Since the following quote has generated so many responses in a thread dedicated to another topic, I thought it best to respond here.
The ‘question behind the question’ is “What is the difference between the Pilot and Ship’s Boat skills?”
The simple answer is ‘size’, but the fact that ‘Pilot’ can be used as ‘Ship’s Boat-1’ and ‘Ship’s Boat’ can be used as ‘Pilot-1’ clearly shows a strong relationship between the two skills. Let me offer a slightly different ‘personal’ view on these two skills.
The PILOT skill is most often used to guide a Ship (100+ dTon) or Starship (Jump 1+ capable Ship) to/from the 100 diameter jump limits and between worlds (or gas giants or asteroid belts) in a star system. Using an Earth nautical analogy, this is like a blue water navigator or pilot on a sailing ship – someone trained to sail for an extended time without visual reference points.
The SHIP’S BOAT skill is most often used to guide a Small Craft (less than 100 dTon) to and from the surface of a world to orbit. To again use an Earth nautical analogy, this is like a harbor pilot – someone familiar with the local hazards and trained to safely negotiate the transition from open water to sheltered berth.
From this view, the size of the craft is actually secondary to the function of the man at the controls. PILOT is the skill to expertly travel between worlds (which can also be used to fly from orbit to a planet’s surface). SHIP’S BOAT is the skill to expertly to fly from orbit to a planet’s surface (which can also be used to travel between worlds).
In the real world, there are some ports where local conditions are so extreme that the harbor REQUIRES a ship to be navigated into port by a ‘pilot’ specifically trained in local conditions. These ‘Harbor Pilots’ are shuttled out to meet an approaching ship and take control of guiding it into port. Such a case could exist for a world and starport orbiting a binary star or a gas giant – any situation where landing might not be a ‘routine’ task. In these cases, an approaching ship could be required to hold position or orbit at 10 diameters to await the arrival of a Port Certified Pilot (Ship’s Boat 2+) who will observe the pilot until the ship is within 2 diameters and then take control and guide the ship into port or to the surface.
A 50 dTon small craft that regularly flies from the High Port to a Gas Giant to skim fuel, might have a pilot (Pilot-1) to navigate deep space and a co-pilot (Ship’s Boat-1) to skim the gas giant.
A very busy port with a great deal of surface to orbit traffic, could have a 400 dTon ‘shuttle’ piloted by someone with Ship’s Boat skill at no penalty.
In my opinion, the 100 dTon break point between Pilot and Ship’s Boat is just a convenient point of general reference – a guideline. The skills really do represent distinct but related tasks in which the Referee should exercise common sense.
Arthur
But the CT system itself was full of odd things (why did a 95 ton shuttle and a 100ton shuttle require different piloting skills?), subsequent versions rarely looked at them, merely adding more chrome, sometimes contradicting earlier things.
The ‘question behind the question’ is “What is the difference between the Pilot and Ship’s Boat skills?”
The simple answer is ‘size’, but the fact that ‘Pilot’ can be used as ‘Ship’s Boat-1’ and ‘Ship’s Boat’ can be used as ‘Pilot-1’ clearly shows a strong relationship between the two skills. Let me offer a slightly different ‘personal’ view on these two skills.
The PILOT skill is most often used to guide a Ship (100+ dTon) or Starship (Jump 1+ capable Ship) to/from the 100 diameter jump limits and between worlds (or gas giants or asteroid belts) in a star system. Using an Earth nautical analogy, this is like a blue water navigator or pilot on a sailing ship – someone trained to sail for an extended time without visual reference points.
The SHIP’S BOAT skill is most often used to guide a Small Craft (less than 100 dTon) to and from the surface of a world to orbit. To again use an Earth nautical analogy, this is like a harbor pilot – someone familiar with the local hazards and trained to safely negotiate the transition from open water to sheltered berth.
From this view, the size of the craft is actually secondary to the function of the man at the controls. PILOT is the skill to expertly travel between worlds (which can also be used to fly from orbit to a planet’s surface). SHIP’S BOAT is the skill to expertly to fly from orbit to a planet’s surface (which can also be used to travel between worlds).
In the real world, there are some ports where local conditions are so extreme that the harbor REQUIRES a ship to be navigated into port by a ‘pilot’ specifically trained in local conditions. These ‘Harbor Pilots’ are shuttled out to meet an approaching ship and take control of guiding it into port. Such a case could exist for a world and starport orbiting a binary star or a gas giant – any situation where landing might not be a ‘routine’ task. In these cases, an approaching ship could be required to hold position or orbit at 10 diameters to await the arrival of a Port Certified Pilot (Ship’s Boat 2+) who will observe the pilot until the ship is within 2 diameters and then take control and guide the ship into port or to the surface.
A 50 dTon small craft that regularly flies from the High Port to a Gas Giant to skim fuel, might have a pilot (Pilot-1) to navigate deep space and a co-pilot (Ship’s Boat-1) to skim the gas giant.
A very busy port with a great deal of surface to orbit traffic, could have a 400 dTon ‘shuttle’ piloted by someone with Ship’s Boat skill at no penalty.
In my opinion, the 100 dTon break point between Pilot and Ship’s Boat is just a convenient point of general reference – a guideline. The skills really do represent distinct but related tasks in which the Referee should exercise common sense.
Arthur