Because I don't remember if I posted this anywhere I'm going to stick it here.
I spent a decent bit of time trying to replicate the math behind the LBB 2 Ships, and I finally figured it out.
The impetus for this was to re-design some LBB2 designs that had "foibles"
One of those was the Type R Subsidized Merchant.
It had alot of potential, but also a few flaws.
Chief among those (IMHO) was the inclusion of a 20 ton Launch costing 14 MCr.
But it also had C/C/C drives which really ran the cost up, +22MCr.
So with the math in hand I re-fitted the Ship in a few different variants,

I spent a decent bit of time trying to replicate the math behind the LBB 2 Ships, and I finally figured it out.
The impetus for this was to re-design some LBB2 designs that had "foibles"
One of those was the Type R Subsidized Merchant.
It had alot of potential, but also a few flaws.
Chief among those (IMHO) was the inclusion of a 20 ton Launch costing 14 MCr.
But it also had C/C/C drives which really ran the cost up, +22MCr.
So with the math in hand I re-fitted the Ship in a few different variants,
- OG
- No Launch
- B/B/B with Launch
- B/B/B no launch.

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