IMTU, empty hexes aren't necessarily empty; there's normally lots of primordial debris kicking around, from planetoids to brown dwarfs.  That said, most empty hexes don't contain convenient gravity wells able to accurately precipitate starships into N-space.  Often times, precipitation is unpredictable.  Most jumps into empty hexes end where ever the hydrogen runs out; so two ships, of similar mass and design, could end up almost a light year apart despite leaving from the same starting point.
This is clearly an advantage if you're trying to ditch a pursuer but a big hassle if you're trying to rendevous with fellow opportunists. Could be a long wait while the space between is traversed.
Now, if your navigator knows of a planetoid or other stellar phenomenon usable as a guide post, then maybe they can figure a way to calculate a safe and accurate jump. Sort of makes that skill a little more useful.
				
			This is clearly an advantage if you're trying to ditch a pursuer but a big hassle if you're trying to rendevous with fellow opportunists. Could be a long wait while the space between is traversed.
Now, if your navigator knows of a planetoid or other stellar phenomenon usable as a guide post, then maybe they can figure a way to calculate a safe and accurate jump. Sort of makes that skill a little more useful.
			
				Last edited: 
			
		
	
								
								
									
	
								
							
							 
	 
 
		
 
 
		 o:
o: 
 
		 
 
		 
 
		