justacaveman
SOC-12
Here are some new toys for you violent types.
TRAVELLER WEAPONS
T. L. Rice
Ammo
Cost TL Weight RoF Range DMG(Crit) Size Type Recoil Rnd Wt Cost
HANDGUNS
2mm Gauss Pistol Cr1000 14 300g 1 40m 1d8 (x3) S P No 20 150g Cr80
Gyrojet Pistol Cr250 8 650g 1 24m 1d12 (x2) S P No 6 180g Cr20
Rifles
Gyrojet Carbine Cr800 8 2kg 1 50m 1d12 (x2) L P No 20 500g Cr40
MACHINE GUNS
Gauss LMG Cr4000 12 6kg 10/20 150m 2d12 (x2) L P No 200 2500g Cr150
LASER WEAPONS
Pocket Laser Pistol Cr1500 15 500g 1 36m 1d10 (x2) S Laser No 10 100g Cr150
Advanced Laser Pistol Cr2000 15 900g 1 36m 2d10 (x2) S Laser No 25 200g Cr200
Advanced Laser Carbine Cr5000 15 4kg 1 36m 3d8 (x2) M Laser No 50 1kg Cr400
Advanced Laser Rifle Cr7000 15 4500g 1 36m 3d10 (x2) M Laser No 100 1.5kg Cr600
SUPPORT WEAPONS
Heavy Gauss Rifle Cr5000 12 6500g 1 150m 4d12 (x2) L P Yes 10 600g Cr50
Adv. Infantry Gauss Weapon Cr4500 12 5kg -- -- -- L -- -- -- -- --
Gauss Rifle 1/4/10 96m 2d12 (x2) P No 40 400g Cr30
Gauss Grenade 1 100m By Grenade Varies No 5 1kg Varies
HIGH ENERGY WEAPONS
Plasma Pistol Cr3000 15 2kg 1 18m 3d12 (18) S Energy Yes 10 500g Cr1000
TL8 WEAPONS
Gyrojet Weapons: These weapons fire 12mm spin stabilized rockets at a velocity of approximately 450 mps. The first
practical gyrojet weapons appear at this Tech Level. Earlier models were unreliable, and used slower burning rockets that did not reach
maximum velocity before 60 meters. Improved, more reliable, rapid burning propellants now allow the rockets to reach maximum
velocity within 1 meter of the muzzle.
TL12 WEAPONS
Advanced Infantry Gauss Weapon: This is a Gauss Rifle coupled with a 25mm Gauss Grenade Launcher. The Gauss
Grenades although smaller, are the functional equivalent of their lower tech counterparts (Use regular grenade damage). The AIGW is
designed as a single integral system, and the components are not separable into different weapons.
Gauss LMG: A gauss equivalent of the Light Machine Gun.
Heavy Gauss Rifle: A heavy, hypervelocity 10mm gauss weapon designed to replace the lower tech Light Assault Gun. While
the recoil is less than that of the LAG, the heavier weight still requires the firer to either use the integral bipod or have STR 14+ (Unless
in Battle Dress.) to avoid a –2 attack penalty.
TL14 WEAPONS
2mm Gauss Pistol: A light civilian Gauss Pistol.
TL15 WEAPONS
Advanced Laser Weapons: At this Tech Level, advances in material and battery technologies allow more compact laser
weapons with removable magazine-like power packs.
Plasma Pistol: A massive and intimidating weapon, the Plasma Pistol is designed as a sidearm for Battle Dress equipped
troops. Due to it's weight and recoil, a firer needs to have STR 14+ to fire the pistol (Unless in Battle Dress.) without suffering a –2
attack penalty. The compact removable power pack contains hydrogen fuel and a powerful battery.
These are available as word or PDF documents. Email me if you would like a copy.
justacaveman@attbi.com

TRAVELLER WEAPONS
T. L. Rice
Ammo
Cost TL Weight RoF Range DMG(Crit) Size Type Recoil Rnd Wt Cost
HANDGUNS
2mm Gauss Pistol Cr1000 14 300g 1 40m 1d8 (x3) S P No 20 150g Cr80
Gyrojet Pistol Cr250 8 650g 1 24m 1d12 (x2) S P No 6 180g Cr20
Rifles
Gyrojet Carbine Cr800 8 2kg 1 50m 1d12 (x2) L P No 20 500g Cr40
MACHINE GUNS
Gauss LMG Cr4000 12 6kg 10/20 150m 2d12 (x2) L P No 200 2500g Cr150
LASER WEAPONS
Pocket Laser Pistol Cr1500 15 500g 1 36m 1d10 (x2) S Laser No 10 100g Cr150
Advanced Laser Pistol Cr2000 15 900g 1 36m 2d10 (x2) S Laser No 25 200g Cr200
Advanced Laser Carbine Cr5000 15 4kg 1 36m 3d8 (x2) M Laser No 50 1kg Cr400
Advanced Laser Rifle Cr7000 15 4500g 1 36m 3d10 (x2) M Laser No 100 1.5kg Cr600
SUPPORT WEAPONS
Heavy Gauss Rifle Cr5000 12 6500g 1 150m 4d12 (x2) L P Yes 10 600g Cr50
Adv. Infantry Gauss Weapon Cr4500 12 5kg -- -- -- L -- -- -- -- --
Gauss Rifle 1/4/10 96m 2d12 (x2) P No 40 400g Cr30
Gauss Grenade 1 100m By Grenade Varies No 5 1kg Varies
HIGH ENERGY WEAPONS
Plasma Pistol Cr3000 15 2kg 1 18m 3d12 (18) S Energy Yes 10 500g Cr1000
TL8 WEAPONS
Gyrojet Weapons: These weapons fire 12mm spin stabilized rockets at a velocity of approximately 450 mps. The first
practical gyrojet weapons appear at this Tech Level. Earlier models were unreliable, and used slower burning rockets that did not reach
maximum velocity before 60 meters. Improved, more reliable, rapid burning propellants now allow the rockets to reach maximum
velocity within 1 meter of the muzzle.
TL12 WEAPONS
Advanced Infantry Gauss Weapon: This is a Gauss Rifle coupled with a 25mm Gauss Grenade Launcher. The Gauss
Grenades although smaller, are the functional equivalent of their lower tech counterparts (Use regular grenade damage). The AIGW is
designed as a single integral system, and the components are not separable into different weapons.
Gauss LMG: A gauss equivalent of the Light Machine Gun.
Heavy Gauss Rifle: A heavy, hypervelocity 10mm gauss weapon designed to replace the lower tech Light Assault Gun. While
the recoil is less than that of the LAG, the heavier weight still requires the firer to either use the integral bipod or have STR 14+ (Unless
in Battle Dress.) to avoid a –2 attack penalty.
TL14 WEAPONS
2mm Gauss Pistol: A light civilian Gauss Pistol.
TL15 WEAPONS
Advanced Laser Weapons: At this Tech Level, advances in material and battery technologies allow more compact laser
weapons with removable magazine-like power packs.
Plasma Pistol: A massive and intimidating weapon, the Plasma Pistol is designed as a sidearm for Battle Dress equipped
troops. Due to it's weight and recoil, a firer needs to have STR 14+ to fire the pistol (Unless in Battle Dress.) without suffering a –2
attack penalty. The compact removable power pack contains hydrogen fuel and a powerful battery.
These are available as word or PDF documents. Email me if you would like a copy.
justacaveman@attbi.com
