Honestly this mostly what I do for games, just was looking for some base lines to ponder from.
It's what we all do for almost everything but perhaps spacecraft.
Thinking for more than a minute, the defining characteristic for small Striker craft is the minimum 1 m
3 power plant. The choice is either a cheap but gas-guzzling combustion engine, or an expensive, heavy fusion plant that runs on barely anything.
So, designing around that power plant we can get:
Heavy air/raft (enclosed):
2.5 Dt (fits two by three squares comfortably), 7.5 tonnes empty, max 17.5 tonnes loaded.
6 seats + 20 m
3 (up to 10 tonnes) of cargo.
Top speed of 120 km/h fully loaded, and cruises at over 1 000 km/h empty.
Fuel for a week, refuel from the any spacecraft.
Plenty of space and mass capability for customisation.
Cr 250 000 (cost is basically power plant + grav modules, the vehicle is thrown in for free...)
Compact speeder mini-van:
1 Dt (fits two by two squares very comfortably), 6.4 tonnes empty, max 8 tonnes loaded.
4 seats + 1.3 m
3 (up to 1.6 tonnes) of cargo.
Top speed of 2000 km/h empty, and 1500 km/h fully loaded.
Fuel for over a week, so range up to 300 000 km.
Cr 250 000
