The main problem for "repulsors" or "tractors" being that gravity is omnidirectional, impossible to "focus," and falls off at 1/d².
It would seem that grav drive doesn't push as much as shape the gravity field around the ship, or the deck, to bias it in one direction. The effect is centered on the drive, and can't be projected out to a target.
IMTU the artificially generated gravity falls off at 1/d³. The ship's structure makes the effect act like a closed magnetic field, so the ship experiences nearly uniform acceleration. At a dozen yards away from a ship with an engaged drive, the gravity might make a bystander feel a vertigo-like sense of falling toward the ship. Within a couple yards a person would be pulled off balance, but might become suspended between the ship gravity and local gravity rather than actually hitting the ground. In contact with the hull, or maybe a within a foot, a subject might be pulled against the hull.
Note bene: IMTU I apply real world physics, which means drive power requirements are proportional to the SQUARE of acceleration, not linear. That means ¾G drives are typical, and ships primarily intended for orbital use may be ½G or even ¼ G. A 1G drive is an upgrade requiring twice as much power, while 1¼G and 1½G at 3-4 times the power are considered high performance for commercial ships. A 2G+ military drive takes nearly 8 times power. Fighters top out at 3G, while missiles can sustain 3½G for their short lives, and would have a separate short-burn targeting drive rated at 4G for one minute of closing maneuvers.
Spacecraft drives are designed to allow short periods (10-30 min) of overdrive producing 50% more acceleration. This allows ¾G ships to easily land on 1.1G planets without needing supplemental airfoils or chemical thrusters. Short-burn targeting drives would be overdriven to nearly +100%, approaching 8G.
Close to a large body, drive units can be designed to redirect the local field, utilizing the fact that most of the planet exerts gravity at angle, which cancels out by symmetry for a net straight "down" gravity. Redirection allows the craft to "float" in the planetary field, requiring as little as 40% of the power of artificially generating a counteracting gravity field. A ½G can float in 0.8G and, combined with overdrive, land in 1.2G local gravity.