It's a workaround for how it worked in first edition (LBB2'77). The original rule there meant mandatory refueling after each jump (and you used all the power plant fuel each trip also, regardless of how much -- or how little -- maneuvering or anything else you did during the trip). Meant ships were largely tied to starports unless you did some "creative" designs (example: the Type Y Yacht).Jump governors always struck me a an odd bit of rule making, They seems to be designed as a work around for a non-existent problem. IE, they allow a J2 ship to make J1 Jumps without burning J2 Fuel. But the whole idea that Jump-2 engine always burn fuel equal to a J-2 seems on it's face to be a rather arbitrary "gotcha" type rule, designed to inconvenience.
Seems a bit nonsensical, which is why they changed it. But at first, they couldn't just rewrite the rules as it might have messed with already-published materials* -- so they created an accessory to allow breaking it up into two jumps. Then, they just wrote the "use it all each trip" part out of the rules.
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* In hindsight, I'm pretty sure the "missing" 1Td in the Type A2 in Twilight's Peak is for the Jump Governor, though it's never called out as an individual engineering component. That A2 has 61Td cargo (A3, p. 6); replicating it in LBB2'81 gives 62Td cargo even if it did have 1Td set aside for a second (not installed) second turret. Should be the same in LBB2'77 since the ship is J2/2G (unlike the A2 in DA6, Night of Conquest, which is J2/1G and clearly a LBB2'77 design).
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