Bearing in mind that I only run TNE rules with some personal mods which I hope I won't need to elaborate on. I have a few questions for the esteemed, learned Citizens out there;
1) How do fleets jump together? I mean subject to big ships possibly jump masking smaller ships they'd have to be huge vs tiny and close together I know but...more importantly what about the time variation between each ship in the fleet with the 32hours window of difference in possible jump times?
2)How does say for arguements sake the Aubaine system defence boat your PC's are running from when they jump determine what your possible destination system is in order to report it to system Naval forces?
I suppose some qualifiers as to why I want to know may be in order. Lets say the Ref col is setting up a raid in a Solee held system involving a Clipper a Victrix and MM Scout, I'd not want to be a member of the scout crew if it was the first vessel to arrive in system if my buddies weren't less than an hour behind me
As for the other situation, lets say my PC's were actually being good and were hot after a Guild ship that's just done some bad but they haven't replenished j fuel yet. They'd really want to know where that ship was going when it jumped.
What kind of a task do I set them to determine that?
My current "work arounds" are: for fleets all ships need to slave navigation to the flagship and only one navigator/astrogater plots for the entire fleet. Feedback on this would be good.
For Tracking an active sensor lock either ladar or AEMS is required. again Feedback please thanks
1) How do fleets jump together? I mean subject to big ships possibly jump masking smaller ships they'd have to be huge vs tiny and close together I know but...more importantly what about the time variation between each ship in the fleet with the 32hours window of difference in possible jump times?
2)How does say for arguements sake the Aubaine system defence boat your PC's are running from when they jump determine what your possible destination system is in order to report it to system Naval forces?
I suppose some qualifiers as to why I want to know may be in order. Lets say the Ref col is setting up a raid in a Solee held system involving a Clipper a Victrix and MM Scout, I'd not want to be a member of the scout crew if it was the first vessel to arrive in system if my buddies weren't less than an hour behind me
As for the other situation, lets say my PC's were actually being good and were hot after a Guild ship that's just done some bad but they haven't replenished j fuel yet. They'd really want to know where that ship was going when it jumped.
What kind of a task do I set them to determine that?
My current "work arounds" are: for fleets all ships need to slave navigation to the flagship and only one navigator/astrogater plots for the entire fleet. Feedback on this would be good.
For Tracking an active sensor lock either ladar or AEMS is required. again Feedback please thanks