What about a hex map of a solar system where the scale changes the further out you get from the sun.
The inner orbit (ie Mercury's in our system) would be the base line... at one hex away from the star. It's simplified orbit would be a circle made from six hexes. Venus might need to be crammed into there, too, for table space reasons.
Earth's orbit would be two hex's away from the sun... and would have an orbit of 12 hexes in a circle.
Mars would be three hex's away. The asteroids 4... Jupiter 5 or maybe 6... and so on.
Then... (as in the game Final Frontier) you would have a table that says when each of the planets are called to move-- each turn would specify what planets move one hex.
Then... you could make a program that calculates the travel times between the various planets and so forth. For any given turn... you could produce a chart explaining how long it takes to get from everywhere to everywhere at each G-rating.
The logarithmic scale would make it possible to have everything visible on a compact map.
The inner orbit (ie Mercury's in our system) would be the base line... at one hex away from the star. It's simplified orbit would be a circle made from six hexes. Venus might need to be crammed into there, too, for table space reasons.
Earth's orbit would be two hex's away from the sun... and would have an orbit of 12 hexes in a circle.
Mars would be three hex's away. The asteroids 4... Jupiter 5 or maybe 6... and so on.
Then... (as in the game Final Frontier) you would have a table that says when each of the planets are called to move-- each turn would specify what planets move one hex.
Then... you could make a program that calculates the travel times between the various planets and so forth. For any given turn... you could produce a chart explaining how long it takes to get from everywhere to everywhere at each G-rating.
The logarithmic scale would make it possible to have everything visible on a compact map.