Because it's infinitely preferable to and more versatile than d20, IMOOriginally posted by ACK:
Why GURPS?
No random chargen, no classes/levels, no feats, no d20 baggage. Also chargen is much less confusing in GURPS, IMO.What do you like about GURPS versus T20 or even running old school rules like CT or MT or T4 or whatever?
The folks directly involved with Traveller (Jon, Loren, and Alain who is editing JTAS) are top notch. GT is the only reason I'm interested in anything SJG does now though.How do you feel about Steve Jackson Games?
GURPS is probably the premier "simulationist" RPG system. If your idea of RPGs is "What would it be like to live in a certain sort of world?", GURPS mechanics are set up to support that.Originally posted by ACK:
Why GURPS?
I'd rate it about the same as D20 (D20 != D&D).What do you like about GURPS versus T20 or even running old school rules like CT or MT or T4 or whatever?
No particular view. Though I wish they'd sell PDFs, especially out of print stuff like Far Trader.How do you feel about Steve Jackson Games?
I know you said you preferred PDFs, but they are reprinting Star Mercs and Far Trader in a couple of months as hardcopy, just so you know.Originally posted by Morte:
Though I wish they'd sell PDFs, especially out of print stuff like Far Trader. [/QB]
At the moment GURPS offers a lot of supplements, such as Aliens, for example, that are not covered by T20 yet. I like the Starship book's design options, but oddly use them to flesh out T20 based designs. Other supplements, like Far Trader, First In, Ground Forces and Starports add meat to CT bones and are easily translated into my bastardised rules system.What do you like about GURPS versus T20 or even running old school rules like CT or MT or T4 or whatever?
SJ Games publishes GURPS Lite as a free download</font>[/QUOTE]Oh, I know -- I've got it and it's darned handy if you want to interpret the rules material in their setting books. But they don't publish "GURPS: Traveller Lite". You can't play three or four sessions completely for free to test the water, like I did with T20. [See sig -- the story has roughly reached the point where I bought a rulebook.]Originally posted by thrash:
</font><blockquote>quote:</font><hr />Originally posted by Morte:
QLI provide free Lite rules and provided a free mini-setting/adventure PDF to start. Once I'd used those, I needed a reason to change.
I saw, and I think it's an excellent idea. It seems like a worthwhile cause, so I'll do my best.I've been bugging Jon Zeigler to do a tweaked edition of GURPS Lite specifically for Traveller. There was some talk of it before, as a precursor to doing the Interstellar Wars book as a stand-alone "Powered by GURPS" release. I'd appreciate any moral support you might offer.
I suspect that if there were more t20 books available, you might wind up using more.</font><blockquote>quote:</font><hr /> Less books needed to play T20.[/qb]
I bought GT. I would need a lot of books to run the game. You need Gbasic,GT and a sourcebook at a minimal. I miss the CT LBBs.Why GURPS?
What do you like about GURPS versus T20 or even running old school rules like CT or MT or T4 or whatever?
How do you feel about Steve Jackson Games?
Originally posted by ACK:
Why GURPS?
What do you like about GURPS versus T20 or even running old school rules like CT or MT or T4 or whatever?
How do you feel about Steve Jackson Games?
_
</font>[/QUOTE]Originally posted by Thomas Rux:
Hello ACK,
To be honest I upgrade to the latest version of Traveller because I like Traveller. One reason for upgrading is that I can get the core book and additinal material easier.
Traveller CT is the version I played the most, though I never got a good feeling for using the design system. MT, TNE, and T4 added detail to the design system that I like, and I am still trying to figure out how to use them effectively. I am more successful using G:T's design sequence, with T20's being the next easiest for me. For character generation I like both MT and G:T. I am still trying to get a handle on T20's character generation, so my verdict is still pending.
SJG is a good game company and since I don't have any nearby LFG stores being able to easily order online is a benefit.
Tom Rux
</font><blockquote>quote:</font><hr />Originally posted by ACK:
Why GURPS?
What do you like about GURPS versus T20 or even running old school rules like CT or MT or T4 or whatever?
How do you feel about Steve Jackson Games?
_
You have a strange definition of 'slowly dying' considering that in the past year we've seen Humaniti and Starships released, this week Sword Worlds is coming out, plus the final draft of Nobles has just been submitted and should be out soon hopefully. And there's the Interstellar Wars setting on the way too.Originally posted by TJP:
My thought on Traveller books has always been "the more the merrier". Unfortunately the GT line seems to be slowly dying.
Far Trader I can understand, but I can't for the life of me see the point of reprinting Star Mercs - most of that was replaced by Ground Forces, wasn't it? Surely a reissue of First In would have been a darn sight more useful too, for any sci-fi background.Originally posted by Sol Pniering:
SJG is reprinting "Far Trader" and "Star Mercs" by popular demand.