Ship: Princess Kforgunzgh
Class: Princess Trader
Type: Far Trader
Architect: Father Fletch
Tech Level: 9
USP A1-4611011-020000-10001-0 MCr 130.068 400 Tons
Bat Bear 2 2 2 Crew: 7
Bat 2 2 2 TL: 9
Cargo: 213.200 Passengers: 14 Low: 12 Fuel: 48 EP: 5 Agility: 0 Pulse Lasers
Craft: 1 x 5T Air/Raft
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr 1.298 Cost in Quantity: MCr 104.109
Detailed Description (T20 Design)
HULL
400.000 tons standard, 5,600.000 cubic meters, Flattened Sphere Configuration, 100.000 Structure Points
CREW
Pilot, Navigator, Engineer, Steward, Medic, 2 Gunners
ENGINEERING
Jump-1, 1G Manuever, 7.500 Ton Power Plant, 5.000 EP, Agility 0
AVIONICS
Bridge, Model/1 Computer, Model/1 Flight Avionics, Model/1 Sensors, Model/1 Communications
HARDPOINTS
2 Hardpoints
ARMAMENT
2 Triple Mixed Turrets each with: 1 Pulse Laser (Factor-1), 1 Missile Rack (Factor-1).
DEFENCES
1 Sandcaster in each Mixed Turret, organised into 2 Batteries (Factor-2)
CRAFT
1 5.000 ton Air/Raft (Crew of 0, Cost of MCr 0.275)
FUEL
48 Tons Fuel (1 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
17.5 Staterooms, 12 Low Berths, 1 Autodoc, 1 Additional Airlock, 6 High Passengers, 8 Middle Passengers, 12 Low Passengers, 214 Tons Cargo
USER DEFINED COMPONENTS
COST
MCr 131.091 Singly (incl. Architects fees of MCr 1.298), MCr 103.834 in Quantity, plus MCr 0.275 of Carried Craft (Hardpoints and Turrets charged)
CONSTRUCTION TIME
82 Weeks Singly, 65 Weeks in Quantity
COMMENTS
The Princess Trader design suffers from not enough power. Often a compromise with lower tech jump capable ships is the trade off between cargo, power, and price. Designed to work in areas that are less than safe, the design mounts two triple turrets, which not only raise the price considerably, but also mean that if combat is to be engaged there will be trade offs. The pulse lasers draw the most energy. During their use energy is often diverted from comms and life support.
Standard procedure is to have passengers and crew in vac suits, strapped into either their cabins or duty stations. Then atmosphere is canned in the system reservoirs, and the grav plates are turned off. Commo is switched to command push from the bridge or engineering only. Even with these measures there is still a slight shortfall. Thrusters will often be able to only get 75% power during use of the lasers. Another trade off is to alternate which laser is powered depending on the ships' aspect to the hostile.
Even with these shortcomings the Princess is a versatile design. Able to
engage in frontier refueling, she is also able to land at unimproved ports to take on and discharge passengers and cargo. The cargo deck is spacious with lots of access. There are also extensive staterooms, meaning that with a good steward and cargo boss, this design can be very profitable.