Originally posted by Elliot:
I also note that their sourcebooks contain hooks and scenarios that a group of players can sit around and use. I wish the same was true of many (but not all) GURPS products.
Whether it's "true" or not is entirely a matter of opinion. I think there are plenty of hooks and scenarios in the GURPS books.
I dont consider Traveller canon a mess at all - I consider it a constant creative opportunity.
Ah yes, the old "it doesn't make any sense, but that's good because it means we can spend time thinking of a solution that does!" argument

- that's just daft, IMO. If the darn thing's broken, then it's broken - you're claiming that a bug is actually a feature. If the early writers of the game were actually co-ordinating then they'd have made it all consistent and coherent straight off the bat and saved the fans a lot of effort. This isn't computer programming where you can release a half-baked product and then fling patches at customers to fix it. As a system CT may work fine, but as a setting the 3I was full of more holes than swiss cheese.
On the otherhand I consider GURPS Traveller, with its ultra logical scientific bent (i.e. this has become a collectors game that is remembered fondly but no-one plays anymore except as solo play)
Gee, that'll explain why it's selling well enough for new books to be coming out every few months and why old ones are being reprinted, and why they're working on Interstellar Wars then. Because obviously nobody is playing it anymore or buying the books.
And I think you're confusing "ultra-logical scientific bent" with "goes to some some effort to make things internally consistent". Or do you like your settings to lack internal consistency?
(strangely, it seems from comments on the TML, I like BTC).
BtC is generally disliked on account of an errata list that probably holds the world record for sheer length. There isn't a page in the book that doesn't have something that's just plain wrong. But hey, if you like it, more power to you.
However, I say that I have freedom to raise my view of GT (which I variously like or hate depending on who is writing) in a constructive fashion - I dont try to be offensive and please censure me if I am (I will edit my post immediately).
Well, you're factually just plain wrong about some of your statements. You're making sweeping statements about the popularity of GURPS Traveller when you clearly don't have a clue what you're talking about.
I disagree as to the CT supplement thing. Go out and buy them.
I have. Twice. I'm very familiar with them.
QLI have produced some worthy adventures that really develop the Gateway 996 era mileau. If only GT had done that with its heretical variant on the canon timeline.
"heretical" eh? That alone says to me that you need to step back from the game. Right now you're coming across as another one of these frothing pseudoreligious canon nuts that think CT is The One True Way.
The fact is that the GT timeline
is exactly what one might expect to happen if the CT timeline was continued without Strephon's Assassination. If you think that's "heretical", then you must think pretty poorly of the basic CT timeline, since the GURPS one is nothing more than a logical extension of the same thing carrying on as before.