I am trying to give some newbies (maybe, hereafter referred to as Landscapers?
) some knowledge of Traveller's roots. They don't quite get it, yet.
It is my belief that the much beloved game, Traveller, grew out of a love for the works of many authors and influences. WE loved Traveller because it was 'in' with the stories we loved. You could read and then play! It was 'a game for science fiction fans' not 'a Sci-Fi game for roleplayers'.
Is that confusing?
You know, with classic D&D you can say - read Lord of the Rings, Elric, Conan, Fafhred and the Grey Mouser. That's some of what that game meant.
So what did Miller et al have on their bookshleves when they were thinking of slapping some rules together?
Note: this isn't a question of what is good or bad in books or a 'favourites list'...it is what were THEY reading when the LBBs were coming out...what influenced the shaping of the Classic Traveller?
A list like that would help get the Landscapers into it....and give them some good books to read, too!
Some guesses:
Foundation series by Asimov for it's Imperium.
Slippery Jim DiGriz series by Harrison for Gauss Guns and Special Agents
Laumer's Retief series for Diplomats
Niven's Known Space and Ringworld for Scouts? Definately for Scientists
Lensman Series by Smith
Starship Troopers by Heinlein and, Maybe, Hammer's Slammers for Mercenaries.
I,Robot for Robots.
Yes, like D&D, Traveller was an Amalgam of type, and THAT's why we loved it.
....Now, back to my FIRST time through the Foundation series when I am not looking over the deck plans of a Sloan class Fleet Escort.
....I am back and I am happy.
....Wonder if my 4 yr old and 2 yr. old boys are too young for H.G Wells and Asimov? Maybe Clarke...yeah Rama for bed-time stories...I'll bide my time...
Gats'
![smile.gif](/proxy.php?image=http%3A%2F%2Fwww.farfuture.net%2Fixs%2Fsmile.gif&hash=11c21fc884829e41b013995767e93469)
It is my belief that the much beloved game, Traveller, grew out of a love for the works of many authors and influences. WE loved Traveller because it was 'in' with the stories we loved. You could read and then play! It was 'a game for science fiction fans' not 'a Sci-Fi game for roleplayers'.
Is that confusing?
You know, with classic D&D you can say - read Lord of the Rings, Elric, Conan, Fafhred and the Grey Mouser. That's some of what that game meant.
So what did Miller et al have on their bookshleves when they were thinking of slapping some rules together?
Note: this isn't a question of what is good or bad in books or a 'favourites list'...it is what were THEY reading when the LBBs were coming out...what influenced the shaping of the Classic Traveller?
A list like that would help get the Landscapers into it....and give them some good books to read, too!
Some guesses:
Foundation series by Asimov for it's Imperium.
Slippery Jim DiGriz series by Harrison for Gauss Guns and Special Agents
Laumer's Retief series for Diplomats
Niven's Known Space and Ringworld for Scouts? Definately for Scientists
Lensman Series by Smith
Starship Troopers by Heinlein and, Maybe, Hammer's Slammers for Mercenaries.
I,Robot for Robots.
Yes, like D&D, Traveller was an Amalgam of type, and THAT's why we loved it.
....Now, back to my FIRST time through the Foundation series when I am not looking over the deck plans of a Sloan class Fleet Escort.
....I am back and I am happy.
....Wonder if my 4 yr old and 2 yr. old boys are too young for H.G Wells and Asimov? Maybe Clarke...yeah Rama for bed-time stories...I'll bide my time...
Gats'