If you have access to either Striker or COACC there are detailed repair rules there that can be adapted.Originally posted by RainOfSteel:
If we take the Reservist class vessel as-is, and stick a 1000 dTon frigate inside that has been shot up X badly, how many man-hours and dTons of repair components does it take to fix it?
As an example, one technician can either replace five vehicle-mount lasers, replace two power plants, or repair major hull penetration on two vehicles in one day. These are for grav vehicles and aircraft so would likely need to be scaled up, but Striker vehicles can easily be likened to small craft. Doubling these, perhaps?
Volume of repair material can be accounted for as a percentage of cost; 2d6 times 10% for base cost of a system repair with volume related to system volume on a similar scale.