bobpartdeux
SOC-9
how is just suppose to work
can you put double the jump engines and go twice as far? or twice as fast?
JM
can you put double the jump engines and go twice as far? or twice as fast?
JM
-------------------------------------------------Originally posted by womble:
I've always thought the scale of inefficiency you're suggesting for 'clunky-go-faster' is about right; there's a fairly large penalty for the bonus Need lots of Engineering checks to 'keep the fields balanced' or what have you, too. Gives the Engineer something to do.
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Hmmm. And I was wondering about the scale size thing meself. After all, at certain tech levels, the same device is smaller, better, more efficient. Hence a J-1 engine at TL-9 is huge, one built at TL-C/ 12 is smaller, uses less space, and so on.
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On the subject of 'better and better' drives, I would have thought that any ship which returned to civilised space after a misjump would be able to sell the records of their Jump-drive's performance for a very high price indeed. Since it happens by accident sometimes, there must be a way of deliberately initiating it and then controlling it, right? Even data on an under-jump might be as useful as data on the one that hurled you half way across the sector...
Taken from the Beowolf Down library data site.The various jumpspace dimensions are described by modern physicists as the "levels" of jumpspace. Each level has its own character, defined by the physical laws which operate there: these laws are known as the "weave". A level's weave ranges from very "loose" (easy to enter) to very "tight" (difficult to enter). Currently, we can only access 6 jumpspace levels, each of which is associated with an approximate distance travelled in parsecs. For example, a ship making a three-parsec jump is travelling through "level three jumpspace". The higher the level number, the tighter the weave. To date, only misjumps have encountered jumpspace level seven or higher.