Which then opens up a question of
Range Architecture in terms of products and services, with regards to starship class designs.
Think I've found the right balance point for a TL=A J3/3G Clipper design ...

Have a look.
Rule of Man Clipper (Type-AP, TL=A)
410 tons starship hull, configuration: 1 (MCr49.2)
0 tons for Armor: 0 (TL=A, Crystaliron, bulkhead thickness=10cm)
85 tons for LBB2.81 standard H/H/H drives (codes: 3/3/3, TL=A, EP=16) (MCr176) (LBB2.81, p22)
161 tons of total fuel: 410 tons @ J3 = 123 tons jump fuel + 30 tons power plant fuel
0 tons for fuel scoops (MCr0.41)
8 tons for TL=A fuel purification plant (200 ton capacity is minimum) (MCr0.036)
20 tons for bridge (1000 ton rating, MCr5)
2 tons for model/2bis computer (MCr18)
120 tons for hangar capacity (MCr0.24)
- Fighter Gunned (Type-FG, TL=A) = 30 tons
- Stateroom+ Box = 30 tons (pilot/gunner, pilot/gunner, navigator, engineer/engineer, engineer) (5x staterooms, V-c life support for 5)
- Stateroom+ Box = 30 tons (purser/purser, steward/steward, medic, 2x high passengers) (5x staterooms, V-c life support for 5)
- Environment Box = 30 tons
* External Docking: 590 tons capacity (MCr1.18)
14 tons for cargo hold
- 1.34 tons for 134 ton capacity collapsible fuel tank storage (MCr0.067)
= 0+85+161+8+20+2+120+14 = 410 tons
= 49.2+176+0.41+0.036+5+18+0.24+1.18+0.067 = MCr250.133
= MCr250.133+(65.302)+(6.66*1.8)+(5.16) = MCr332.583 * 1.0 =
MCr332.583 single production
= MCr250.133+(65.302)+(6.66*2)+(5.16) = MCr333.915 * 0.8 =
MCr267.132 volume production
Crew = 8 (Cr44,610 per 4 weeks crew salaries)
- Pilot-3/Gunnery-2 (chief) = (6000*1.2)+(1000*1.1/2)*1.1 = Cr7805
- Pilot-3/Gunnery-2 = (6000*1.2)+(1000*1.1/2) = Cr7750
- Navigator-1 = (5000*1.0) = Cr5000
- Engineering-2 (chief)/Engineering-2 (chief) = (4000*1.1)*1.1+(4000*1.1/2)*1.1 = Cr7260
- Engineering-1 = (4000*1.0) = Cr4000
- Steward-1 (purser)/Steward-1 (purser) = (3000*1.1)*1.1+(3000*1.1/2)*1.1 = Cr5445
- Steward-1/Steward-1 = (3000*1.1)+(3000*1.1/2) = Cr4950
- Medical-3 = (2000*1.2) = Cr2400
- J3, 3G, Agility=3: 410 + 123 = 533 combined tons
- J2, 2G, Agility=2: 410 + 390 = 800 combined tons
- J1, 1G, Agility=2: 410 + 590 = 1000 combined tons
Fighter Gunned (Type-FG, TL=A)
30 ton small craft hull, configuration: 1 (MCr3.6, integral fuel scoops)
0 tons for Armor: 0 (TL=A, Crystaliron, bulkhead thickness=10cm)
1 ton for LBB2.81 standard Maneuver-A (Agility=6 requires 1.8 EP) (MCr4) (LBB2.81, p22)
10 tons for LBB2.81 standard Power Plant-C (EP=6) (MCr24) (LBB2.81, p22)
1 ton for fuel
- Basic Power only = 0.015 tons of fuel consumption per 7d (466d 16h 0m endurance) for Agility=0, no computer, no lasers
- Basic Power + 1.8 EP = 0.645 tons of fuel consumption per 7d (10d 20h 27m endurance) for Agility=6, "model/2 computer", no lasers
- Basic Power + 3.8 EP = 1.345 tons of fuel consumption per 7d (5d 04h 54m endurance) for Agility=6, model/4 computer, no lasers
- Basic Power + 5.8 EP = 2.045 tons of fuel consumption per 7d (3d 10h 09m endurance) for Agility=6, model/4 computer, dual beam lasers
6 tons for bridge (2 crew acceleration couches, life support endurance: 12-24 hours) (MCr0.15)
4 tons for model/4 computer (TL=A, EP: 2) (MCr30)
1 ton for hardpoint+dual turret: beam laser, beam laser (TL=A, batteries: 1, code: 2, EP: 2) (MCr2.6)
* External Docking: 451 tons capacity (MCr0.902)
2 tons for 1x small craft cabin (life support endurance: 2 person/weeks) (MCr0.05)
5 tons for cargo hold (multi-purpose conversion ready, including
mail vault)
= 0+1+10+1+6+4+1+2+5 = 30 tons
= 3.6+0+4+24+0.15+30+2.6+0.902+0.05 =
MCr65.302 single production
- 0.4G, Agility=0: 481 - 30 = 451 tons external load (451/1.1=410 ton big craft)
- 1G, Agility=1: 200 - 30 = 170 tons external load (5x 30 ton Boxes)
- 2G, Agility=2: 100 - 30 = 70 tons external load (2x 30 ton Boxes)
- 3G, Agility=3: 66 - 30 = 36 tons external load (1x 30 ton Box)
- 4G, Agility=4: 50 - 10 = 20 tons external load
- 5G, Agility=5: 40 - 30 = 10 tons external load
- 6G, Agility=6: 33 - 30 = 3 tons external load
Stateroom+ Box (Type-RU, TL=A)
30 ton small craft hull, configuration: 4 (MCr1.8)
0 tons for Armor: 0 (TL=A, Crystaliron, bulkhead thickness=10cm)
20 tons for 5x single occupancy starship staterooms (MCr2.5)
10 tons for
regenerative biome life support laboratory (Type: V-c) (MCr2)
* External Docking: 6x 30 = 180 tons capacity (MCr0.36)
0 tons for cargo hold
= 0+20+10+0 = 30 tons
= 1.8+2.5+2+0.36 =
MCr6.66 single production
Laboratory Box (Type-LU, TL=A)
30 ton small craft hull, configuration: 4 (MCr1.8)
0 tons for Armor: 0 (TL=A, Crystaliron, bulkhead thickness=10cm)
30 tons for laboratory (MCr6)
* External Docking: 6x 30 = 180 tons capacity (MCr0.36)
0 tons for cargo hold
= 0+30+0 = 30 tons
= 1.8+6+0.36 =
MCr8.16 single production
Environment Box (Type-LU, TL=A)
30 ton small craft hull, configuration: 4 (MCr1.8)
0 tons for Armor: 0 (TL=A, Crystaliron, bulkhead thickness=10cm)
30 tons for environment tank (MCr3)
* External Docking: 6x 30 = 180 tons capacity (MCr0.36)
0 tons for cargo hold
= 0+30+0 = 30 tons
= 1.8+3+0.36 =
MCr5.16 single production
Cargo Box (Type-AU, TL=A)
30 ton small craft hull, configuration: 4 (MCr1.8)
0 tons for Armor: 0 (TL=A, Crystaliron, bulkhead thickness=10cm)
* External Docking: 6x 30 = 180 tons capacity (MCr0.36)
30 tons for cargo hold
= 0+30+0 = 30 tons
= 1.8+0.36 =
MCr2.16 single production
9.15m x
7.65m x
6m = 419.985m
3 / 14 = 29.9989 tons ≈ 30 tons (61:51:40 dimensions ratio)
6.1 x 5.1 deck squares area @ 1.5m
2 per deck square scaling
Obviously, for this particular iteration, I "had to" abandon the 24 ton form factor of the previous iterations of modular Boxes for a 30 ton form factor for the modular Boxes ... because the Fighter needed to be "that big" in order to fit a model/4 computer into its hull ... but ultimately, that wound up being something of a "non-problem" when working with a baseline assumption of a 120 ton internal hangar bay balance point for minimum "viable" operations.
- 5x 24 tons = 120 tons
- 4x 30 tons = 120 tons
This means that I can essentially "backport" the 30 ton form factor Boxes into the earlier 280 ton J2/2G @ TL=9 design that I had worked up previously with minimal fuss. I would even be able to do some modifications to the 100 ton J2/2G @ TL=9 Scout/Courier (Type-S2) that I had detailed earlier so as to even make it work with a 30 ton form factor Box modular transport baseline assumption (just need to reshuffle the staterooms INTO the Box).
I'm figuring that the 30 ton Box would be a "Solomani standard" form factor, while the 30 ton
Modular Cutter Module is more of a "Vilani standard" type of form factor. Same "job" but using a different shape (obviously). The "box" form factor is better for stacking in arrays with minimal packing losses between them (unlike piles of cylinders) when it comes to mass transport of modular shipping containers.
And as is typical for this design project, this 410 ton J3/3G Rule of Man Clipper design is capable of J3+3 without use of L-Hyd Drop Tanks, with "plenty" of fuel margin to spare (just move the Fighter and 3x Boxes to docking points on the outer hull) and fill the internal hangar bay with the collapsible fuel tank.
- (410+4*30)*0.3 + 410*0.3 = 282 tons of jump fuel consumption
- 161 tons of internal fuel + 121 tons of collapsible fuel tankage = 282 tons of total fuel
- Collapsible fuel tankage can go up to 134 tons of capacity ... so up to 13 tons of fuel reserve potential

So not too shabby in terms of "range/reach" when it matters.

Transport capacity @ J3+3 will be minimal (5 tons cargo or mail, 30 tons environmentally controlled cargo, 2x high passengers) ... with the "right speculative goods opportunities" that can potentially be "all you need" to make some windfall profits via arbitrage between widely separated (main)world markets.
On the crew side, I decided to go for "interchangeable hot shots" in the pilots, so that either can pilot the starship (no need for gunnery skill on an unarmed craft, so Pilot-3 means +1 Agility in combat) OR the fighter (functionally Ship's Boat-1 and Gunnery-1 skill yield throughput). This allows for tandem flying of both craft in convoy through normal space and allows both pilots to "swap craft" as needed or depending on circumstances. The basic idea here is that this arrangement allows both pilots to "keep their skills sharp/fresh" and prevents "boredom" that can result from having only a single type of craft to fly. Game mechanically, it's "no big deal" ... but in a roleplaying/life simulator context, I can easily imagine the sort of teamwork/crew loyalty/morale booster that can result from having this kind of arrangement.
After all, sometimes you just want to get out of the Big Craft and take a spin in the Small Craft, you know?

