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Player's Book: What's needed?

So your projected skill list is by no means exhaustive? Otherwise I don't see 2 pages for short descriptions being enough.
 
So your projected skill list is by no means exhaustive? Otherwise I don't see 2 pages for short descriptions being enough.

I wondered too, so I did it. One line descriptions (yeah, that's terse). One and a third pages. Sixty-four skills. Exhaustive. No guidance on use (rabbit holes); simply "what they are".

Knowledges are another two pages of same, already in the BBB. That's what I modeled them on. And I didn't do the Talents.

Some examples.

Actor. Expertise in the dramatic arts, and the ability to conceal one’s personality, motives, and emotions.
Forensics. Investigation, including legal matters and crime scenes.
Jack Of All Trades ("JOT"). Wide experience, allowing attempts at tasks for which the character otherwise has no skill.
Survival. Remaining alive in the face of dangerous situations or locations.


I added the list to the pile of Player's Book stuff to hand to Marc when he finishes personal combat, along with a weapon and armor list with text descriptions, a page of starship summaries ("Book 1 style"), my version of Don's "one page guide to the task system", a page of pre-generated characters, the "Hopship" amber zone, and an abbreviated 7 page "personal" equipment list suited to players.
 
Ok, that is terse even for me.

Is there an example (beyond in the chargen examples) that shows how to link the knowledges with a skill, and how one receives them?
 
I figured you'd be impressesd.

The player' book also needs three full examples of character generation, where we do things such as select knowledges and skills. I think we have three in the works. Jamison, for one.

It also needs (three) full combat scenarios, covering significant tasks, interesting effects, and tricky corners of the system. That (combat) is my priority when next I go over errata with Marc.
 
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I posted a Rogue earlier. Mika Suzuki. I have a few Marines about as well if they are needed.

We need Jamison for continuity.
 
I wondered too, so I did it. One line descriptions (yeah, that's terse). One and a third pages. Sixty-four skills. Exhaustive. No guidance on use (rabbit holes); simply "what they are".

Knowledges are another two pages of same, already in the BBB. That's what I modeled them on. And I didn't do the Talents.

Some examples.

Actor. Expertise in the dramatic arts, and the ability to conceal one’s personality, motives, and emotions.
Forensics. Investigation, including legal matters and crime scenes.
Jack Of All Trades ("JOT"). Wide experience, allowing attempts at tasks for which the character otherwise has no skill.
Survival. Remaining alive in the face of dangerous situations or locations.

Is this list available somewhere for review? I would like to include a handful of those terse descriptions for my Fast Start example.

Cheers,

Baron Ovka
 
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Is this list available somewhere for review? I would like to include a handful of those terse descriptions for my Fast Start example.

Never mind. I cobbled something together. I didn't want to reinvent the wheel, but it wasn't as much of an effort as I thought. Most of the text was right there in T5, and I only needed 14.

Cheers,

Baron Ovka
 
Never mind. I cobbled something together. I didn't want to reinvent the wheel, but it wasn't as much of an effort as I thought. Most of the text was right there in T5, and I only needed 14.

Yeah, the skills were quite easy to summarize using T5's own text.
 
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