mike wightman
SOC-14 10K
Let me state from the outset kile I have the greatest respect for your posts - you make me think and you post good stuff. What follows is sort of devil's advocate stuff. No offence intended (sometimes I hate the internet - I would love to be able to talk about this stuff face to face with you lot 
In the real world if you were storming the Normandy beaches or crossing no man's land on the Somme you may as well make a saving throw vs death.


Nope, but most rpgs get the probabilities from the Hollywood school of combat.Mike-
<Shrug> firing your weapon is a routine task by most systems, are you seriously suggesting role playing that out as default?
In the real world if you were storming the Normandy beaches or crossing no man's land on the Somme you may as well make a saving throw vs death.
The problem is you make Scotty roll for every routine task. How many critical failures do commercial airliners suffer during take off - that's routine. Or how many times have you had a critical failure driving your car - it should be 1/36 same as for ScottyOr vice versa, even Scotty can roll a 2 and have a Big Problem.

I agree - but every single skill has the skill more important than the stat - look at the combat skills, -4 for no skill but a low stat may cost you at the most -2.Heck, the LBBs are RIFE with alternative die rolling for this or that, ignoring any sort of single convention in favor of what makes sense for that specific situation. Lots of people like that about CT, others don't, but you certainly cannot claim consistency as a hallmark of LBB resolution.
It is which is why I have two target numbers instead of looking up every skill roll - but I do not want characteristic to trump skill.By comparison, task systems like mine and various predecessors are far more consistent, if that is important to you.