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Miniature Carriers

That certainly is a beautiful design.

Maybe I should remind the party that they need to pass through the Riverland Wall to get home again and so maybe they don't want to start off an arms race after all!

The shoot out does become less fun when you get out-shot. There is also a carrier in the FASA stuff, Fenris DPM-3, but it's 2000 tons.
 
Traveller missiles would be similar to AIM-9 Sidewinders. Sidewinders are a bit bigger at 86kg, but the difference can be explained by tech advances making the Traveller missile smaller.

Or even better, the AGM-114 Hellfire

Neither of those would be anti-ship missiles, but I don't see the standard Traveller missile as an anti-ship missile. That job would be reserved for (at least in Mongoose Traveller) the heavy missiles or torpedoes.

I don't know enough about Mongoose to comment, but in CT there would be no point in arming fighters without ship-killer missiles.

And anything that does d6 of hits to a ship, needs to be something pretty impressive. That's why I thought an Exocet is a better analogy.
 
Heck, at ship-to-ship combat speeds, you don't even need a warhead. To orbit the earth you need to travel at about 15,000 miles per hour. Things in Traveller go at least this fast. Put a good engine and an excellent guidance system in your missile and your warhead could be five pounds of play-doh.
 
Heck, at ship-to-ship combat speeds, you don't even need a warhead. To orbit the earth you need to travel at about 15,000 miles per hour. Things in Traveller go at least this fast. Put a good engine and an excellent guidance system in your missile and your warhead could be five pounds of play-doh.

Actually, at orbital speeds, a sidewinder would simply burn up on atmospheric entry.

Takes a pretty big rock to make it through the atmosphere at speed.

Or a freaking LOT of speed.
 
For orbital bombardment replace the 5 pounds of play-doh with ablatives and replace some of the guidance (ground targets don't move around so much) with a big tungsten rod. That's the Orbit Sitter Attention Getter.
 
Try an orbital rail gun that fires darts capable of withstanding reentry at terminal velocity (Black rain).

18 Ceramic coated sphree, 1 ton each, capable of withstanding reentry a terminal velocity (Dragonslayer CBU).

Nice thing to have during Planetary Assualt Landing operations (PALO).

But that is for another thread....
 
As far as miniature carriers goes, how about a 200 ton Fighterball? Basically you have a 100 ton core ship with the jumps, staterooms and such, and fighters mounted on rails every which way?
 
IIRC in Exit Visa is explained how a quick launch of a free trader may have left several casualities among nearly people due to exhaust. And free traders use to have thruster based drives...
It doesn't say what the probable cause of the fatalities were. I'm quite prepared to believe that it's unhealthy to be caught in a thruster field or that a ship departing in haste could sideswipe something and impart a whole lot of kinetic energy.


Hans
 
TY to both. Nice plans Rigel.

On the supplement Assignment Vigilante there are the official deckplans of the ship. As an M lineer it has the bow dome and I feel your design would be better if some frontier refuelling is needed, as your design seems more streamlined.
 
The ship is equipped with scoops and a refinning plant (Towards rear of ship on the outside of the lower deck), I also gave it a CIC (Command Information Center) to handle operations for the fighters and troops. The CIC was missing in Vigilante. Also the fighters have missiles and a single laser fixed laser cannon (fighter size).

The COTI Build has a deckplan for the Stretta XL which technical is the ship that was modifed to create the Avenger, but actually came after I built this vessel...
 
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I would think they'd have to set aside considerable space for ammo, spares, a maintenance area, and fuel. There's more to being a carrier than just cramming in fighters.

You don't have to do so when designing a ship to carry a fighter, or any other small craft, from scratch so why would it be a requirement when retrofitting a ship to carry fighters instead of a cutter?

Pretty much across the board thru all versions of Traveller, in space combat one small craft may be launched or recovered per space dock bay door. A space dock may hold small craft up to it's rated volume. Small craft exiting a space dock use the mother craft's vector for the first turn of combat. So, five fighters from one bay door would take just over an hour and a half to launch.
 
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