Well I don't actually play Gurps much at all but Gurps Lite has a good mix of detail and playability and is free. And because (aside from GT which is almost all goodness) books like Celtic Myth, Cthulhupunk, Lensman, New Sun, Prisoner, and Transhuman Space are well done books and have been a great source of game ideas for me.Originally posted by ACK:
Why GURPS?
Oh and GT Modular Cutter is one big shopping spree / accessoriznatin for Cox'sun Mayami Asuiti Huatian ( CT / T20) . KAWAII!

Heh Gurps came out originally in 1986, Man-to-Man in 1983, and The Fantasy Trip* in 1980 I think so I consider GURPS to be old sk00l as well. There were homebrew Gurps Traveller conversions out long before an official GT book.What do you like about GURPS versus T20 or even running old school rules like CT or MT or T4 or whatever?

The sourcebooks are good reads, great material in general, and are easily convertible to BESM / Tri-Stat dX, between the notes in the back of GT 2nd edition and the fine JTAS article Vast Imperium, Bold Travellers including equipment and ships. (using the Personal Gear and Own a Big Mecha attributes; tho' I'd use the OBM version in BESM)
Really system doesn't matter that much to me as a player and I have Gurps Character builder and other tools to help chargen. (soooo many options eep!) As for running a GT game I'd use BESM or perhaps my flavor of Fudge with bits from GT etc. as opposed to a straight GT game.
IMO it's all a potential source of ideas regardless of the system name slapped on the cover.
Evil Stevie 0wnz <FNORD>. Hail Eris!How do you feel about Steve Jackson Games?
Asides from Gurps, SJG also has some great board / card games like Ogre, Munchkin, Dino Hunt, INWO, Car Wars, and Chez Geek. Also a very fun sense of humor.
Casey
* which while not being SJG it was designed by Evil Stevie and he cites it as a direct inspiration for GURPS