We'll start off simple. (Yeah, right)
I'm in an aircraft, nap of earth flight, 500 kph. Dead ahead of me looms an obstacle 300 meters higher than my current altitude. I have Psionics-8, Teleport-12, and Direct-14. Direct means I can teleport an object I am in contact with.
I want to teleport the plane (and all contents) 1000 meters straight up.
To Teleport
Range (nD) < Constant + Direct - Size
where range will be 1000 meters, or 5d. Constant is Teleport(12), Direct is 14, and size mod is -6.
So --
To Teleport
Range (nD) < Constant + Direct - Size
5d < 12 + 14 - 6, or 5d < 20
I roll, and successfully teleport straight up 1000 meters.
NOW, what happens to my velocity? Does the plane stop dead as a result of the teleport, or maintain its original speed and vector??
Note that I assume it maintains the original vector and speed, barring no other actions.
Could I stop it dead if I so desired, i.e. bleed off all speed? What about the kinetic energy?
Personally, if I bled off all velocity I'd expect to take some effect at 1d per speed rating, for example 8d of damage at 500kph to 0kph. This is based on the temperature change discussed on page 531, though that is actually related to altitude change.
See also the SPEED table on page 295, which has damage based on impact in dice per ton.
Now assume the act of teleporting stops it dead. Where did that original energy go - into a heat sink of some sort if available, or direct damage to the aircraft?
Thoughts appreciated!
I'm in an aircraft, nap of earth flight, 500 kph. Dead ahead of me looms an obstacle 300 meters higher than my current altitude. I have Psionics-8, Teleport-12, and Direct-14. Direct means I can teleport an object I am in contact with.
I want to teleport the plane (and all contents) 1000 meters straight up.
To Teleport
Range (nD) < Constant + Direct - Size
where range will be 1000 meters, or 5d. Constant is Teleport(12), Direct is 14, and size mod is -6.
So --
To Teleport
Range (nD) < Constant + Direct - Size
5d < 12 + 14 - 6, or 5d < 20
I roll, and successfully teleport straight up 1000 meters.
NOW, what happens to my velocity? Does the plane stop dead as a result of the teleport, or maintain its original speed and vector??
Note that I assume it maintains the original vector and speed, barring no other actions.
Could I stop it dead if I so desired, i.e. bleed off all speed? What about the kinetic energy?
Personally, if I bled off all velocity I'd expect to take some effect at 1d per speed rating, for example 8d of damage at 500kph to 0kph. This is based on the temperature change discussed on page 531, though that is actually related to altitude change.
See also the SPEED table on page 295, which has damage based on impact in dice per ton.
Now assume the act of teleporting stops it dead. Where did that original energy go - into a heat sink of some sort if available, or direct damage to the aircraft?
Thoughts appreciated!
Last edited: