Where (outside book 6 and its derivatives) is this done?Subordinate populations for a system are generated per book 6...
Hans
Where (outside book 6 and its derivatives) is this done?Subordinate populations for a system are generated per book 6...
A point, I admit. OTOH, interstellar trade activity is invariably based on the UWP population figure. If some systems had significant numbers of people living elsewhere in the system, interstellar trade would be based on the total population instead of the world's population alone.
It's not the first time a concept has been mislabeled for one reason or another.
Of course the GT book.
So it does.
Hans
Yes it is. Ask Don.GT is not canon...
I've never used any RICE paper as canon. In fact, I try very hard not to use any detail from a RICE paper, since RICE papers are copyright their authors, so unless they specifically permit others to use their papers for setting-building purposes, it's actually against the copyright to do so....and neither is the Rice Papers.
Where (outside book 6 and its derivatives) is this done?
Hans
MT, TNE: it's stated that the norm is the most populous and highest tech level, rather than a hard rule, but in system generation, if not expanding an existing world, the most populous is the main world, which only after all get populations do you then generate gov't, LL, and TL.
In both, each subordinate world's TL is 1 lower than the mainworld unless there's a base.
I don't have the T4 extended gen to hand to double check (it's not in the core book, which I have on disk.).
Not the rules (which were what I meant when I said 'its derivatives'). Modules, adventures, setting descriptions. I don't doubt what the rules say, but you said that the rules are used. Where are they used? (Not a counter-argument, just simple curiosity).
There are a number of system "character sheets" done by the DGP crew, now that I think about it. Any other examples?
Hans
The definition of UWP is Universal World Profile not Universal System Profile.
I've always assumed the UWP pop was for the whole system, as the pop in one country also (usually) includes that on islands under its control if they are part of the country (not colonies).
IIRC, when the UPP (Universal Planet Profile) was defined, there was no extended system, only the main planet was described, so it seemed pop on the main world refered to the whole system. Then the acronym was changed to UWP to avoid confusión with Universal Personal Profile.
Should we want to call Universal System Profile (so assuming it's worth for the whole system), using the acronym USP would give once again the problem of being confused with Universal Ship Profile to those using HG, so I guess the acronym UWP would be used anyway.
... However, why would anyone ever take Universal PLANET Profile as a system statistic. ...
Because - ummmmm - the UPP's used by other game rules to determine trade statistics for the system?
CT is like building a house one room at a time over several years. We have a few of those out here in some of the rural parts of New Mexico. You end up with this charming little hodgepodge, rooms don't necessarily connect the way you expect, you end up going through one room to get to another, different flooring treatments, strange ceiling heights ...
The CT basic 3 made a fairly simple and straightforward game - and then we added a room, and then we added a room, and then ...
CT Book 6 gave us rules for generating a system, but it didn't give us instructions for modifying the existing body of rules to account for all the new details - and left us struggling to reconcile it with sources like Supplement 3. Of course, that wasn't anything new - Book 5 had a similar result.
Yet again good points. Trade was not the topic. It was population.
I agree we have been adding rooms for a long time. I believe i said it a couple comments ago.Still having commerce based on the mainworld could be a government standards of the Imperium. So you can catch up quickly. The last couple pages have been about populations that don't add up.
We could discuss trade? We've beaten population into the ground!
Yet again good points. Trade was not the topic. It was population.
And it's perfectly possible to speak of the population of an oil rig. Every time a worker is flown in another who were doing his job is flown out. So the populat6ion of the oil rig could be said to be the number of people living on it at any given time. For a Traveller world a company can fly in crew for half a year or a year at a time. But when they fly one in, they fly another out. So the population of the world represents the economic footprint of the transients who live there.There is a big interval between a daily or weekly commute and permanent residence. In our current world, oil rig crews stay there temporarily, as do some ship crews. Good friend of mine was the captain of a commercial dredging ship; he and his crew were two weeks on and two weeks off, and the company flew them and the second crew back and forth.
Some transients are more elusive than others. I'm not saying that all transients would count. Indeed, I've argued for transients coming in two kinds, one of which we have no adequate term for.I would envision miners, military, and others who worked one place and lived another. The cod fisherman from the Grand Banks would fish the whole season there before returning home.
But the population of Pixie that is counted (less than one hundered people living in anarchy) must be transients too (It's even worse with the one writeup we have, the one in BtC; there they are transients who mine the belt in the Pixie system, not even living on Pixie). Indeed, any attempt to explain Pixie's population in terms of the shipyard and starport workers not counting comes up against the question "Why not"? A problem you get with a lot of other such explanations too. Why is the Imperium accepting 90 people living in anarchy as the sovereign population of Pixie when there's an entire shipyard, owned and operated by a subsidiary of an Imperial megacorporation, and a Class A starport that presumably provide law and (captive) governance for a population of thousands?So if you have a world like Pixie, TL13, Starport a, pop 0, then you can say it's a mistake, or you can say the starport's run by those who live therein, but not on the planet proper, or by those who are there temporarily.
Indeed, any attempt to explain Pixie's population in terms of the shipyard and starport workers not counting comes up against the question "Why not"? A problem you get with a lot of other such explanations too. Why is the Imperium accepting 90 people living in anarchy as the sovereign population of Pixie when there's an entire shipyard, owned and operated by a subsidiary of an Imperial megacorporation, and a Class A starport that presumably provide law and (captive) governance for a population of thousands?
I'll repeat the question with a small clarification (underlined): Why is the Imperium accepting 90 people living in anarchy as the sovereign population of Pixie system when there's an entire shipyard, owned and operated by a subsidiary of an Imperial megacorporation, and a Class A starport that presumably provide law and (captive) governance for a population of thousands?In that situation I'd assume it's because the starport is orbital, or on a moon or something. The planet gets the benefit and UWP code for the starport because visiting ships have full use of it's facilities and there are regular shuttles between the port and planet, but the occupants don't count towards the world's population because they aren't on the world.
So would I. So I don't advocate such a system.Personally I'd be much more dissatisfied with a world generation system that completely eliminated edge cases like this.
A shipyard is not enough to qualify for a class A rating. It's necessary but not sufficient. A class A starport has to offer certain facilities. You can go there and order a ship built in a timely manner. You can go there and get an annual maintenance in a timely manner. You can go there and have major repairs done in a timely manner. (Plus some other things that aren't relevant).It's an experimental automated facility that's actually rapidly falling into disrepair.
It has high class facilities, but can only cope with one ship at a time (combine with above?).
That's the "the UWP is rubbish" explanation mentioned earlier in the thread. Why would the entire UWP not have been updated?The facilities are now abandoned and the population code has been updated but not he facility code.
I'll repeat the question with a small clarification (underlined): Why is the Imperium accepting 90 people living in anarchy as the sovereign population of Pixie system when there's an entire shipyard, owned and operated by a subsidiary of an Imperial megacorporation, and a Class A starport that presumably provide law and (captive) governance for a population of thousands?
Incidentally, if the shipyard and the starport is on or in orbit around a different world, that other world would be the mainworld, not Pixie.
Well, for one thing there are canonical examples of worlds owned and governed by the Imperium. If a small bunch of anarchic drifters were the only other population in the system apart from the starport personnel, I still don't see why the Imperium would treat them as a legitimate sovereign population; it would be like the US treating the fishing fleet on the Dogger Bank as a sovereign population. For another, the starport population would still contribute to the system's trade and traffic. For a third, shipyards owned by an Imperial corporation are not owned and run by the Starport Authority; they're owned and run by said corporation.Why shouldn't they? Starports whether on a planet or in orbit are extraterritorial and govern only themselves.
Then their population counts towards that planet's population.Sure, I'm not suggesting it orbits a different planet.
Not relevant to my claim that some UWPs are impossible to provide a good explanation for.The above is my best shot at an explanation, but if I were playing a game and the GM provided a different explanation like those I suggested, I'd be quite happy to roll with it. If the facilities and facts on the ground don't quite match what you'd expect from an ideal exemplar of the UWP code I'd be pissed at the scout service, imperial bureaucracy or corrupt officials behind the discrepancy in-game, not at the GM.
Well, for one thing there are canonical examples of worlds owned and governed by the Imperium. If a small bunch of anarchic drifters were the only other population in the system apart from the starport personnel, I still don't see why the Imperium would treat them as a legitimate sovereign population;
it would be like the US treating the fishing fleet on the Dogger Bank as a sovereign population. For another, the starport population would still contribute to the system's trade and traffic. For a third, shipyards owned by an Imperial corporation are not owned and run by the Starport Authority; they're owned and run by said corporation.
Not relevant to my claim that some UWPs are impossible to provide a good explanation for.