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Player's Book: What's needed?

Wowsers!

THAC0 - you young whipper snapper you.

My D&D had cardboard chits instead of dice.
Damn! And I get flak for being the Elder in my group and here's Mister Chits make me feel all young and stuff. Thanks, Mister Wightman. :p So, how bad did those suck? And wasn't the one where all the weapons do 1D6 and there like five pages of pole arms and a plus one sword was bloody quest item? Tee-hee, he's old...:D
 
Yup , so old that I look at a 7 term character and think 'yey, I have a character younger than me'. :)

It's an odd thing, when we first started playing Traveller all those years ago playing a character who served 4 or more terms was unusual just because of agism. Now, in the comfort of my armchair I'll happily try for that extra 8th term :)
 
No kidding! I used to picture a typical Traveller group who strained for extra terms as a bunch of old guys like Jack Holloway (as pictured on the front of the Little Fuzzy reprint by Ace in the 1980s); still deadly as heck, but looking like somebody's Grandpa. Now I'm looking from the other end of that particular spectrum. :)
 
So, to put these recent posts into something appropriate for the thread, could I say we need a section of the player's guide on geriatric care?

Then, of course, we have to answer that for both the character AND the player. Correct?

:)

(I'm 55, so I'm entitled. After all, memory is the 2nd thing to go, so in another few years, I won't remember what
 
THAC0 - you young whipper snapper you.

My D&D had cardboard chits instead of dice.

You aint been thumped until you suffer through all 2 hours of Lou Zocchi's dice lecture about how his poly dice are better than the rest. I have tried my best to blank that part of my gaming life out of my memory. Urf.
 
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You aint been thumped until you suffer through all 2 hours of Lou Zocchi's dice lecture about how his poly dice are better than the rest. I have tried my best to blank that part of my gaming life out of my memory. Urf.

After listening to said lecture, we hand-loaded most of a set into a 12 gauge shell with a bit of an over charge of powder.

We fired said round at a concrete wall. The d4 became embedded in the wall. The other dice were only scratched by the impact.
 
After listening to said lecture, we hand-loaded most of a set into a 12 gauge shell with a bit of an over charge of powder.

We fired said round at a concrete wall. The d4 became embedded in the wall. The other dice were only scratched by the impact.

Never thought of trying that. Since you did it, I see no reason for me to do so.
 
In my mind, a player book would have:
  1. An introduction to Traveller (Maybe 3-5 pages)
  2. Corrected pages 68 to 111 (Character Generation)
  3. Corrected pages 128 to 183 (Tasks, skills, knowleges, and mods)
  4. Corrected pages 197 to 225 (senses and combat)
  5. Page 230 and 231 (environmental effects)
  6. A list and statistics for basic weapons, armor, and equipment
  7. A table showing how to read a planet's statistics
  8. Descriptions of vehicles and spacecraft (one paragraph each, maybe with some size comparison graphics)
  9. Listings for a few sophonts (Vargr, Zhodani, maybe a couple of Spinward Marches minor races)

I'd pay thirty bucks for that, especially if it was... *gasp* errata-less!
 
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I Agree

My 20c:

  1. Benchmarks: World Ranges, Sizes, Money
  2. Character Creation
  3. Combat
  4. Abbreviated Skills / Knowledges list (one page summary, two pages of single-sentence definitions)
  5. Abbreviated Tasks (2 pages)

The Ranges and Sizes Benchmarks are needed if you have combat. Money and costs benchmarks are needed to make sense of "so my character has Cr12,000. Is that good?". The last two round out what skill levels and attributes really mean in-game.
This seems the simplest way to get players started.
 
Another way to tackle this is to produce a self-sufficient booklet, perhaps PDF, that covers one profession and everything you need to make and play that character.

You might expect there to be an intro chapter talking about what Traveller is and how you use dice and roll things. There might be a quick overview of the other professions so you are aware of them.

The problem this solves for me is having fewer copies of the rules than players, and having to share. Each player can have in front of him the splatbook he needs to make his character.

(Or HER character, but I've only seen posts by like two obviously-female people on the forum. Man, this place is an awful sausagefest.)
 
The first few game sessions I DMed in AD&D 1E were all female. Two relatives and friends of theirs. Most game store sessions after that were all guys.

A few times I have DMed AD&D at the local convention, mostly guys, but some sessions my sisters were there. They don't take prisoners, ah the memories.

When I went to the newest local game store, the rest closed years ago, its mostly guys playing card games.

I did threaten some of my previous players with running a Traveller, AD&D 1E, and Toon game session. I came up with an intro, but couldn't get the brain to work on the rest of it. Maybe next year.

A battleship, that tosses cream pies, oh yeah.
 
No one commented that Marc and I are involved in Liftoff, so the likelihood of something similar for T5 is very high.

However, I'm more involved than Marc, because Marc is chained to a basement desk in Normal, IL working on fixes to personal combat, and Darlene is making sure he gets food and occasional sunlight.

:rofl:
 
No one commented that Marc and I are involved in Liftoff, so the likelihood of something similar for T5 is very high.

However, I'm more involved than Marc, because Marc is chained to a basement desk in Normal, IL working on fixes to personal combat, and Darlene is making sure he gets food and occasional sunlight.

:rofl:

NOOOOOO! Not the Daystar! ANYTHING BUT THE DAYSTAR!!!!!!!! :)
 
No one commented that Marc and I are involved in Liftoff, so the likelihood of something similar for T5 is very high.

However, I'm more involved than Marc, because Marc is chained to a basement desk in Normal, IL working on fixes to personal combat, and Darlene is making sure he gets food and occasional sunlight.

:rofl:

Sooo... Liftoff would sort of be along the lines of the Pathfinder Boxed Set? (I've been looking at 13Mann's site.)

Would Liftoff use MGT mechanics, or T5 mechanics?

I do think that the T5 item (a player's book) is different than an introductory game.
 
Liftoff will use Mongoose rules. But I'm almost certain we'll see elements of Liftoff elsewhere.

But before we do anything else with T5, we're fixing what we've got. Does anyone else really want us to move forward without fixing the core?
 
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