Kyle Aaron
SOC-10
And so it begins...
Having finished Fourth Tiwesdæg, it was time for a new campaign. Last night we settled on Just Speculatin', which is not a Traveller universe, but can be imagined as the very earliest days of one.
GAME STYLE Cinematic (1 part) vs Realistic (3 parts). Space is dangerous.
Hack (2 parts) vs Thesp (2 parts). Entirely up to the players.
Schtick (1 part) vs Drama (3 parts). The universe is a dangerous place.
WHAT HAPPENS Action & Fights (2) - frequency depends on player choices
Building (1) – The characters are unlikely to have a lot of effect on the universe.
Character (3) – Who you are matters.
Character Power (1) – Character advancement isn't a big thing here.
Destroying (1) – As for Building.
Exploration (4) – The universe is not only dangerous, it's also big and mysterious.
HOW IT'S DONE
Combat, Communication, Driving, Gadgeteering, Medical, Persuading, Scholarship, Wilderness
"The year is 2037, and humanity has reached the stars. But they took their problems with them, and the only aliens we have met are other humans. A warp drive was invented in 2007, and it didn't cost much – if you could get 48km up, you could get to the stars. Coming back is up to you.
"With warp travel practical and relatively cheap, the one billion citizens of the West decide on indifference to resource depletion and climate change. There are always more worlds to get resources from, and more to travel to if this one becomes a mess. They leave seven billion poorer others behind.
"The characters will be freelancers. A lot of people went up, and didn't take all they needed. So there's good money to be made getting them what they want. Sometimes the jobs mightn't be quite legal, but there's not much law out there anyway. What kind of work do you do? You're looking for good trade, little jobs here and there, you're just speculatin'."
For a system, we're using Risk Dice 0.2, with random character generation - if you don't like what you roll up, you can roll another character, but only after character generation is finished. As old Traveller did, 10, 11 and 12 are marked as A, B and C, so that you can write your character as a string of numbers very briefly.
Phill rolled up
The party has need of an engineer, technician and/or medic, since at the moment they're relying on reading the manual. "Hey we put the engine back together but there's this part left over, does it need that?" "Dunno, I can't find it in the index."
In choosing the ship, they had 21 points to spend on: Speed, Size and Flash. They chose SpdC Siz8 Fla1. It's extremely fast, of a decent size (64t), but inside was stripped bare, only an empty metal space. The engines took up about two-thirds the ship, and are very noisy. Then Roland sacrificed 6 wealth, and JJ and Troy 3 each, to improve the interior somewhat. Now Roland has a cramped stateroom for himself - "I'm the Captain!" - while JJ and Troy share a communal area... well, the upper cargo hold with some bunks in the walls. They acquired a proper navigation computer, some classified ex-RAF sensors, and some decently ranged comms with okay encryption. Nav6 SensA Comms55. The sensors will get them in trouble if they're ever pulled up and inspected.
They have advertised at the Isle of Man spaceport, and are planning to voyage to the safari planet in the Arcturus system, taking paying passengers on an adventure.
More in time...

Having finished Fourth Tiwesdæg, it was time for a new campaign. Last night we settled on Just Speculatin', which is not a Traveller universe, but can be imagined as the very earliest days of one.
"Humans are the only aliens."
GAME STYLE Cinematic (1 part) vs Realistic (3 parts). Space is dangerous.
Hack (2 parts) vs Thesp (2 parts). Entirely up to the players.
Schtick (1 part) vs Drama (3 parts). The universe is a dangerous place.
WHAT HAPPENS Action & Fights (2) - frequency depends on player choices
Building (1) – The characters are unlikely to have a lot of effect on the universe.
Character (3) – Who you are matters.
Character Power (1) – Character advancement isn't a big thing here.
Destroying (1) – As for Building.
Exploration (4) – The universe is not only dangerous, it's also big and mysterious.
HOW IT'S DONE
Combat, Communication, Driving, Gadgeteering, Medical, Persuading, Scholarship, Wilderness
"The year is 2037, and humanity has reached the stars. But they took their problems with them, and the only aliens we have met are other humans. A warp drive was invented in 2007, and it didn't cost much – if you could get 48km up, you could get to the stars. Coming back is up to you.
"With warp travel practical and relatively cheap, the one billion citizens of the West decide on indifference to resource depletion and climate change. There are always more worlds to get resources from, and more to travel to if this one becomes a mess. They leave seven billion poorer others behind.
"The characters will be freelancers. A lot of people went up, and didn't take all they needed. So there's good money to be made getting them what they want. Sometimes the jobs mightn't be quite legal, but there's not much law out there anyway. What kind of work do you do? You're looking for good trade, little jobs here and there, you're just speculatin'."
For a system, we're using Risk Dice 0.2, with random character generation - if you don't like what you roll up, you can roll another character, but only after character generation is finished. As old Traveller did, 10, 11 and 12 are marked as A, B and C, so that you can write your character as a string of numbers very briefly.
Phill rolled up
Roland de Thame
Strength8 Agility9 Fitness6 Education5 Perception8 Confidence6
Licence9 People6 Psyche5 StatusB TechnologyA Wealth5
Skills:- Acrobatcs (Uneven bars) B, Brawling (Boxing) 9, Fire 3, Hunting 5, Psychology 7
Roland is the main financier of the ship, and a bit of a toff.
Gear:- starship, shotgun with walnut stock and engraved barrels in fine mahogany case, extensive wardrobe
Aron rolled upStrength8 Agility9 Fitness6 Education5 Perception8 Confidence6
Licence9 People6 Psyche5 StatusB TechnologyA Wealth5
Skills:- Acrobatcs (Uneven bars) B, Brawling (Boxing) 9, Fire 3, Hunting 5, Psychology 7
Roland is the main financier of the ship, and a bit of a toff.
Gear:- starship, shotgun with walnut stock and engraved barrels in fine mahogany case, extensive wardrobe
JJ Junior
Att: 4C7967
Fea: 4677A5
Skills: Acting (pantomime) 5, Aircraft 7, Climbing 6, Navigation (Astro) 8, Tracking 6
Gear: Vacc suit, marijuana seeds in "tarragon" jar, memory stick of "75 years of Playboy magazine, 1950-2025", fake pilot's licence in the name Ron Schneider.
Matt rolled up Troy, a thug, and took his character sheet so I don't have his stats. I do recall he said, "Like Jayne but with knives." Att: 4C7967
Fea: 4677A5
Skills: Acting (pantomime) 5, Aircraft 7, Climbing 6, Navigation (Astro) 8, Tracking 6
Gear: Vacc suit, marijuana seeds in "tarragon" jar, memory stick of "75 years of Playboy magazine, 1950-2025", fake pilot's licence in the name Ron Schneider.
The party has need of an engineer, technician and/or medic, since at the moment they're relying on reading the manual. "Hey we put the engine back together but there's this part left over, does it need that?" "Dunno, I can't find it in the index."
In choosing the ship, they had 21 points to spend on: Speed, Size and Flash. They chose SpdC Siz8 Fla1. It's extremely fast, of a decent size (64t), but inside was stripped bare, only an empty metal space. The engines took up about two-thirds the ship, and are very noisy. Then Roland sacrificed 6 wealth, and JJ and Troy 3 each, to improve the interior somewhat. Now Roland has a cramped stateroom for himself - "I'm the Captain!" - while JJ and Troy share a communal area... well, the upper cargo hold with some bunks in the walls. They acquired a proper navigation computer, some classified ex-RAF sensors, and some decently ranged comms with okay encryption. Nav6 SensA Comms55. The sensors will get them in trouble if they're ever pulled up and inspected.
They have advertised at the Isle of Man spaceport, and are planning to voyage to the safari planet in the Arcturus system, taking paying passengers on an adventure.
More in time...