altasilvapuer
SOC-9
I've been looking at these rules until my eyes go cross-eyed, but I'm still not sure I'm reading this correctly. Can someone else sanity-check me?
Let's assume a system where the mainworld ("Alpha") has no population [and neither do the other worlds]. I cannot have a research world on a world/satellite in the sytem ("Beta").
Hypothetically for argument's sake, if Beta was inhabited and Alpha was not, I still cannot have a research base. (I know that's not possible, but I point it out just as a thought-experiment example to help explain my confusion)
Consider the system mentioned above. If Alpha is inhabited, but Beta is not, I cannot have a military base on Beta. If Alpha is NOT inhabited, but Beta IS inhabited, I can have a military base on Beta.
The discrepancy makes no sense to me, because I can't fathom why the game designers would have made such a distinction. Does anyone else read it this way? Errata, perchance?
Considering it, I see two possible modifications/"re-readings" of the rules:
A) Provided the mainworld is inhabited, ANY world can possess a research lab or military base, given the appropriate die roll, whether that world is inhabited, itself.
B) Regardless of the mainworld's status, NO world may possess a research lab or military base unless it has a resident population of its own.
Thoughts?
-asp
LBB6 said:Research Laboratory indicates that a scientific establishment has been located on the world or satellite. For a research laboratory to be present, throw 11+; DM+2 if main world tech level is 10+. If the main world has tech level 8-, or has no population, then there is no laboratory. A research lab may be operated under the control of the government, or it may be privately operated.
Let's assume a system where the mainworld ("Alpha") has no population [and neither do the other worlds]. I cannot have a research world on a world/satellite in the sytem ("Beta").
Hypothetically for argument's sake, if Beta was inhabited and Alpha was not, I still cannot have a research base. (I know that's not possible, but I point it out just as a thought-experiment example to help explain my confusion)
LBB6 said:Military Base indicates that the world of satellite has a military force stationed on it. The military force is generally non-naval: it is an army or marine troop establishment. For a military base to be present, throw 12+; DM + 1 if main world population 8+; DM +2 if atmosphere equals main world atmosphere. If no population, or if main world is poor, then no base is present. Often a military base can be noted with the symbol M in the base column of the statistics for the system, as well as with a comment in the remarks area.
Consider the system mentioned above. If Alpha is inhabited, but Beta is not, I cannot have a military base on Beta. If Alpha is NOT inhabited, but Beta IS inhabited, I can have a military base on Beta.
The discrepancy makes no sense to me, because I can't fathom why the game designers would have made such a distinction. Does anyone else read it this way? Errata, perchance?
Considering it, I see two possible modifications/"re-readings" of the rules:
A) Provided the mainworld is inhabited, ANY world can possess a research lab or military base, given the appropriate die roll, whether that world is inhabited, itself.
B) Regardless of the mainworld's status, NO world may possess a research lab or military base unless it has a resident population of its own.
Thoughts?
-asp