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Re the frac c jump kamikaze, doesn’t require the 1000D fix, the jump limits requiring 0 vee to initiate or vee to 0 after jump will do.
I’d be more inclined to put a speed limit on mdrive, can’t accel past X c in 1000D grav fields. But that works more for me since I treat m drive as a partial warp bubble/floater decrease ship weight to kgs thing.
or coming out of jump your vector *may* not be aligned. which is why most ships drop to 0 vee when jumping.
though not in the rules other than maintaining velocity, I could see a 1d6 roll to determine direction (hex-based, adjust to suit for 3D and all that) of vector out of jump. Since the time is +/- 10% or so, the vector may be different as well.