Does anyone like this feature of world generation? I regard populations in the hundreds of billions and above as kind of daft and requiring a lot of explanation. The odd one per sector might be warranted if the ref feels like it, but a 1 in 54 chance (if my maths are right) is much too high for my liking.
I like a solid random process where I can go in and tweak things here and there to make them more interesting. I don't want to have to go through a randomly generated sector (e.g. using thalassogen's excellent website) and fix things that are broken by rerolling a load of population, gov, law and tech codes.
If it ain't broke, don't fix it. Not that Classic Traveller worldgen was perfect - uninhabited garden worlds next to airless size-1 rockballs with 90 billion people, yes yes. But now the airless size-1 rockball has a 1 in 218 chance of having quadrillions of people on it.
There's a lot I like about T5, but this change is not one of those things.
I like a solid random process where I can go in and tweak things here and there to make them more interesting. I don't want to have to go through a randomly generated sector (e.g. using thalassogen's excellent website) and fix things that are broken by rerolling a load of population, gov, law and tech codes.
If it ain't broke, don't fix it. Not that Classic Traveller worldgen was perfect - uninhabited garden worlds next to airless size-1 rockballs with 90 billion people, yes yes. But now the airless size-1 rockball has a 1 in 218 chance of having quadrillions of people on it.
There's a lot I like about T5, but this change is not one of those things.