Most versions of the TU have had time to orbit tables and ways to figure time to 10D and 100D. If I'm not mistaken, some of the numbers have been, OTOH, quite different one to another.
I've had an interesting thought though. Normally, leaving a planet, you start at rest (in the frame of ref of the planet) and move to a velocity. Your time to 100D is based on that "at rest" assumption.
But when you pop out at the other end of Jump, you preserve your velocity right? Well won't that mean that, in one sense, you're maybe still carrying the 'free' velocity you picked up by being on a planet orbiting its primary at a high speed (pick a number for earth, 78000 mph?). You don't just magically lose this velocity. Or is part of jump trying to sync up system to system such that you don't really notice this component of your velocity?
And the other part, let us say that before jump, you built up a velocity of 10000 kph. (Just picked the number out of the ether, so it might be ludicrious, but the point will remain). Your time to orbit (from 100D) would, if you were at rest, be the reciprocal of the time from orbit (at rest) to 100D. Only you aren't at rest. It seems to me the hotter you can come out of jump (only limited by your choice of fuel expenditure and your time from getting out of orbit to jumping), the shorter your trip in to the planet will be. You've got all that 'preserved vee' to bring in. But doesn't that throw all the existing tables out of whack?
Or am I missing something really obvious? One time would be 'at rest to jump' the other would be 'from jump to at rest' but you'd enter with a whacking starting vee.
It's late, I could be missing something....
I've had an interesting thought though. Normally, leaving a planet, you start at rest (in the frame of ref of the planet) and move to a velocity. Your time to 100D is based on that "at rest" assumption.
But when you pop out at the other end of Jump, you preserve your velocity right? Well won't that mean that, in one sense, you're maybe still carrying the 'free' velocity you picked up by being on a planet orbiting its primary at a high speed (pick a number for earth, 78000 mph?). You don't just magically lose this velocity. Or is part of jump trying to sync up system to system such that you don't really notice this component of your velocity?
And the other part, let us say that before jump, you built up a velocity of 10000 kph. (Just picked the number out of the ether, so it might be ludicrious, but the point will remain). Your time to orbit (from 100D) would, if you were at rest, be the reciprocal of the time from orbit (at rest) to 100D. Only you aren't at rest. It seems to me the hotter you can come out of jump (only limited by your choice of fuel expenditure and your time from getting out of orbit to jumping), the shorter your trip in to the planet will be. You've got all that 'preserved vee' to bring in. But doesn't that throw all the existing tables out of whack?
Or am I missing something really obvious? One time would be 'at rest to jump' the other would be 'from jump to at rest' but you'd enter with a whacking starting vee.
It's late, I could be missing something....
