I guess most of you who have played Star Wars games or read any of the later novel are familiar with the Interdictor Cruiser - a ship that projects gravity, which in turn prevents ships from going into hyperspace. I´ve always found this concept fascinating, and thought that, IF this is possible, it would be so useful that nobody could NOT use it.
Now, since Traveller FTL travel works in an entirely different way, I came up with a different but nonetheless very useful application of the principle. I call it the Roadblock Monitor.
The Roadblock Monitor (or RM) is a ship that is essentially a huge gravity generator with minimal maneuver drive, or none at all, in which case it would be towed into position. I envision it being built with Jump-1 capacity, but it would probably shipped to its destination in pieces and assembled locally, as not all systems where it would be used are part of a main; however, it needs Jump-1 to work, as you will see.
The RM would be positioned in a straight line between the inner system it protects and a (potentially) hostile system from which an attack force might be sent. I think 12 light-hour or about 13 billion kilometers would be a good distance. Once in position, the RM would activate its gravity generator, ideally one that is powerful enough to simulate the gravity well of a gas giant.
If I understand jump rules correctly, any ship that jumps "through" the 100 diameter limit of a planetary body is dropped out of jump at the 100 diameter limit. This is precisely what would happen to an attacking force that gets too close to the RM´s simulated gas giant - they drop out of jump far outside the system.
Upon having "caught" the attacking force, the RM switches off its gravity generator, sends a warning message in-system and jumps towards the inner system to escape from the attacking force.
The attacking force now has three possible choices.
The first is, jump further in-system, which takes them a full week, and uses up jump fuel they might want to keep for the return jump.
The second is, fly in-system by normal means, which would probably take even longer.
The third is, jump back where they came from.
If the attackers decide to continue their attack, the inner system will know about them 12 hours after they have appeared, (because the warning will take that long to arrive at the speed of light) and will have at least about a week´s advance warning, which is probably an invaluable advantage.
Now, since Traveller FTL travel works in an entirely different way, I came up with a different but nonetheless very useful application of the principle. I call it the Roadblock Monitor.
The Roadblock Monitor (or RM) is a ship that is essentially a huge gravity generator with minimal maneuver drive, or none at all, in which case it would be towed into position. I envision it being built with Jump-1 capacity, but it would probably shipped to its destination in pieces and assembled locally, as not all systems where it would be used are part of a main; however, it needs Jump-1 to work, as you will see.
The RM would be positioned in a straight line between the inner system it protects and a (potentially) hostile system from which an attack force might be sent. I think 12 light-hour or about 13 billion kilometers would be a good distance. Once in position, the RM would activate its gravity generator, ideally one that is powerful enough to simulate the gravity well of a gas giant.
If I understand jump rules correctly, any ship that jumps "through" the 100 diameter limit of a planetary body is dropped out of jump at the 100 diameter limit. This is precisely what would happen to an attacking force that gets too close to the RM´s simulated gas giant - they drop out of jump far outside the system.
Upon having "caught" the attacking force, the RM switches off its gravity generator, sends a warning message in-system and jumps towards the inner system to escape from the attacking force.
The attacking force now has three possible choices.
The first is, jump further in-system, which takes them a full week, and uses up jump fuel they might want to keep for the return jump.
The second is, fly in-system by normal means, which would probably take even longer.
The third is, jump back where they came from.
If the attackers decide to continue their attack, the inner system will know about them 12 hours after they have appeared, (because the warning will take that long to arrive at the speed of light) and will have at least about a week´s advance warning, which is probably an invaluable advantage.