt a land grab at the expense of the Solomani if the Solomani wasn't in a position to fight back too hard.

As for their response to an Aslan incursion into the territory that they claim, well, it's anyone's guess. I can't really see them allying with the Sollies as a whole, but they might be willing to cut a deal with a Solomani faction.

As for the general Solomani chaos story line, well, I like it. I haven't made any use of it yet, though. I've been thinking about getting a campaign together next year, and this might be an interesting setting for it, although I've been a little tempted by TNE again, thanks to Dave N's reappearance.

Decisions, decisions...

Alan B
 
Originally posted by alanb:
The point is that the Imperium has a claim on the territory, irrespective of their ability to actually enforce it. They do not regard the Solomani Confederation as a legitimate government, and might be prepared to attempt a land grab at the expense of the Solomani if the Solomani wasn't in a position to fight back too hard.
How so? The Impies never claimed the area covered by the Sollie sphere - they said the Sollies could have that region. If they revoke the charter that gave them that region, that doesn't mean that they suddenly have a claim on it instead, it just means they've made the sollie occupation of that territory illegal by Imperial law. Which is entirely moot, because the Sollies can turn round and give them the finger since they don't need to care what imperial law says.

I can't see a land grab happening. If anything, I see the opposite - the Impies may tighten their grip on the Sollie territory that they DID conquer in the Rim War (including Terra?), but they're going to leave the rest well alone. They'll still probably make lots of political noises throughout the crisis, but I can't see anyone trying to take more territory (not even the Aslan).

IMO, anyway. I'm just going by what's happened in the past (I had to look up a lot of sollie history for the Spica sector). Either way, it's certainly going to be interesting, whatever happens.
 
[tongue in cheek]
So the Solomani Confederation erupts into a civil war...

Several evenly balanced fractions emerge that eventually lead to stalemate...

Meanwhile, alien invaders (human and non-human) are nibbling away at the edges...

The stalemate is finally settled by the use of a superweapon...

Welcome to 1248 GURPS Traveller ;) [/tongue in cheek]
 
The Imperium does have some claim to the area of space occupied by the Solomani Autonomous Region.
From Library Data N-Z:
area within the Imperium granted self-government...
it was decided to forcibly reintegrate the region into the Imperium.
From the Solomani Rim War entry:
A substantial amount of the Solomani Sphere was reabsorbed by the Imperium
The words I've emphasised indicate to me that the Imperium considered the Solomani Sphere to be a rebellious Imperial province that needed bringing back into line, rather that a rival state to be invaded.
Thus the Imperium could view an Aslan incursion into the Solomani Sphere as an act of aggression against the Imperium itself - especially if the Impies want an excuse to avail themselves of some Aslan territory ;)
 
Originally posted by Malenfant:
I dunno... it seems to me that the Imperials granted the Autonomous region to the Solomani to govern themselves. When they revoked it, they may have stated that they wanted to bring it under Imperial control, but they only actually managed to regain the coreward chunk of it and incorporate that into Impy space - they didn't get the rest of the sphere beyond the current Imp/Sol border. So it looks to me like they can say what they want, but the rest of the sphere is as firmly Solomani as it always has been.
It's the difference between what has become, i.e. the Solomani worlds are now really Solomani (by the time of the revocation), and what was legal within the nation they were a part of. The severe difference being what caused the Rim War.
 
The reason the Imperials didn't bring the whole of the Solomani Sphere back into the Imperium is they couldn't.
The invasion of Terra squandered too much Imperial strength and gave the Solies time to rebuild their decimated fleets.
They signed a temporary armistice - which has been extended by informal agreement.
 
This could get very messy. The Confederation may fabricate an attack (a la Gulf of Tonkin) by the Aslan (evil, land-grabbing aliens) or the Imperium (who technically they're still at war with) as a way of uniting against a common enemy.
 
One way to look at Imperial and SolCon relations would be similar to the situation with Mainland China and Taiwan. PRC views Taiwan as a rebellious province and always gets in a snit when elections or referendums that could signal full independence.
 
Originally posted by LKW:
When I first took over as GT GURU, I discussed with Marc that the alternate universe should diverge from the mainline/Rebellion/TNE universe. Marc agreed,
I think we all mostly agree that the franchise went in the Really Wrong Direction, and have said so to FAC on more than one occasion, both before and after The Doors Closed, with you present and nodding vigourously, and without.


and we worked a rough outline of several plotlines that would gradualy unfold -- starting with the diversion point, then gradually accelerating.

Our thinking (to the extent I chose to reveal it) is that the strains and internal divisions in the Imperium and in the Solomani Confederation that existed before the Rebellion will continue to exist in the GT alternate universe, but they will turn out differently.

Comrade Randy:

All I can say is "Wait and see."
[/QUOTE]

Agreed. You can't very well have another Solomani End Run to Disaster into the Old Expanses.


Commissionar Frye:

With all due respect, I make my living #%*@ (mess)ing with the Imperium,
Actually Loren, I thought your job (at least while at GDW) was to repair the errors of others. :D

But seriously, you may thank your stars that Steve J is a diehard Traveller fan, or it's rather likely you'd be making your living doing something considerably less amusing, considering what was done at GDW in the Final Days.

My point remains, as long as the writers have learned from past mistakes, the timeline should turn out fine and be one heckuva ride as well.

In 1996, the franchise was a shambles. It has managed to recover, in no little part due to your good guidance. Don't collectively let the fans down, again - please.



and I hope I will continue to do so for a long time to come.
That makes two of us, old boy.




Past experience has taught me that the thing to be avoided is embalming the game situation as if it were a stuffed animal on a mantle, not the living, growing entity it remains.
I quite agree. Certainly you have to take chances with the RP games market as competetive as it is.

You walk the middle way, giving the consumer enough of what they want the leave them wanting more - you shake the applecart, not overturn it.

I'm certain you know this. I think you've demonstrated what a lot of us suspected, that you understand the franchise (possibly better than MM) and you understand what works & what doesn't.


As you say, however, YTU can vary.
But as I mentioned to FAC at GenCon (I think you were there - it was a Striker II playtest) if the Official Universe diverges from enough MTUs, people won't need to spend money on support.

This is something FAC just couldn't reconcile himself to.

I find that you're keeping tabs on what's being said on the net to be very conforting.

Yours in Service to the Emperor (Marc)
Commissionar Frye
 
Originally posted by RainOfSteel:

Oh boy! Here we go!
file_23.gif
[/QUOTE]

There's nothing *wrong* with giving the players something interesting. Neither is there anything wrong with saying so.

Since the Traveller universe is an artifical construct, the most important point would be make it believable. The problem with the Rebellion wasn't an Imperium-wide civil war - it was the near-total annihilation of the Imperium, not to mention all of the source material, that nearly killed Traveller.

Yours in the Cause of Victory
Commissionar Frye
 
Since the Traveller universe is an artificial construct, the most important point would be make it believable. The problem with the Rebellion wasn't an Imperium-wide civil war - it was the near-total annihilation of the Imperium, not to mention all of the source material, that nearly killed Traveller.
I thought it was that they nulled out the player goodies?

The goodies in Traveller aren't character levels, magical or high tech weapons, or leet cyberware, it's knowledge.

By wiping out the background history they eliminated the "goodies" that the old players had without actually making things much easier for new players.

Henry Cobb
Son of Earth
 
Originally posted by SolCommissionar:
I think we all mostly agree that the franchise went in the Really Wrong Direction, and have said so to FAC on more than one occasion, both before and after The Doors Closed, with you present and nodding vigourously, and without.
No, we don't "mostly all agree that it went in the Really Wrong Direction". If you didn't like the direction, fine. But Dave Nilsen has already explained elsewhere why they made the changes for TNE, and Loren has already pointed out that a static universe is a dull universe.

Personally, I loved the fact that things were and are changing in the OTU - I know that the CT universe bores me to tears because it's been the same since its inception. MT and TNE (and now this) are great IMO because they 'shake the snowglobe' somewhat and make things interesting, with things happening in the background while the game is in progess. It turns the setting into a living one, rather than a fossilised one.


My point remains, as long as the writers have learned from past mistakes, the timeline should turn out fine and be one heckuva ride as well.

In 1996, the franchise was a shambles. It has managed to recover, in no little part due to your good guidance. Don't collectively let the fans down, again - please.
I have no doubt that whatever Loren, Jon, and everyone else have planned is going to be interesting, because they've spent a goodly amount of their careers on this stuff. Some people probably won't like it, sure, but then there's no pleasing everyone (this is especially true for Traveller fans, who seem to take things far too personally when the universe changes - even if it changes in a perfectly rational, sensible way). But if you don't like it, don't complain about how you feel 'betrayed' or how the game is 'destroyed' for you or whatever.


You walk the middle way, giving the consumer enough of what they want the leave them wanting more - you shake the applecart, not overturn it.
This is a major interstellar polity we're talking about here. Imagine if the USSR hadn't split up as peacefully as it did - that all the states turned on eachother and erupted into inter-state war. Do you really think that wouldn't affect the rest of the world? That's the same sort of thing as what might happen here, and if that happened to the SolCon then I think the applecart would be in for a VERY bumpy ride. But that's a good thing, IMO - it makes the universe more real.

I trust Loren et al to do whatever makes SENSE and take it to its full logical conclusion - I wouldn't expect anything less. The one thing I really don't want to see is for them to just wobble things about a bit and then go back to the way things were before. Whatever happens here will be a big change to the setting, whether it results in war or not.


But as I mentioned to FAC at GenCon (I think you were there - it was a Striker II playtest) if the Official Universe diverges from enough MTUs, people won't need to spend money on support.

This is something FAC just couldn't reconcile himself to.
Who's FAC?

And pretty much all MTUs diverge from the OTU anyway. People can have a choice to accept any official changes or not in their MTUs and can ignore whatever they like in an altered OTU - it doesn't invalidate anything that's gone before. But if Traveller fans insist on sticking exactly to an altered OTU that they don't enjoy playing in - and then proceed to complain loudly about it while expecting the authors to change everything back just because they can't figure out that it's OK for MTUs to diverge from the OTU - then frankly they're really just too dumb to be playing RPGs.
 
Originally posted by Malenfant:
</font><blockquote>quote:</font><hr />No, we don't "mostly all agree that it went in the Really Wrong Direction".


Your point is taken. I did say " mostly all" however. Certainly Marc Miller's agreement is implied, although it has been limited to "reset to 1116 and No Virus at Large".

That bespeakes the realization that Traveller lost far more players from the upset than it gained in the 90's. The widespread advent of the web helped change that in the late 90's, but by then the damage was done.

One way to spot what was hot and what was not was to watch what was being played at GenCon - not counting company demos. A quick perusal of the 1996 GenCon booklet would help make my point, but Im not able to lay hand on it until later (posting from work, naughty.)

If you didn't like the direction, fine.</font>[/QUOTE]

It wasn't just me - possibly you were in primary school in the 90's, but I speak as an eye witness.

FAC is Frank Chadwick - a friend I miniature game with from time to time. I was a proximate observer, contributing to Challenge and running GDW events at Conventions (mostly Space 1889).

This does not give me a unique perspective - just a relative one.


But Dave Nilsen has already explained elsewhere why they made the changes for TNE,
I have no intention of debating Dave Nilsen's motives or impact on Traveller.


Personally, I loved the fact that things were and are changing in the OTU - I know that the CT universe bores me to tears because it's been the same since its inception. MT and TNE (and now this) are great IMO because they 'shake the snowglobe' somewhat and make things interesting, with things happening in the background while the game is in progess.


Again, I agree, at least in MT's case. As I said, and as others have also pointed out, the Rebellion wasn't the problem, it was the lack of Resolution to the Rebellion, followed by the Virus Memory Wipe, that did the main damage.

In GDW's defence (still my favorite game company, BTW) there were multiple industry pressures that made any venture especially hazardous.

It turns the setting into a living one, rather than a fossilised one.


I'm afraid I don't entirely agree - it's the players that keeps a game living, as much as the designers. There are baskets & baskets, three bags full, of games that are dynamic and changeable, which no one plays that I've heard of (Gamma World, anyone?)

Traveller is amazing in the sheer output of the fans, powered by the web, which allows it to survive TWO less-than-sterling incarnations (TNE & T4). How many games of Cadillacs & Dinosaurs do you think have web support?

I suspect the fanbase was a key factor in transfering Traveller to GT - since the ready-made market was in place. This doesn't take away from SJ's brave decision to pick up part of the franchise.

It is the Common Universe which keeps this fan-based output healthy & active.

But if you don't like it, don't complain about how you feel 'betrayed' or how the game is 'destroyed' for you or whatever.
Why, Comrade Malefant, I hadn't realized it was your perogative to decide what we were allowed to complain about in this forum. :D


This is a major interstellar polity we're talking about here.
No. It's a concept in a game, based on a knowledge of history.


Imagine if the USSR hadn't split up as peacefully as it did - that all the states turned on eachother and erupted into inter-state war.


Let me see if I understand you - I'm to "imagine" that something which actually happened, happened differently, because it's more realistic?



I trust Loren et al to do whatever makes SENSE and take it to its full logical conclusion - I wouldn't expect anything less. The one thing I really don't want to see is for them to just wobble things about a bit and then go back to the way things were before.
Herein, we agree.

I'm sorry if my tone distresses you, but I'm not going to tapdance about just because Loren joined in the conversation - I don't believe he would appreciate it. Certainly he deserves an honest answer.


And pretty much all MTUs diverge from the OTU anyway.


Agreed - but there is a question of degree.
We are talking marketing here. If you buy a product, and the manufacturer changes the product in some way where you no longer like it, you buy another product.

People can have a choice to accept any official changes or not in their MTUs and can ignore whatever they like in an altered OTU - it doesn't invalidate anything that's gone before.


Herein you are dead wrong. This was something we couldn't make FAC understand.

The bulk of the players depend on support from the Game Designers, because the GDs have the time and the talent and the players have the money and the demand.

The Official Universe serves to give players from all over the world a common setting with which to relate with each other. This allows you to arrive at a convention, sign up for a Traveller game, play 3rd Imperium, with a minimum of surprises. Contrary to some beliefs, most people *do* want more of the same - only different same.

This is why I think a Solomani Civil War is not a bad idea. I have maintained that dissolving the Sphere would not be a good idea, since the Rim is (or was) the second most popular setting for adventures (Cold War vs. Frontier, wasn't it?)


But if Traveller fans insist on sticking exactly to an altered OTU that they don't enjoy playing in - and then proceed to complain loudly about it while expecting the authors to change everything back just because they can't figure out that it's OK for MTUs to diverge from the OTU - then frankly they're really just too dumb to be playing RPGs.
Well, I wouldn't be too quick to dismiss anyone with a shared interest in RPG's as "dumb". Agreed, it would be foolish to play in a campaign where you didn't like the backstory. The alternative is to suggest players "vote with their feet" - but that's a luxury YOU can afford, not the people who are trying to make a living at this.

Game Design ain't Art - it's entertainment.

Yours in Service to the Glorious Solomani Cause,
Commissionar Frye
 
Originally posted by Henry J Cobb:
</font><blockquote>quote:</font><hr />Since the Traveller universe is an artificial construct, the most important point would be make it believable. The problem with the Rebellion wasn't an Imperium-wide civil war - it was the near-total annihilation of the Imperium, not to mention all of the source material, that nearly killed Traveller.
I thought it was that they nulled out the player goodies?

The goodies in Traveller aren't character levels, magical or high tech weapons, or leet cyberware, it's knowledge.

By wiping out the background history they eliminated the "goodies" that the old players had without actually making things much easier for new players.

Henry Cobb
Son of Earth
</font>[/QUOTE]More succintly said than I, but yes.

Commissionar Frye
 
Originally posted by SolCommissionar:
Your point is taken. I did say " mostly all" however. Certainly Marc Miller's agreement is implied, although it has been limited to "reset to 1116 and No Virus at Large".
My feeling is that if he didn't like it, he didn't have to allow those beneath him to publish it. But he did.

Marc's vision is his vision. But a game that sticks to one vision only (with little development at that) is not IMO a very interesting one.


That bespeakes the realization that Traveller lost far more players from the upset than it gained in the 90's. The widespread advent of the web helped change that in the late 90's, but by then the damage was done.
Sometimes ditching the old is a good thing. I'd much rather bring in a new breed of players who are versatile and interested in a dynamic, evolving setting rather than keep an old guard who are stodgy, conservative and whine every time something changes.

It wasn't just me - possibly you were in primary school in the 90's, but I speak as an eye witness.
And so do I - I was at university in the 90s, thank you very much.


I have no intention of debating Dave Nilsen's motives or impact on Traveller.
Have you actually read what he's said, or are you one of these people who think he's the devil incarnate for "destroying Traveller"? It's on this thread, starting around the bottom of page 2.


Again, I agree, at least in MT's case. As I said, and as others have also pointed out, the Rebellion wasn't the problem, it was the lack of Resolution to the Rebellion, followed by the Virus Memory Wipe, that did the main damage.
Well, the Rebellion was never going to end with everyone having a group hug and the setting turning back into what it was before. The rebellion was resolved IMO in the way it should have been - utter destruction and slow death by atrophy. I thought that the release of Virus was a perfectly reasonable "final nail in the coffin" (and plot mcguffin to wipe the slate clean).

People such as you may go on about a "memory wipe", but that didn't actually happen. True, what happened before was rendered somewhat irrelevant by events, but that would have happened even if the rebellion had ended via the "Wounded Colossus/Hard Times" route of everything just grinding to a halt. Every world was changed and effected by Hard Times, never mind Virus. Was that history "wiped"? No. It was still there, but people had a lot more important things to worry about than rebuilding past glories.


In GDW's defence (still my favorite game company, BTW) there were multiple industry pressures that made any venture especially hazardous.
Again, DN and Loren have explained these.

Fact is, Traveller needed a boot up the arse in the late 80s anyway. Nothing new had really come out for it for years - MT was a logical step to bring it the game into the late 80s and make it current.


There are baskets & baskets, three bags full, of games that are dynamic and changeable, which no one plays that I've heard of (Gamma World, anyone?)
Gamma World is still being played. In fact, it's just had a fairly successful d20 version. All the White Wolf World of Darkness games also had a changing background too, and an order of magnitude more players than play Traveller still play those.

The only game that really compares to Traveller is Heroquest, which is the new version of Runequest. And that's had a small but devoted following for about as long as Traveller has. But even that's changed over the years.


Traveller is amazing in the sheer output of the fans, powered by the web, which allows it to survive TWO less-than-sterling incarnations (TNE & T4). How many games of Cadillacs & Dinosaurs do you think have web support?
You're comparing apples and oranges - C&D was never a very popular game to start with. And the support for TNE and T4 on the web is larger than you give credit.


I suspect the fanbase was a key factor in transfering Traveller to GT - since the ready-made market was in place. This doesn't take away from SJ's brave decision to pick up part of the franchise.
I don't see how it was THAT brave. T4 had (or was in the process of) keeling over, and SJG took up the reins because they had the good people interested in reviving and developing the game. And they've done a damn good job so far, and I hope they'll continue to do so for many more years.


It is the Common Universe which keeps this fan-based output healthy & active.
Most people don't even play in the OTU - they play in something close to it, but they tweak this and that. And even if the game wasn't being actively developed by a publisher, I'm sure fans would still be putting up webpages showing off their Traveller stuff.

What you fail to grasp is that the "Common Universe" is there in all incarnations of the game. Even TNE and T4. It's just the same universe played at different eras is all.


Why, Comrade Malefant, I hadn't realized it was your perogative to decide what we were allowed to complain about in this forum. :D
While I'm not using the fact to back my position here, you'll note that I am the moderator of this board.

I just get pissed off when people complain about the game as if the designers MUST change it for them. If people don't like what the designers do then they can still continue to play the game how they've always played it and let everyone play the new version in peace. Some Traveller fans seem to be incapable of understanding this.


Let me see if I understand you - I'm to "imagine" that something which actually happened, happened differently, because it's more realistic?
You don't understand me at all, evidently. I'm saying that the SolCon tearing itself apart in a civil war would be a bloody huge event on the "global" scale of Charted Space. This is a major state that's been there for hundreds of years. It'd be like the USSR or the USA having a civil war on Earth - everyone around them would be getting VERY nervous, and various other states may decide to chip in one way or another. Either way, it would definitely change the world.

Regardless what happens, Charted Space around the SolCon after whatever is going on inside it is over is likely to be a somewhat different political landscape to what it was before. Anything else would be unrealistic.


Agreed - but there is a question of degree.
We are talking marketing here. If you buy a product, and the manufacturer changes the product in some way where you no longer like it, you buy another product.
Quite. It's not rocket science.

But if it does turn out that you don't like it, then you'll be doing everyone a favour if you didn't complain about it all the time to the people that do. Once or twice to make your point is enough, but to still go on years later as some people have done with Traveller is ridiculous. The internet seems to bring out this attitude in people, that they think they can change things back to the way they were if they whine long enough about it. It doesn't work that way - if you don't like the way the game is going then you can either just leave the game and play something else, or carry on playing it the old way. Because ultimately it's up to the designers if they're going to change the game back or continue with the new version, not you.

For all the very loud complaints and flamewars that TNE and MT got and caused, they still did pretty damn well for themselves and for GDW. And indeed, they got a lot of praise from some quarters too. And despite what some people may claim, TNE wasn't what brought GDW down either.


</font><blockquote>quote:</font><hr />People can have a choice to accept any official changes or not in their MTUs and can ignore whatever they like in an altered OTU - it doesn't invalidate anything that's gone before.


Herein you are dead wrong.</font>[/QUOTE]No, I'm actually quite correct :rolleyes: . I HAVE done this myself. The background for White Wolf's Mage and Wraith games changed quite dramatically in their backgrounds. I REALLY didn't like the changes in Mage (Wraith just came to a conclusion, Mage changed completely). But I didn't whine about it to everyone in earshot. I just shrugged, returned my copy of the new edition, and carried on playing the old version.

This was something we couldn't make FAC understand.
Most likely this was because you were wrong and he was right.


The bulk of the players depend on support from the Game Designers, because the GDs have the time and the talent and the players have the money and the demand.
Er, no. The whole point of Traveller, initially, was to be a generic scifi RPG for GMs to make their own background. Then they decided to have an official background (Charted Space). Now, if people choose to become reliant on everything that the company publishes then that's their decision - but they should realise that if they ARE totally reliant on it then they have to take the rough with the smooth.

If the game changes in a way they don't like, they have a simple decision to make - either (a) continue playing using the old rules and background that they've always been happy with, or (b) continue with the new version and get used to that, or (c) stop playing the game in any form altogether because for some reason they're so "offended" by the new version that it puts them off playing the old one.

The first option is the most sensible if you don't like the new version - that way you lose nothing. The second option is there if you have an open mind and are willing to change things. The third option is just plain stupid.


The Official Universe serves to give players from all over the world a common setting with which to relate with each other. This allows you to arrive at a convention, sign up for a Traveller game, play 3rd Imperium, with a minimum of surprises.
All very well, but a lot of people don't play vanilla Traveller. Convention games are there largely to introduce people to the setting so of course they're going to be close to the default. But that doesn't mean that every other game played elsewhere has to be.

Contrary to some beliefs, most people *do* want more of the same - only different same.
This statement makes no sense whatsoever.


This is why I think a Solomani Civil War is not a bad idea. I have maintained that dissolving the Sphere would not be a good idea, since the Rim is (or was) the second most popular setting for adventures (Cold War vs. Frontier, wasn't it?)
We'll see what happens. Personally, I don't mind either way, so long as there are knockon effects to the setting afterwards - because you don't have something like this happen without consequences.


</font><blockquote>quote:</font><hr />
But if Traveller fans insist on sticking exactly to an altered OTU that they don't enjoy playing in - and then proceed to complain loudly about it while expecting the authors to change everything back just because they can't figure out that it's OK for MTUs to diverge from the OTU - then frankly they're really just too dumb to be playing RPGs.
Well, I wouldn't be too quick to dismiss anyone with a shared interest in RPG's as "dumb".</font>[/QUOTE]I'm not saying that. I'm saying that if they can't figure out that they can continue to play their games the way they've always played them, then they're pretty dense.


Agreed, it would be foolish to play in a campaign where you didn't like the backstory. The alternative is to suggest players "vote with their feet" - but that's a luxury YOU can afford, not the people who are trying to make a living at this.
And that's a risk that designers take when they change a setting. But the fact that they DO change it means that they're willing to accept the risk. They know damn well that people can leave their market if they don't like it. They also know that changes can attract new people to the market too though.


Game Design ain't Art - it's entertainment.
No, it's a damn sight more than that actually. Game design requires that you are aware of the consequences of every rule you make and every background feature you add, and it's also a business in terms of trying to sell the game to a rather small market.

Playing the games is entertainment. Game design, while occasionally fun, is also damn hard work.
 
I thought we got over slagging off other people's favourite version of Traveller long ago (I know I have but have come to see that the thing called Traveller is a very broad church)...

I wasn't in primary school in the 1990s(that was a cheap snipe, by the way) I have probably been playing Traveller as long as you have, give or take a few years.

In fact in the 1990s I was doing a PhD (and thus a long time at University, the perfect gaming environment) and working in a games shop (one I had worked in since the late 80s) - I have to say that MT was relatively popular with players and punters, it sold very well for a GDW game and DGP products were scarce because they sold out too quickly. My personal memory is that the only people who hated MT were old hacks from the local air base who stated that Traveller had ceased to exist because LBB's were no longer being made and Strephon was dead.

I personally dont think that it was the lack of resolution of the Rebellion that was a problem, the complaint at the time in my part of town was that GDW didn't seem to lift a finger to support it (Knightfall being the only published GDW adventure until Charles Gannon - and that was by Joe Fugate) and that DGP didn't have the man/woman resources to give the setting the momentum to carry on. That's a memory of what people said (and I happen to concur with it).

Hard Times and the 2 adventures that came out by Chuck Gannon were very popular and sold very well - it also provided a nice ruined Imperium setting. Read these boards, many modern players like that book the best.

As to TNE, well I didn't like the Viking setting but the Traveller Universe was still there and up for the taking - and it was very well produced, so I wouldn't class it as a ropey edition of Traveller.

Furthermore this is 2004/5, look at the posts on these boards - I think the Questions for Joe Fugate/Dave Nilsen show how many people who actually play Traveller today liked those eras (and in fact were also playing it then, not in primary school) - and 1248 is buzzing with excitment.

You are obviously in the illuminati of Traveller fans and know all the big names, but face the facts - the game is still being played, people are still developing the official setting and as the GURPS turn on the Solomani shows, the static Imperium is untenable.
 
Originally posted by SolCommissionar:
</font><blockquote>quote:</font><hr />Originally posted by RainOfSteel:
Oh boy! Here we go!
file_23.gif

There's nothing *wrong* with giving the players something interesting. Neither is there anything wrong with saying so.

Since the Traveller universe is an artifical construct, the most important point would be make it believable. The problem with the Rebellion wasn't an Imperium-wide civil war - it was the near-total annihilation of the Imperium, not to mention all of the source material, that nearly killed Traveller.

Yours in the Cause of Victory
Commissionar Frye
</font>[/QUOTE]<whistles . . . innocently . . .>

I think we've been over this.

I'll say that I believe the various changes in the Traveller milieu did not cause GDW to close (no matter how much I like to B@@@h & Moan&#153; about those changes), there were many other and far greater contributory factors. I'd heard many of them over the years, at conventions, on the TML (recently, for me), and now here, thanks to Dave Nielson (in far greater detail than before). If those "other" factors hadn't all come to a near simultaneous head to drag everything down, TNE would have continued on, and eventually, in 3-5 years, would have been changed into a yet-new version of Traveller.
 
I thought we got over slagging off other people's favourite version of Traveller long ago (I know I have but have come to see that the thing called Traveller is a very broad church)...
Well, This "SolCommissionar" is new to the board. It's not exactly an auspicious introduction to this community to start off by what amounts to lecturing people on how your opinion of the game is correct and everyone else just can't see it. We've been through all this a thousand times before, and we really don't need to go through it again. Plus the officious 'in-character' tone of the posts doesn't help either (it's either "Commissioner" or "Commissar", BTW).

We get this all the time - someone comes along thinking they know exactly what "went wrong" and preaching from a pedestal about how "(insert version here) was a mistake" or how "(insert version here) destroyed Traveller". Thing is that we've heard it all before, they're not saying anything new, and it get tiresome real quick.

People need to learn to separate their opinions (which are not necessarily fact) from reality. And to get some perspective too, sometimes. If people just listened to what others say - who often know better than they do on the matter - and have an open mind regarding how and why things happen, then we wouldn't have to go through this hassle every time. :rolleyes:

Regardless of what one may think, it's all Traveller. And despite all the wailing and gnashing of teeth about "XXXX destroyed Traveller" or the "you must listen to us fans, we are more important/know more than you game designers" attitude or other such nonsense that some people spout, all the versions of Traveller released so far have done rather well for themselves and no doubt will continue to do so, and the game certainly is not "dead".

Frankly, I wish I could defenestrate the next person who seriously claims that "TNE/MT/Dave Nilsen/The Rebellion killed Traveller". It didn't - the facts of the matter prove this to be true.
 
Changes to the status quo so as to present a vibrant, living, and more reality based gaming universe is understandable but radical upheavels which drastically change the landscape would be unwarranted (IMO). I would hate to see the SolCon break apart into numerous pocket empires as a result of this internal conflict/civil war. If a referee wanted a sector with pocket empires then there are several to chose from between the Imperium and the K'Kree and spinward of the Marches and rimward of the Consulate. Another alternative is to play during the New Era timeline.


Originally posted by Malenfant:

</font><blockquote>quote:</font><hr />Originally posted by SolCommissioner:
Why, Comrade Malefant, I hadn't realized it was your perogative to decide what we were allowed to complain about in this forum. :D
While I'm not using the fact to back my position here, you'll note that I am the moderator of this board. </font>[/QUOTE]So Malefant, are you saying that if we complain too much about upcoming changes in the GTU you will kick us off this board for expressing our opinion?
I thought moderators were supposed to screen the boards for offensive language and personal attacks and not for differences of opinion. You appear to be wavin' your big stick in a threatening manner.
 
Originally posted by Randy Tyler:
[QB] Changes to the status quo so as to present a vibrant, living, and more reality based gaming universe is understandable but radical upheavels which drastically change the landscape would be unwarranted (IMO).
Either you want a reality-based universe or not. If that means that things should drastically change to make it so then it seems to me that such a change is not unwarranted. But either way, it's somewhat premature to say whether this will happen or not - for all we know it won't be that drastic.


I would hate to see the SolCon break apart into numerous pocket empires as a result of this internal conflict/civil war. If a referee wanted a sector with pocket empires then there are several to chose from between the Imperium and the K'Kree and spinward of the Marches and rimward of the Consulate. Another alternative is to play during the New Era timeline.
And again, even if that does happen, you are free to ignore the official version of events. This is not a difficult concept to grasp. As such, a game designer has no obligation to kow-tow to fans who insist that things should be a certain way, because the fans can easily ignore any changes.


</font><blockquote>quote:</font><hr />While I'm not using the fact to back my position here, you'll note that I am the moderator of this board.
So Malefant, are you saying that if we complain too much about upcoming changes in the GTU you will kick us off this board for expressing our opinion?
</font>[/QUOTE]Which bit of "While I'm not using the fact to back my position here" did you not follow, exactly? He asked who I was, and I told him. I explicitly said that I wasn't using this fact against him though.

People are free to like or dislike the GTU, I'm certainly not going to force anyone's opinions or curtail any discussion of that here. But I do draw the line when people try to start up the old "so-and-so killed Traveller" argument - particularly when there is ample evidence to show that it didn't. It is a tired old flamewar and I don't think this board or the Traveller community needs yet another rerun of that again.


I thought moderators were supposed to screen the boards for offensive language and personal attacks and not for differences of opinion. You appear to be wavin' your big stick in a threatening manner.
I'm not even remotely doing that at all. As a user of this board, I just don't want to see this flamewar start up again - I don't see anything wrong with discouraging movement of the discussion in that direction. I would hope that people will get back on track here.
 
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