Bob Weaver
SOC-12
At last week's session, my boys' PCs were scoping out a secret space base. They were sent there by the local Intelligence Agency chief to get information. The chief suspects (correctly) that a local powerful Noble is responsible for the base, and is using it for operations aimed at undermining the authority of the king, as part of a campaign to take the throne.
The PCs were supposed to infiltrate the base, which they did, quietly. They examined the hangar/warehouse and found the sealed crates of Important Stuff. They were supposed to get into the control tower, encounter some neat aliens (uplifted Otters, called Lutras) and learn of the secret moon base which was the next stop on their adventure, and the site of the climax where they do great heroics and save the planet from an attack by giant robots. Hey, my kids are 10 and 14. Kids love giant robots.
Well, they were doing just fine until the older one decided it would be a better idea to steal the slow pinnace that was sitting at the far end of the landing field. So they did, and took hostage the several maintenance workers that were aboard. I had pre-determined that neither the pinnace nor the workers had any useful intel - the Noble is good at hiding his tracks. They flew away and back to the rendezvous with the Intelligence Chief. That's where we ended last week. Our next session is tomorrow.
Help! How do I get them back on track, and how much should the Chief chew them out for failing the mission? I don't want to discourage them from the adventure, but they didn't get the intel they were supposed to which would lead them to the next step. I would be glad for any advice or suggestions.
Best regards,
Bob W.
The PCs were supposed to infiltrate the base, which they did, quietly. They examined the hangar/warehouse and found the sealed crates of Important Stuff. They were supposed to get into the control tower, encounter some neat aliens (uplifted Otters, called Lutras) and learn of the secret moon base which was the next stop on their adventure, and the site of the climax where they do great heroics and save the planet from an attack by giant robots. Hey, my kids are 10 and 14. Kids love giant robots.

Well, they were doing just fine until the older one decided it would be a better idea to steal the slow pinnace that was sitting at the far end of the landing field. So they did, and took hostage the several maintenance workers that were aboard. I had pre-determined that neither the pinnace nor the workers had any useful intel - the Noble is good at hiding his tracks. They flew away and back to the rendezvous with the Intelligence Chief. That's where we ended last week. Our next session is tomorrow.
Help! How do I get them back on track, and how much should the Chief chew them out for failing the mission? I don't want to discourage them from the adventure, but they didn't get the intel they were supposed to which would lead them to the next step. I would be glad for any advice or suggestions.
Best regards,
Bob W.