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Missile Pods

Do you mean something like:

For T20 I'm toying with the idea of the described missiles (9 per launcher if I recall) being a standard civilian rack load (single box cartridge of 9 missiles that loads into the launcher as a unit) of simple kinetic kills. The idea being to swarm (small swarm if its just one launcher) the target and hope some get through. The military (i.e. Nukes and Det Las) missiles would be single missiles of the same volume as the civilian cartridge and include sophisticated electronics. Game effect, no change. The standard missile magazine would carry (per dT) 10 civ missiles (as per the book) or 3 loaded cartridges (more convient but a bit bulkier) or 3 mil spec missiles. Individual civ missiles could be easily toted by hand to reload but the big ones or full cartridges would require a block and tackle on a track or gravitics for loading. This vision was inspired in part by the graphic on page 245 of the book showing to my mind a double launcher turret firing two mil missiles. To me Traveller missiles have always been more akin to torpedoes.

from my post previously here.
 
the old gazelle class can carry missle pods...i also use the "hard spots" to carry smart cruz missles....nothing like hitting a precision target from 20,000 klicks out!!!!
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I have'nt used many missiles in many of my ships yet. When I do, I want to use something like a missle rack. Current technology, i.e vertical missile launchers, have missiles ready to fire in a virtual 360 degree arc. If, for example, a vertical launcher held 36 ready to fire missiles, is this like the pod you are talking about?

Again, I have'nt messed with combatant ships in Traveller yet, just scientific and commercial ones. I am trying to steer away from a game that relies on combat to pique player interest. A lot of my players (from D&D) are tired of loosing characters at or around the tenth level (near where a beginning Traveller character starts). I don't think it's implausible that a civillian ship would have weaponry for use in deep space. After all, some commercial ships, around the mid eighteen hundreds, had weapons to repel pirates. Their primary concern was with shipping, and not so much on combat.

Most vessels did without large cannons. It's unheard of for a modern freighter to have them at all. I'm sure they still have small arms on board, though.

I like the idea of smaller payload for a civillian spacecraft... I just think it's a DM's responsibility to consider what civillian construction laws might be when allowing a PC to design his/her own vehicle.

Kudos on your ideas...
 
Let's see if we can come up with something workable...


A ship can only control a number of missile pods equal to the lower of it's sensor/communication rating.

Missile Pod (TL 9+)
Weight: 1 ton
Sensors: Point blank (within the same tactical hex). Includes a homing becon for (more) easy recovery.
Payload: 10 one shot missile racks
Cost: 1 million credits plus missiles
 
Originally posted by lightsenshi:
A ship can only control a number of missile pods equal to the lower of it's sensor/communication rating.
Does a missile pod take up a hard-point like other turrets do?

From a T20 viewpoint I'm not sure what damage this would do, perhaps 1d20 to reflect the random nature of lots of little missiles?
 
No, a missile pod would be free floating (if that term is actually applicable in starship combat), i.e. not attached to the launching vessel.
 
Floating? How? Throw it out the airlock and drag it along?

I thought the hardpoint mount was a workable idea. Not the full cost of the turret. Weld the pod on in a fixed position on the hard point and run the power / data cabling in through the hard point to the engine room (for power) and the bridge / combat center (for data / targeting / fire control).

The idea reminds me of the 25mm Zuni Rocket pods on Hueys.
 
Originally posted by lightsenshi:
No, a missile pod would be free floating (if that term is actually applicable in starship combat), i.e. not attached to the launching vessel.
So you could have as many as you like!?! :confused:

That's likely to be very game imbalancing, even with limits on the number controllable based on the computer's Sensor/Comms score ... 50-ton missile carrying starships with a hardpoint mounted laser once the missiles are all gone .... :eek:
 
I'm not sure that unlimited missile pods is realistic. Think of how much space an ordinance load takes up on a modern aircraft. That should give you a visual idea of how much space is required.

Missile loads are not small, nor are they light. On a modern day destoyer, a missile launcher-- and reloads-- take up about an eighth of the ships volume. You might want to consider that before you fill up your night sky with missile fire and countermeasures. It's a GM's nightmare to have to keep track of all of that crap flying around the place. Play a game of Starfleet Battles with nothing but ships with drones, and you will get an idea of what I'm talking about.

If that's the kind of thing you are into, all the power to ya!
 
Let's see...as I recall the launching tube would cost 25x the weight of the item launched. With a maximum usage rate of 9 missile pods (for type 9 sensors/communication gear), it's not going to encourage massive volleys but it certainly will increase the throw weight of some vessels.

After all, how many missile racks does your average destroyer or cruiser have?
 
I had a friend on an Olliver Hazzard Perry class destroyer (can't remember her name), and if I remember right--

It had six torpedo launchers (three on each side) and two main missile launchers (Sea Dart fore, and a harpoon launcher in back). I think the missile launchers held about forty missiles each.

I know that technology has changed alot in fifteen years, so the number of targets (surface and subsurface) has to have changed.

I think that class of ship was about three hundred and fifty feet from bow to stern. I guess about 20-25% of the ship's volume was dedicated towards missiles and countermeasures (it had two CWIS anti-missile systems).

Hope that helps with your plans. ;)
 
Originally posted by Orionruse:
I had a friend on an Olliver Hazzard Perry class destroyer (can't remember her name), and if I remember right--

It had six torpedo launchers (three on each side) and two main missile launchers (Sea Dart fore, and a harpoon launcher aft)> I think the missile launchers held about forty missiles each.

I know that technology has changed alot in fifteen years, so the number of targets (surface and subsurface) has to have changed.

I think that class of ship was about three hundred and fifty feet from bow to stern. I guess about 20-25% of the ship's volume was dedicated towards missiles and countermeasures (it had two CWIS anti-missile systems).

Hope that helps with your plans. ;)
 
The OHP Frigate is an American frigate and is armed with a 76mm Gun amidships, a 20mm CIWS system , 2 triple torpedo tubes for lightweight ASW torpedo's , a Helicopter pad and Hanger and a Mk13 Missile launcher forward capable of firing SM1MR Standard missiles or Harpoon missiles.

The Sea Dart is a British missile of slightly superior performance to the SM1MR carried on larger destroyers it is of course inferior to the SM2 missiles carreid by American destroyers and frigates
 
Having been on an Ollie (USS HAWES FFG-53) for several years....

We've got one missile launcher/magazine up foward. If you take a look at a pic of an ollie, you'll see the circular launcher. The magazine is the same circular area, straight down through the hull. Only takes up about 5, maaaybee 10% of the interior ships volume. In that area, we carried over 40 missiles, a mix of harpoons or SM1 Anti air's, (Modified Ollies can now carry SM2's) Missiles were the same size (roughly), so take one out, you can slap the other right in. Also, inside that launcher magazine, there was enough room in there to crawl around in and put 3 of our techs at the same time, so you may be able to cram more missiles in a totally automated system.

PO2 Rabid, USN
 
Maybe it was a Virginia class CGN I was thinking of. I was'nt a fleet sailor, did a bunch of stupid assed admin stuff at NTC San Diego. I have no clue what the fleet is actually like. Sure, I have an interest in ships, but I'm far from an engineer.

Thanks for setting me straight.

Maybe my Traveller designs won't get blasted out of the stars as much... after my re-works, of course.
 
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