The Meringue Corps, in other words? :rofl:
Yeah, that will upset my players no end. Thanks !
The Meringue Corps, in other words? :rofl:
Liftoff will use Mongoose rules. But I'm almost certain we'll see elements of Liftoff elsewhere.
But before we do anything else with T5, we're fixing what we've got. Does anyone else really want us to move forward without fixing the core?
...
But before we do anything else with T5, we're fixing what we've got. Does anyone else really want us to move forward without fixing the core?
A couple things...To sum up what I've read and decided from here so far, starting with the errata-ed core rules:
Character generation - 6 of the careers (Scout, Spacer, Marine, Noble, Merchant, Rogue)
Tasks, Skills.
Personals, Sensing, and Combat (includes a usable summary of range and size).
Lists: weapons, armor, vehicles, small craft, starships, exploration gear.
Space combat.
Worlds (UWP generation and explanation).
Trade.
Psionics.
200 pages, hardcover. Follow The Traveller Book's format.
NO star system design
NO mapping
NO makers
Then post a free, lite version of starship design which mimics Book 2.
A couple things...
One, if you are including CharGen for Careers, then put in all the damned Careers, not just the CT ones.
Nah, Craig, this is my view of a Player's Guide: PGs won't have all of the tools the referee uses.[...] If you are going to cut things, then bloody cut them, but don't reduce them to being the old CT mechanics.
If you are talking about a Players' Guide then don't include any making parts period. That includes ACS lite, if making things is Refs' work* then leave it to Refs to find and use the tools. That is my argument.That's a reasonable argument.
Nah, Craig, this is my view of a Player's Guide: PGs won't have all of the tools the referee uses.
It could be edited and reformatted down to a third that size. [and the font could be made smaller]
To sum up what I've read and decided from here so far, starting with the errata-ed core rules:
Character generation - 6 of the careers (Scout, Spacer, Marine, Noble, Merchant, Rogue)
Tasks, Skills.
Personals, Sensing, and Combat (includes a usable summary of range and size).
Lists: weapons, armor, vehicles, small craft, starships, exploration gear.
Space combat.
Worlds (UWP generation and explanation).
Trade.
Psionics.
200 pages, hardcover. Follow The Traveller Book's format.
NO star system design
NO mapping
NO makers
Then post a free, lite version of starship design which mimics Book 2.
The idea should be a book that gives the players everything that they need to play. It may not be completely sufficient unto itself (someone will need a referee's guide) but players shouldn't need to purchase anything else.
Taking a post from Mike Wightman, here's what a minimalist Player's Guide would look like:
[FONT=arial,helvetica]
[/FONT]
- (p10) Intro
- (p21) Tasks
- (p35) Characters
- (p65) Character examples
- (p75) Skills
- (p119) Equipment (smack dab in the center of the book)
- (p142) Starports
- (p150) Personal Combat (animals and vehicles are part of this, btw)
- (p180) Ship Combat
- (p192) Trade
- (p212) Psionics
- (p222) Final Word
So a minimum size looks to be nearly 250 pages.
Personal preference? Putting Tasks, combat and ship combat together as they all use the same mechanic. Also, trade (in my head anyway) sits together with equipment and star ports, thematically at least.
[...]
For me, the Intro, Character examples, Star ports sections would benefit from lots of juicy colour and flavour to inspire potential players.
Front Matter ................. 1 10 pp
Intro ........................ 11 10 pp
Characteristics and the UPP .. 21 20 pp
Characters ................... 41 30 pp
Experience ................... 71 2 pp
Characters (Examples TBD) .... 73 10 pp
Skills pp142-175 ............. 83 34 pp
Equipment List ............... 117 23 pp
Vehicle List TBD ............. 140 2 pp
Smallcraft List TBD .......... 142 2 pp
Starship List ................ 144 2 pp
Tasks ........................ 146 13 pp
Personal Combat .............. 159 26 pp
Ship Combat .................. 185 14 pp
Starship Ops ................. 199 41 pp
Worlds (Starports) ........... 240 8 pp
Worlds (The UWP pp432-434) ... 248 3 pp
Worlds (Interactions) ........ 251 6 pp
Worlds (Vehicles pp281-295) .. 257 15 pp
Worlds (Costs pp48-53) ....... 272 6 pp
Worlds (Money p56) ........... 278 1 pp
Psionics ..................... 279 10 pp
Final Word ................... 289 2 pp
It could be [ruthlessly] edited and reformatted down to a third that size.
. . .Now, Starship Operations is a big chunk of text. However, it's just so dang useful for a player to understand, with examples of starship-based tasks, plus it has a crunchy goodness reminiscent of Starship Operator's Manual that just seems to have value. There are ways to reduce the page count here, but every page lost is interesting and useful material lost. SOM was close to a hundred pages. . .
. . .Psionics is 10 pages. Perhaps it can be excluded entirely. . .
I will do a high-pass analysis on that idea, because it's worth thinking about and keeping in mind ......
There are ways to reduce the page count here, but every page lost is interesting and useful material lost.
......... Perhaps it can be excluded entirely.
However, I'm more involved than Marc, because Marc is chained to a basement desk in Normal, IL working on fixes to personal combat, and Darlene is making sure he gets food and occasional sunlight.
:rofl:
Liftoff will use Mongoose rules. But I'm almost certain we'll see elements of Liftoff elsewhere.
But before we do anything else with T5, we're fixing what we've got. Does anyone else really want us to move forward without fixing the core?
Whilst interesting and useful material may be lost, getting the size down is important. But not as important as knowing who the document is primarily for...
The Players guide needs to be focused on the who, not just the what. Are these people new to Roleplaying, new to Traveller, or new to Traveller 5?
...You, the internet may disagree. But the utility of the document and who is going to use it needs nailing down.