"Then they should change their attitude because the fact is, it IS objectively irrelevant."
Easy to say when it's not your attitude you want to change.
"People need to realise that they're not doing themselves or anyone else any favours by being slaves to the published material."
You have a good point - and it's fine for those people that have the time and energy to create their own adventures. There are those people who either don't have the time/energy to do this (like those who now have a full-time job, wife, kids, family, etc., e.g.), or that like to play in convention games, or who like the shared experience that came with watching the milieu grow and develop as new products are introduced and new TNS entries come out, etc. (but not with such radical changes as from MT->TNE). Not everyone wants to make and keep updating their whole universe from scratch. Game designers and publishers realize this, otherwise they wouldn't bother with pregenerated settings and modules.
"If a game stops being published, the only thing stopping people playing it is the block that they themselves put in their heads to prevent them from doing so. Who cares if new people aren't attracted to it? Who cares if more books are being published or not? If a given group is enjoying a "dead" game then they can carry on playing and enjoying it til the day they die if they like."
Yes, you can continue your CT campaign long after GDW/SJG/QLI disappear (and I plan on playing Traveller despite what happens to the companies), but you're on your own and you have more work to do and miss out on the shared experience of the official universe. It sounds like that doesn't matter to you, but I hope you can understand that it does to others, and for legitimate reasons, not just some psychological problem they have.
Easy to say when it's not your attitude you want to change.
"People need to realise that they're not doing themselves or anyone else any favours by being slaves to the published material."
You have a good point - and it's fine for those people that have the time and energy to create their own adventures. There are those people who either don't have the time/energy to do this (like those who now have a full-time job, wife, kids, family, etc., e.g.), or that like to play in convention games, or who like the shared experience that came with watching the milieu grow and develop as new products are introduced and new TNS entries come out, etc. (but not with such radical changes as from MT->TNE). Not everyone wants to make and keep updating their whole universe from scratch. Game designers and publishers realize this, otherwise they wouldn't bother with pregenerated settings and modules.
"If a game stops being published, the only thing stopping people playing it is the block that they themselves put in their heads to prevent them from doing so. Who cares if new people aren't attracted to it? Who cares if more books are being published or not? If a given group is enjoying a "dead" game then they can carry on playing and enjoying it til the day they die if they like."
Yes, you can continue your CT campaign long after GDW/SJG/QLI disappear (and I plan on playing Traveller despite what happens to the companies), but you're on your own and you have more work to do and miss out on the shared experience of the official universe. It sounds like that doesn't matter to you, but I hope you can understand that it does to others, and for legitimate reasons, not just some psychological problem they have.