During my playtest campaign, I felt the need for missiles too. So I used the Starship missile as a basis and scaled them down. Here's what I used:
TAC MISSILES
TAC MISSILES
Each TAC missile has a critical threat of 18 (x1). Anti-tank missiles are meant to engage slow-moving, heavily armored vehicles and have a large warhead. Anti-aircraft missiles are meant to engage fast-moving aerial targets and have a smaller warhead, a better guidance system (which allows a +1 to hit times the TL of the weapon) and longer range. The Space Defense Missile is a standard starship missile.
LAUNCHERS:
1) Man-portable missiles each come in a 1-shot disposable tube-launcher (already figured into price and weight).
2) Vehicle Mounted Missiles must be launched from a “Launch Rail” which masses 25kg, costs 125cr and holds 1 missile.
3) Space Defense Missiles are fired from a special launcher which costs 750,000cr, masses 1000kg and holds 3 missiles.
Anti-tank TAC Missile (man-portable)
Cost 1000cr
TL: 6-15
Range: 50m x TL
Weight 10 kg
DM to hit: +0
Damage: 5d20 (vehicle scale)
Anti-aircraft TAC Missile (man-portable)
Cost 1000cr
TL: 7-15
Range: 100m x TL
Weight 10 kg
DM to hit: +1 x TL
Damage: 2d20 (vehicle scale)
Anti-tank TAC Missile (vehicle mounted)
Cost 2000cr
TL: 6-15
Range: 200m x TL
Weight 25 kg
DM to hit: +0
Damage: 7d20 (vehicle scale)
Anti-aircraft TAC Missile (vehicle mounted)
Cost 1000cr
TL: 7-15
Range: 1000m x TL
Weight 25 kg
DM to hit: +1 x TL
Damage: 4d20 (vehicle scale)
Space Defense Missile
Cost 5000cr
TL: 7-15
Range: Extreme Space Range
Weight 50 kg
DM to hit: +0
Damage: 12d20 (vehicle scale)