I've got my group deep in Shadows right now, and am already planning on what they do next. They're probably going to travel to a system with an asteroid belt, and meet a contact of one PC, who's working in the system there. I've dropped a heavy lead-in to a 76 Patrons encounter, the one where the young man wants the PCs to help him locate "the dope" his grandfather stashed away during the Fourth Frontier War.
The adventure seed includes a couple of interesting ideas for foibles (the Navy uses the asteroid field for maneuvers), but concerns itself only with the lead-in and what is eventually found. I'm curious to know what complications people put into the scenario when they ran it for their own groups. Or, what people would think of as interesting complications to try out.
The adventure seed includes a couple of interesting ideas for foibles (the Navy uses the asteroid field for maneuvers), but concerns itself only with the lead-in and what is eventually found. I'm curious to know what complications people put into the scenario when they ran it for their own groups. Or, what people would think of as interesting complications to try out.